1991afb87b
* sys: Initial refactoring of the SharedData class * sys/pattern: More refactoring, make every provider have its own patterns * sys: Finished up refactoring. No more SharedData! * sys: Fixed compile on Unix * tests: Fixed unit tests * sys: Moved view and lang files * pattern: Added assignment operator support to for loops * tests: Fixed compile issue
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
#include <hex/data_processor/node.hpp>
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#include <hex/helpers/fmt.hpp>
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#include <hex/api/localization.hpp>
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#include <hex/providers/provider.hpp>
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namespace hex::dp {
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u32 Node::s_idCounter = 1;
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Node::Node(std::string unlocalizedTitle, std::vector<Attribute> attributes) : m_id(Node::s_idCounter++), m_unlocalizedTitle(std::move(unlocalizedTitle)), m_attributes(std::move(attributes)) {
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for (auto &attr : this->m_attributes)
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attr.setParentNode(this);
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}
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std::vector<u8> Node::getBufferOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName())));
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if (attribute->getType() != Attribute::Type::Buffer)
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throwNodeError("Tried to read buffer from non-buffer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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return outputData.value();
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}
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u64 Node::getIntegerOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName())));
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if (attribute->getType() != Attribute::Type::Integer)
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throwNodeError("Tried to read integer from non-integer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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if (outputData->size() < sizeof(u64))
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throw std::runtime_error("Not enough data provided for integer");
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return *reinterpret_cast<u64 *>(outputData->data());
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}
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float Node::getFloatOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName())));
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if (attribute->getType() != Attribute::Type::Float)
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throwNodeError("Tried to read float from non-float attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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if (outputData->size() < sizeof(float))
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throw std::runtime_error("Not enough data provided for float");
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return *reinterpret_cast<float *>(outputData->data());
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}
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void Node::setBufferOnOutput(u32 index, std::vector<u8> data) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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attribute.getOutputData() = data;
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}
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void Node::setIntegerOnOutput(u32 index, u64 integer) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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std::vector<u8> buffer(sizeof(u64), 0);
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std::memcpy(buffer.data(), &integer, sizeof(u64));
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attribute.getOutputData() = buffer;
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}
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void Node::setFloatOnOutput(u32 index, float floatingPoint) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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std::vector<u8> buffer(sizeof(float), 0);
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std::memcpy(buffer.data(), &floatingPoint, sizeof(float));
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attribute.getOutputData() = buffer;
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}
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void Node::setOverlayData(u64 address, const std::vector<u8> &data) {
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if (this->m_overlay == nullptr)
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throw std::runtime_error("Tried setting overlay data on a node that's not the end of a chain!");
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this->m_overlay->setAddress(address);
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this->m_overlay->getData() = data;
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}
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} |