d15bd4771d
Co-authored-by: WerWolv <werwolv98@gmail.com> Co-authored-by: AnnsAnn <git@annsann.eu>
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <list>
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#include <vector>
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#include <hex/ui/view.hpp>
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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std::fs::path getImGuiSettingsPath();
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void nativeErrorMessage(const std::string &message);
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class Window {
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public:
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Window();
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~Window();
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void loop();
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void fullFrame();
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static void initNative();
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void resize(i32 width, i32 height);
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private:
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void setupNativeWindow();
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void beginNativeWindowFrame();
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void endNativeWindowFrame();
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void drawTitleBar();
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void drawTitleBarBorderless();
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void drawTitleBarBorder();
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void frameBegin();
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void frame();
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void frameEnd();
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void processEvent() { this->m_hadEvent = true; }
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void initGLFW();
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void initImGui();
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void exitGLFW();
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void exitImGui();
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void registerEventHandlers();
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GLFWwindow *m_window = nullptr;
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std::string m_windowTitle;
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double m_lastFrameTime = 0;
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ImGui::Texture m_logoTexture;
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std::mutex m_popupMutex;
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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bool m_buttonDown = false;
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bool m_hadEvent = false;
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bool m_frameRateTemporarilyUnlocked = false;
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double m_frameRateUnlockTime = 0;
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ImGui::ImHexCustomData m_imguiCustomData;
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};
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} |