152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
#include <hex/api/project_file_manager.hpp>
|
|
#include <hex/helpers/logger.hpp>
|
|
#include <hex/helpers/fs.hpp>
|
|
#include <hex/helpers/stacktrace.hpp>
|
|
|
|
#include <wolv/io/fs.hpp>
|
|
#include <wolv/utils/string.hpp>
|
|
|
|
#include "window.hpp"
|
|
|
|
#include <nlohmann/json.hpp>
|
|
|
|
#include <llvm/Demangle/Demangle.h>
|
|
|
|
#include <exception>
|
|
#include <csignal>
|
|
|
|
namespace hex::crash {
|
|
|
|
constexpr static auto CrashBackupFileName = "crash_backup.hexproj";
|
|
constexpr static auto Signals = {SIGSEGV, SIGILL, SIGABRT,SIGFPE};
|
|
|
|
static std::terminate_handler originalHandler;
|
|
|
|
static void sendNativeMessage(const std::string& message) {
|
|
hex::nativeErrorMessage(hex::format("ImHex crashed during its loading.\nError: {}", message));
|
|
}
|
|
|
|
// Function that decides what should happen on a crash
|
|
// (either sending a message or saving a crash file, depending on when the crash occurred)
|
|
static std::function<void(const std::string&)> crashCallback = sendNativeMessage;
|
|
|
|
static void saveCrashFile(const std::string& message) {
|
|
log::fatal(message);
|
|
|
|
nlohmann::json crashData{
|
|
{"logFile", wolv::util::toUTF8String(hex::log::impl::getFile().getPath())},
|
|
{"project", wolv::util::toUTF8String(ProjectFile::getPath())},
|
|
};
|
|
|
|
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
|
|
wolv::io::File file(path / "crash.json", wolv::io::File::Mode::Create);
|
|
if (file.isValid()) {
|
|
file.writeString(crashData.dump(4));
|
|
file.close();
|
|
log::info("Wrote crash.json file to {}", wolv::util::toUTF8String(file.getPath()));
|
|
return;
|
|
}
|
|
}
|
|
log::warn("Could not write crash.json file !");
|
|
}
|
|
|
|
|
|
// Custom signal handler to print various information and a stacktrace when the application crashes
|
|
static void signalHandler(int signalNumber, const std::string &signalName) {
|
|
log::fatal("Terminating with signal '{}' ({})", signalName, signalNumber);
|
|
|
|
// Trigger the crash callback
|
|
crashCallback(hex::format("Received signal '{}' ({})", signalName, signalNumber));
|
|
|
|
// Trigger an event so that plugins can handle crashes
|
|
// It may affect things (like the project path),
|
|
// so we do this after saving the crash file
|
|
EventManager::post<EventAbnormalTermination>(signalNumber);
|
|
|
|
// Detect if the crash was due to an uncaught exception
|
|
if (std::uncaught_exceptions() > 0) {
|
|
log::fatal("Uncaught exception thrown!");
|
|
}
|
|
|
|
// Reset the signal handler to the default handler
|
|
for(auto signal : Signals) std::signal(signal, SIG_DFL);
|
|
|
|
// Print stack trace
|
|
for (const auto &stackFrame : stacktrace::getStackTrace()) {
|
|
if (stackFrame.line == 0)
|
|
log::fatal(" {}", stackFrame.function);
|
|
else
|
|
log::fatal(" ({}:{}) | {}", stackFrame.file, stackFrame.line, stackFrame.function);
|
|
}
|
|
|
|
// Trigger a breakpoint if we're in a debug build or raise the signal again for the default handler to handle it
|
|
#if defined(DEBUG)
|
|
assert(!"Debug build, triggering breakpoint");
|
|
#else
|
|
std::exit(signalNumber);
|
|
#endif
|
|
}
|
|
|
|
// Setup functions to handle signals, uncaught exception, or similar stuff that will crash ImHex
|
|
void setupCrashHandlers() {
|
|
// Register signal handlers
|
|
{
|
|
#define HANDLE_SIGNAL(name) \
|
|
std::signal(name, [](int signalNumber){ \
|
|
signalHandler(signalNumber, #name); \
|
|
})
|
|
|
|
HANDLE_SIGNAL(SIGSEGV);
|
|
HANDLE_SIGNAL(SIGILL);
|
|
HANDLE_SIGNAL(SIGABRT);
|
|
HANDLE_SIGNAL(SIGFPE);
|
|
|
|
#undef HANDLE_SIGNAL
|
|
}
|
|
|
|
originalHandler = std::set_terminate([]{
|
|
try {
|
|
std::rethrow_exception(std::current_exception());
|
|
} catch (std::exception &ex) {
|
|
std::string exceptionStr = hex::format("{}()::what() -> {}", llvm::itaniumDemangle(typeid(ex).name(), nullptr, nullptr, nullptr), ex.what());
|
|
log::fatal("Program terminated with uncaught exception: {}", exceptionStr);
|
|
|
|
EventManager::post<EventAbnormalTermination>(0);
|
|
|
|
// Handle crash callback
|
|
crashCallback(hex::format("Uncaught exception: {}", exceptionStr));
|
|
|
|
// Reset signal handlers prior to calling the original handler, because it may raise a signal
|
|
for(auto signal : Signals) std::signal(signal, SIG_DFL);
|
|
|
|
// Restore the original handler of C++ std
|
|
std::set_terminate(originalHandler);
|
|
|
|
#if defined(DEBUG)
|
|
assert(!"Debug build, triggering breakpoint");
|
|
#else
|
|
std::exit(100);
|
|
#endif
|
|
}
|
|
});
|
|
|
|
// Save a backup project when the application crashes
|
|
// We need to save the project no mater if it is dirty,
|
|
// because this save is responsible for telling us which files
|
|
// were opened in case there wasn't a project
|
|
EventManager::subscribe<EventAbnormalTermination>([](int) {
|
|
auto imguiSettingsPath = hex::getImGuiSettingsPath();
|
|
if (!imguiSettingsPath.empty())
|
|
ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(imguiSettingsPath).c_str());
|
|
|
|
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
|
|
if (ProjectFile::store(path / CrashBackupFileName))
|
|
break;
|
|
}
|
|
});
|
|
|
|
EventManager::subscribe<EventImHexStartupFinished>([]{
|
|
crashCallback = saveCrashFile;
|
|
});
|
|
}
|
|
} |