89 lines
2.8 KiB
C++
Vendored
89 lines
2.8 KiB
C++
Vendored
#pragma once
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#include <functional>
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#include <imgui.h>
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enum ImGuiCustomCol {
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ImGuiCustomCol_DescButton,
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ImGuiCustomCol_DescButtonHovered,
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ImGuiCustomCol_DescButtonActive,
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ImGuiCustomCol_ToolbarGray,
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ImGuiCustomCol_ToolbarRed,
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ImGuiCustomCol_ToolbarYellow,
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ImGuiCustomCol_ToolbarGreen,
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ImGuiCustomCol_ToolbarBlue,
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ImGuiCustomCol_ToolbarPurple,
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ImGuiCustomCol_ToolbarBrown,
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ImGuiCustomCol_Highlight,
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ImGuiCustomCol_COUNT
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};
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namespace ImGui {
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struct Texture {
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ImTextureID textureId;
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int width, height;
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[[nodiscard]]
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constexpr bool valid() const noexcept {
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return this->textureId != nullptr;
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}
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[[nodiscard]]
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constexpr operator ImTextureID() {
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return this->textureId;
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}
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[[nodiscard]]
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auto size() const noexcept {
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return ImVec2(this->width, this->height);
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}
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};
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data);
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bool IconHyperlink(const char *icon, const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool Hyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool BulletHyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool DescriptionButton(const char* label, const char* description, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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void UnderlinedText(const char* label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2& size_arg = ImVec2(0, 0));
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void Disabled(const std::function<void()> &widgets, bool disabled);
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void TextSpinner(const char* label);
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void Header(const char *label, bool firstEntry = false);
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void HeaderColored(const char *label, ImColor color, bool firstEntry);
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void InfoTooltip(const char *text);
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bool TitleBarButton(const char* label, ImVec2 size_arg);
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bool ToolBarButton(const char* symbol, ImVec4 color);
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bool IconButton(const char* symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
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inline bool HasSecondPassed() {
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return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
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}
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Texture LoadImageFromPath(const char *path);
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Texture LoadImageFromMemory(ImU8 *buffer, int size);
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void UnloadImage(Texture &texture);
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void OpenPopupInWindow(const char *window_name, const char *popup_name);
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struct ImHexCustomData {
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ImVec4 Colors[ImGuiCustomCol_COUNT];
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};
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ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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void StyleCustomColorsDark();
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void StyleCustomColorsLight();
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void StyleCustomColorsClassic();
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} |