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ImHex/lib/external/imgui/include/implot.h

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// MIT License
// Copyright (c) 2021 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.13 WIP
// Table of Contents:
//
// [SECTION] Macros and Defines
// [SECTION] Enums and Types
// [SECTION] Callbacks
// [SECTION] Contexts
// [SECTION] Begin/End Plot
// [SECTION] Begin/End Subplot
// [SECTION] Setup
// [SECTION] SetNext
// [SECTION] Plot Items
// [SECTION] Plot Tools
// [SECTION] Plot Utils
// [SECTION] Legend Utils
// [SECTION] Drag and Drop
// [SECTION] Styling
// [SECTION] Colormaps
// [SECTION] Input Mapping
// [SECTION] Miscellaneous
// [SECTION] Demo
// [SECTION] Obsolete API
#pragma once
#include "imgui.h"
//-----------------------------------------------------------------------------
// [SECTION] Macros and Defines
//-----------------------------------------------------------------------------
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// Using ImPlot via a shared library is not recommended, because we don't guarantee
// backward nor forward ABI compatibility and also function call overhead. If you
// do use ImPlot as a DLL, be sure to call SetImGuiContext (see Miscellanous section).
#ifndef IMPLOT_API
#define IMPLOT_API
#endif
// ImPlot version string.
#define IMPLOT_VERSION "0.13 WIP"
// Indicates variable should deduced automatically.
#define IMPLOT_AUTO -1
// Special color used to indicate that a color should be deduced automatically.
#define IMPLOT_AUTO_COL ImVec4(0,0,0,-1)
// Macro for templated plotting functions; keeps header clean.
#define IMPLOT_TMP template <typename T> IMPLOT_API
//-----------------------------------------------------------------------------
// [SECTION] Enums and Types
//-----------------------------------------------------------------------------
// Forward declarations
struct ImPlotContext; // ImPlot context (opaque struct, see implot_internal.h)
// Enums/Flags
typedef int ImAxis; // -> enum ImAxis_
typedef int ImPlotFlags; // -> enum ImPlotFlags_
typedef int ImPlotAxisFlags; // -> enum ImPlotAxisFlags_
typedef int ImPlotSubplotFlags; // -> enum ImPlotSubplotFlags_
typedef int ImPlotLegendFlags; // -> enum ImPlotLegendFlags_
typedef int ImPlotMouseTextFlags; // -> enum ImPlotMouseTextFlags_
typedef int ImPlotDragToolFlags; // -> ImPlotDragToolFlags_
typedef int ImPlotBarGroupsFlags; // -> ImPlotBarGroupsFlags_
typedef int ImPlotCond; // -> enum ImPlotCond_
typedef int ImPlotCol; // -> enum ImPlotCol_
typedef int ImPlotStyleVar; // -> enum ImPlotStyleVar_
typedef int ImPlotMarker; // -> enum ImPlotMarker_
typedef int ImPlotColormap; // -> enum ImPlotColormap_
typedef int ImPlotLocation; // -> enum ImPlotLocation_
typedef int ImPlotBin; // -> enum ImPlotBin_
// Axis indices. The values assigned may change; NEVER hardcode these.
enum ImAxis_ {
// horizontal axes
ImAxis_X1 = 0, // enabled by default
ImAxis_X2, // disabled by default
ImAxis_X3, // disabled by default
// vertical axes
ImAxis_Y1, // enabled by default
ImAxis_Y2, // disabled by default
ImAxis_Y3, // disabled by default
// bookeeping
ImAxis_COUNT
};
// Options for plots (see BeginPlot).
enum ImPlotFlags_ {
ImPlotFlags_None = 0, // default
ImPlotFlags_NoTitle = 1 << 0, // the plot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MyPlot")
ImPlotFlags_NoLegend = 1 << 1, // the legend will not be displayed
ImPlotFlags_NoMouseText = 1 << 2, // the mouse position, in plot coordinates, will not be displayed inside of the plot
ImPlotFlags_NoInputs = 1 << 3, // the user will not be able to interact with the plot
ImPlotFlags_NoMenus = 1 << 4, // the user will not be able to open context menus
ImPlotFlags_NoBoxSelect = 1 << 5, // the user will not be able to box-select
ImPlotFlags_NoChild = 1 << 6, // a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
ImPlotFlags_NoFrame = 1 << 7, // the ImGui frame will not be rendered
ImPlotFlags_Equal = 1 << 8, // x and y axes pairs will be constrained to have the same units/pixel
ImPlotFlags_Crosshairs = 1 << 9, // the default mouse cursor will be replaced with a crosshair when hovered
ImPlotFlags_AntiAliased = 1 << 10, // plot items will be software anti-aliased (not recommended for high density plots, prefer MSAA)
ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMouseText
};
// Options for plot axes (see SetupAxis).
enum ImPlotAxisFlags_ {
ImPlotAxisFlags_None = 0, // default
ImPlotAxisFlags_NoLabel = 1 << 0, // the axis label will not be displayed (axis labels also hidden if the supplied string name is NULL)
ImPlotAxisFlags_NoGridLines = 1 << 1, // no grid lines will be displayed
ImPlotAxisFlags_NoTickMarks = 1 << 2, // no tick marks will be displayed
ImPlotAxisFlags_NoTickLabels = 1 << 3, // no text labels will be displayed
ImPlotAxisFlags_NoInitialFit = 1 << 4, // axis will not be initially fit to data extents on the first rendered frame
ImPlotAxisFlags_NoMenus = 1 << 5, // the user will not be able to open context menus with right-click
ImPlotAxisFlags_Opposite = 1 << 6, // axis ticks and labels will be rendered on conventionally opposite side (i.e, right or top)
ImPlotAxisFlags_Foreground = 1 << 7, // grid lines will be displayed in the foreground (i.e. on top of data) in stead of the background
ImPlotAxisFlags_LogScale = 1 << 8, // a logartithmic (base 10) axis scale will be used (mutually exclusive with ImPlotAxisFlags_Time)
ImPlotAxisFlags_Time = 1 << 9, // axis will display date/time formatted labels (mutually exclusive with ImPlotAxisFlags_LogScale)
ImPlotAxisFlags_Invert = 1 << 10, // the axis will be inverted
ImPlotAxisFlags_AutoFit = 1 << 11, // axis will be auto-fitting to data extents
ImPlotAxisFlags_RangeFit = 1 << 12, // axis will only fit points if the point is in the visible range of the **orthogonal** axis
ImPlotAxisFlags_LockMin = 1 << 13, // the axis minimum value will be locked when panning/zooming
ImPlotAxisFlags_LockMax = 1 << 14, // the axis maximum value will be locked when panning/zooming
ImPlotAxisFlags_Lock = ImPlotAxisFlags_LockMin | ImPlotAxisFlags_LockMax,
ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels,
ImPlotAxisFlags_AuxDefault = ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_Opposite
};
// Options for subplots (see BeginSubplot).
enum ImPlotSubplotFlags_ {
ImPlotSubplotFlags_None = 0, // default
ImPlotSubplotFlags_NoTitle = 1 << 0, // the subplot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MySubplot")
ImPlotSubplotFlags_NoLegend = 1 << 1, // the legend will not be displayed (only applicable if ImPlotSubplotFlags_ShareItems is enabled)
ImPlotSubplotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click
ImPlotSubplotFlags_NoResize = 1 << 3, // resize splitters between subplot cells will be not be provided
ImPlotSubplotFlags_NoAlign = 1 << 4, // subplot edges will not be aligned vertically or horizontally
ImPlotSubplotFlags_ShareItems = 1 << 5, // items across all subplots will be shared and rendered into a single legend entry
ImPlotSubplotFlags_LinkRows = 1 << 6, // link the y-axis limits of all plots in each row (does not apply to auxiliary axes)
ImPlotSubplotFlags_LinkCols = 1 << 7, // link the x-axis limits of all plots in each column (does not apply to auxiliary axes)
ImPlotSubplotFlags_LinkAllX = 1 << 8, // link the x-axis limits in every plot in the subplot (does not apply to auxiliary axes)
ImPlotSubplotFlags_LinkAllY = 1 << 9, // link the y-axis limits in every plot in the subplot (does not apply to auxiliary axes)
ImPlotSubplotFlags_ColMajor = 1 << 10 // subplots are added in column major order instead of the default row major order
};
// Options for legends (see SetupLegend)
enum ImPlotLegendFlags_ {
ImPlotLegendFlags_None = 0, // default
ImPlotLegendFlags_NoButtons = 1 << 0, // legend icons will not function as hide/show buttons
ImPlotLegendFlags_NoHighlightItem = 1 << 1, // plot items will not be highlighted when their legend entry is hovered
ImPlotLegendFlags_NoHighlightAxis = 1 << 2, // axes will not be highlighted when legend entries are hovered (only relevant if x/y-axis count > 1)
ImPlotLegendFlags_NoMenus = 1 << 3, // the user will not be able to open context menus with right-click
ImPlotLegendFlags_Outside = 1 << 4, // legend will be rendered outside of the plot area
ImPlotLegendFlags_Horizontal = 1 << 5, // legend entries will be displayed horizontally
};
// Options for mouse hover text (see SetupMouseText)
enum ImPlotMouseTextFlags_ {
ImPlotMouseTextFlags_None = 0, // default
ImPlotMouseTextFlags_NoAuxAxes = 1 << 0, // only show the mouse position for primary axes
ImPlotMouseTextFlags_NoFormat = 1 << 1, // axes label formatters won't be used to render text
ImPlotMouseTextFlags_ShowAlways = 1 << 2, // always display mouse position even if plot not hovered
};
// Options for DragPoint, DragLine, DragRect
enum ImPlotDragToolFlags_ {
ImPlotDragToolFlags_None = 0, // default
ImPlotDragToolFlags_NoCursors = 1 << 0, // drag tools won't change cursor icons when hovered or held
ImPlotDragToolFlags_NoFit = 1 << 1, // the drag tool won't be considered for plot fits
ImPlotDragToolFlags_NoInputs = 1 << 2, // lock the tool from user inputs
ImPlotDragToolFlags_Delayed = 1 << 3, // tool rendering will be delayed one frame; useful when applying position-constraints
};
// Flags for ImPlot::PlotBarGroups
enum ImPlotBarGroupsFlags_ {
ImPlotBarGroupsFlags_None = 0, // default
ImPlotBarGroupsFlags_Stacked = 1 << 0, // items in a group will be stacked on top of each other
};
// Represents a condition for SetupAxisLimits etc. (same as ImGuiCond, but we only support a subset of those enums)
enum ImPlotCond_
{
ImPlotCond_None = ImGuiCond_None, // No condition (always set the variable), same as _Always
ImPlotCond_Always = ImGuiCond_Always, // No condition (always set the variable)
ImPlotCond_Once = ImGuiCond_Once, // Set the variable once per runtime session (only the first call will succeed)
};
// Plot styling colors.
enum ImPlotCol_ {
// item styling colors
ImPlotCol_Line, // plot line/outline color (defaults to next unused color in current colormap)
ImPlotCol_Fill, // plot fill color for bars (defaults to the current line color)
ImPlotCol_MarkerOutline, // marker outline color (defaults to the current line color)
ImPlotCol_MarkerFill, // marker fill color (defaults to the current line color)
ImPlotCol_ErrorBar, // error bar color (defaults to ImGuiCol_Text)
// plot styling colors
ImPlotCol_FrameBg, // plot frame background color (defaults to ImGuiCol_FrameBg)
ImPlotCol_PlotBg, // plot area background color (defaults to ImGuiCol_WindowBg)
ImPlotCol_PlotBorder, // plot area border color (defaults to ImGuiCol_Border)
ImPlotCol_LegendBg, // legend background color (defaults to ImGuiCol_PopupBg)
ImPlotCol_LegendBorder, // legend border color (defaults to ImPlotCol_PlotBorder)
ImPlotCol_LegendText, // legend text color (defaults to ImPlotCol_InlayText)
ImPlotCol_TitleText, // plot title text color (defaults to ImGuiCol_Text)
ImPlotCol_InlayText, // color of text appearing inside of plots (defaults to ImGuiCol_Text)
ImPlotCol_AxisText, // axis label and tick lables color (defaults to ImGuiCol_Text)
ImPlotCol_AxisGrid, // axis grid color (defaults to 25% ImPlotCol_AxisText)
ImPlotCol_AxisTick, // axis tick color (defaults to AxisGrid)
ImPlotCol_AxisBg, // background color of axis hover region (defaults to transparent)
ImPlotCol_AxisBgHovered, // axis hover color (defaults to ImGuiCol_ButtonHovered)
ImPlotCol_AxisBgActive, // axis active color (defaults to ImGuiCol_ButtonActive)
ImPlotCol_Selection, // box-selection color (defaults to yellow)
ImPlotCol_Crosshairs, // crosshairs color (defaults to ImPlotCol_PlotBorder)
ImPlotCol_COUNT
};
// Plot styling variables.
enum ImPlotStyleVar_ {
// item styling variables
ImPlotStyleVar_LineWeight, // float, plot item line weight in pixels
ImPlotStyleVar_Marker, // int, marker specification
ImPlotStyleVar_MarkerSize, // float, marker size in pixels (roughly the marker's "radius")
ImPlotStyleVar_MarkerWeight, // float, plot outline weight of markers in pixels
ImPlotStyleVar_FillAlpha, // float, alpha modifier applied to all plot item fills
ImPlotStyleVar_ErrorBarSize, // float, error bar whisker width in pixels
ImPlotStyleVar_ErrorBarWeight, // float, error bar whisker weight in pixels
ImPlotStyleVar_DigitalBitHeight, // float, digital channels bit height (at 1) in pixels
ImPlotStyleVar_DigitalBitGap, // float, digital channels bit padding gap in pixels
// plot styling variables
ImPlotStyleVar_PlotBorderSize, // float, thickness of border around plot area
ImPlotStyleVar_MinorAlpha, // float, alpha multiplier applied to minor axis grid lines
ImPlotStyleVar_MajorTickLen, // ImVec2, major tick lengths for X and Y axes
ImPlotStyleVar_MinorTickLen, // ImVec2, minor tick lengths for X and Y axes
ImPlotStyleVar_MajorTickSize, // ImVec2, line thickness of major ticks
ImPlotStyleVar_MinorTickSize, // ImVec2, line thickness of minor ticks
ImPlotStyleVar_MajorGridSize, // ImVec2, line thickness of major grid lines
ImPlotStyleVar_MinorGridSize, // ImVec2, line thickness of minor grid lines
ImPlotStyleVar_PlotPadding, // ImVec2, padding between widget frame and plot area, labels, or outside legends (i.e. main padding)
ImPlotStyleVar_LabelPadding, // ImVec2, padding between axes labels, tick labels, and plot edge
ImPlotStyleVar_LegendPadding, // ImVec2, legend padding from plot edges
ImPlotStyleVar_LegendInnerPadding, // ImVec2, legend inner padding from legend edges
ImPlotStyleVar_LegendSpacing, // ImVec2, spacing between legend entries
ImPlotStyleVar_MousePosPadding, // ImVec2, padding between plot edge and interior info text
ImPlotStyleVar_AnnotationPadding, // ImVec2, text padding around annotation labels
ImPlotStyleVar_FitPadding, // ImVec2, additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
ImPlotStyleVar_PlotDefaultSize, // ImVec2, default size used when ImVec2(0,0) is passed to BeginPlot
ImPlotStyleVar_PlotMinSize, // ImVec2, minimum size plot frame can be when shrunk
ImPlotStyleVar_COUNT
};
// Marker specifications.
enum ImPlotMarker_ {
ImPlotMarker_None = -1, // no marker
ImPlotMarker_Circle, // a circle marker
ImPlotMarker_Square, // a square maker
ImPlotMarker_Diamond, // a diamond marker
ImPlotMarker_Up, // an upward-pointing triangle marker
ImPlotMarker_Down, // an downward-pointing triangle marker
ImPlotMarker_Left, // an leftward-pointing triangle marker
ImPlotMarker_Right, // an rightward-pointing triangle marker
ImPlotMarker_Cross, // a cross marker (not fillable)
ImPlotMarker_Plus, // a plus marker (not fillable)
ImPlotMarker_Asterisk, // a asterisk marker (not fillable)
ImPlotMarker_COUNT
};
// Built-in colormaps
enum ImPlotColormap_ {
ImPlotColormap_Deep = 0, // a.k.a. seaborn deep (qual=true, n=10) (default)
ImPlotColormap_Dark = 1, // a.k.a. matplotlib "Set1" (qual=true, n=9 )
ImPlotColormap_Pastel = 2, // a.k.a. matplotlib "Pastel1" (qual=true, n=9 )
ImPlotColormap_Paired = 3, // a.k.a. matplotlib "Paired" (qual=true, n=12)
ImPlotColormap_Viridis = 4, // a.k.a. matplotlib "viridis" (qual=false, n=11)
ImPlotColormap_Plasma = 5, // a.k.a. matplotlib "plasma" (qual=false, n=11)
ImPlotColormap_Hot = 6, // a.k.a. matplotlib/MATLAB "hot" (qual=false, n=11)
ImPlotColormap_Cool = 7, // a.k.a. matplotlib/MATLAB "cool" (qual=false, n=11)
ImPlotColormap_Pink = 8, // a.k.a. matplotlib/MATLAB "pink" (qual=false, n=11)
ImPlotColormap_Jet = 9, // a.k.a. MATLAB "jet" (qual=false, n=11)
ImPlotColormap_Twilight = 10, // a.k.a. matplotlib "twilight" (qual=false, n=11)
ImPlotColormap_RdBu = 11, // red/blue, Color Brewer (qual=false, n=11)
ImPlotColormap_BrBG = 12, // brown/blue-green, Color Brewer (qual=false, n=11)
ImPlotColormap_PiYG = 13, // pink/yellow-green, Color Brewer (qual=false, n=11)
ImPlotColormap_Spectral = 14, // color spectrum, Color Brewer (qual=false, n=11)
ImPlotColormap_Greys = 15, // white/black (qual=false, n=2 )
};
// Used to position items on a plot (e.g. legends, labels, etc.)
enum ImPlotLocation_ {
ImPlotLocation_Center = 0, // center-center
ImPlotLocation_North = 1 << 0, // top-center
ImPlotLocation_South = 1 << 1, // bottom-center
ImPlotLocation_West = 1 << 2, // center-left
ImPlotLocation_East = 1 << 3, // center-right
ImPlotLocation_NorthWest = ImPlotLocation_North | ImPlotLocation_West, // top-left
ImPlotLocation_NorthEast = ImPlotLocation_North | ImPlotLocation_East, // top-right
ImPlotLocation_SouthWest = ImPlotLocation_South | ImPlotLocation_West, // bottom-left
ImPlotLocation_SouthEast = ImPlotLocation_South | ImPlotLocation_East // bottom-right
};
// Enums for different automatic histogram binning methods (k = bin count or w = bin width)
enum ImPlotBin_ {
ImPlotBin_Sqrt = -1, // k = sqrt(n)
ImPlotBin_Sturges = -2, // k = 1 + log2(n)
ImPlotBin_Rice = -3, // k = 2 * cbrt(n)
ImPlotBin_Scott = -4, // w = 3.49 * sigma / cbrt(n)
};
// Double precision version of ImVec2 used by ImPlot. Extensible by end users.
struct ImPlotPoint {
double x, y;
ImPlotPoint() { x = y = 0.0; }
ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
ImPlotPoint(const ImVec2& p) { x = p.x; y = p.y; }
double operator[] (size_t idx) const { return (&x)[idx]; }
double& operator[] (size_t idx) { return (&x)[idx]; }
#ifdef IMPLOT_POINT_CLASS_EXTRA
IMPLOT_POINT_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h
// to convert back and forth between your math types and ImPlotPoint.
#endif
};
// Range defined by a min/max value.
struct ImPlotRange {
double Min, Max;
ImPlotRange() { Min = 0; Max = 0; }
ImPlotRange(double _min, double _max) { Min = _min; Max = _max; }
bool Contains(double value) const { return value >= Min && value <= Max; }
double Size() const { return Max - Min; }
double Clamp(double value) const { return (value < Min) ? Min : (value > Max) ? Max : value; }
};
// Combination of two range limits for X and Y axes. Also an AABB defined by Min()/Max().
struct ImPlotRect {
ImPlotRange X, Y;
ImPlotRect() { }
ImPlotRect(double x_min, double x_max, double y_min, double y_max) { X.Min = x_min; X.Max = x_max; Y.Min = y_min; Y.Max = y_max; }
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
ImPlotPoint Size() const { return ImPlotPoint(X.Size(), Y.Size()); }
ImPlotPoint Clamp(const ImPlotPoint& p) { return Clamp(p.x, p.y); }
ImPlotPoint Clamp(double x, double y) { return ImPlotPoint(X.Clamp(x),Y.Clamp(y)); }
ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); }
ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); }
};
// Plot style structure
struct ImPlotStyle {
// item styling variables
float LineWeight; // = 1, item line weight in pixels
int Marker; // = ImPlotMarker_None, marker specification
float MarkerSize; // = 4, marker size in pixels (roughly the marker's "radius")
float MarkerWeight; // = 1, outline weight of markers in pixels
float FillAlpha; // = 1, alpha modifier applied to plot fills
float ErrorBarSize; // = 5, error bar whisker width in pixels
float ErrorBarWeight; // = 1.5, error bar whisker weight in pixels
float DigitalBitHeight; // = 8, digital channels bit height (at y = 1.0f) in pixels
float DigitalBitGap; // = 4, digital channels bit padding gap in pixels
// plot styling variables
float PlotBorderSize; // = 1, line thickness of border around plot area
float MinorAlpha; // = 0.25 alpha multiplier applied to minor axis grid lines
ImVec2 MajorTickLen; // = 10,10 major tick lengths for X and Y axes
ImVec2 MinorTickLen; // = 5,5 minor tick lengths for X and Y axes
ImVec2 MajorTickSize; // = 1,1 line thickness of major ticks
ImVec2 MinorTickSize; // = 1,1 line thickness of minor ticks
ImVec2 MajorGridSize; // = 1,1 line thickness of major grid lines
ImVec2 MinorGridSize; // = 1,1 line thickness of minor grid lines
ImVec2 PlotPadding; // = 10,10 padding between widget frame and plot area, labels, or outside legends (i.e. main padding)
ImVec2 LabelPadding; // = 5,5 padding between axes labels, tick labels, and plot edge
ImVec2 LegendPadding; // = 10,10 legend padding from plot edges
ImVec2 LegendInnerPadding; // = 5,5 legend inner padding from legend edges
ImVec2 LegendSpacing; // = 5,0 spacing between legend entries
ImVec2 MousePosPadding; // = 10,10 padding between plot edge and interior mouse location text
ImVec2 AnnotationPadding; // = 2,2 text padding around annotation labels
ImVec2 FitPadding; // = 0,0 additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
ImVec2 PlotDefaultSize; // = 400,300 default size used when ImVec2(0,0) is passed to BeginPlot
ImVec2 PlotMinSize; // = 200,150 minimum size plot frame can be when shrunk
// style colors
ImVec4 Colors[ImPlotCol_COUNT]; // Array of styling colors. Indexable with ImPlotCol_ enums.
// colormap
ImPlotColormap Colormap; // The current colormap. Set this to either an ImPlotColormap_ enum or an index returned by AddColormap.
// settings/flags
bool AntiAliasedLines; // = false, enable global anti-aliasing on plot lines (overrides ImPlotFlags_AntiAliased)
bool UseLocalTime; // = false, axis labels will be formatted for your timezone when ImPlotAxisFlag_Time is enabled
bool UseISO8601; // = false, dates will be formatted according to ISO 8601 where applicable (e.g. YYYY-MM-DD, YYYY-MM, --MM-DD, etc.)
bool Use24HourClock; // = false, times will be formatted using a 24 hour clock
IMPLOT_API ImPlotStyle();
};
#if (IMGUI_VERSION_NUM < 18716) // Renamed in 1.88
#define ImGuiModFlags ImGuiKeyModFlags
#define ImGuiModFlags_None ImGuiKeyModFlags_None
#define ImGuiModFlags_Ctrl ImGuiKeyModFlags_Ctrl
#define ImGuiModFlags_Shift ImGuiKeyModFlags_Shift
#define ImGuiModFlags_Alt ImGuiKeyModFlags_Alt
#define ImGuiModFlags_Super ImGuiKeyModFlags_Super
#endif
// Input mapping structure. Default values listed. See also MapInputDefault, MapInputReverse.
struct ImPlotInputMap {
ImGuiMouseButton Pan; // LMB enables panning when held,
ImGuiModFlags PanMod; // none optional modifier that must be held for panning/fitting
ImGuiMouseButton Fit; // LMB initiates fit when double clicked
ImGuiMouseButton Select; // RMB begins box selection when pressed and confirms selection when released
ImGuiMouseButton SelectCancel; // LMB cancels active box selection when pressed; cannot be same as Select
ImGuiModFlags SelectMod; // none optional modifier that must be held for box selection
ImGuiModFlags SelectHorzMod; // Alt expands active box selection horizontally to plot edge when held
ImGuiModFlags SelectVertMod; // Shift expands active box selection vertically to plot edge when held
ImGuiMouseButton Menu; // RMB opens context menus (if enabled) when clicked
ImGuiModFlags OverrideMod; // Ctrl when held, all input is ignored; used to enable axis/plots as DND sources
ImGuiModFlags ZoomMod; // none optional modifier that must be held for scroll wheel zooming
float ZoomRate; // 0.1f zoom rate for scroll (e.g. 0.1f = 10% plot range every scroll click); make negative to invert
IMPLOT_API ImPlotInputMap();
};
//-----------------------------------------------------------------------------
// [SECTION] Callbacks
//-----------------------------------------------------------------------------
// Callback signature for axis tick label formatter.
typedef void (*ImPlotFormatter)(double value, char* buff, int size, void* user_data);
// Callback signature for data getter.
typedef ImPlotPoint (*ImPlotGetter)(void* user_data, int idx);
namespace ImPlot {
//-----------------------------------------------------------------------------
// [SECTION] Contexts
//-----------------------------------------------------------------------------
// Creates a new ImPlot context. Call this after ImGui::CreateContext.
IMPLOT_API ImPlotContext* CreateContext();
// Destroys an ImPlot context. Call this before ImGui::DestroyContext. NULL = destroy current context.
IMPLOT_API void DestroyContext(ImPlotContext* ctx = NULL);
// Returns the current ImPlot context. NULL if no context has ben set.
IMPLOT_API ImPlotContext* GetCurrentContext();
// Sets the current ImPlot context.
IMPLOT_API void SetCurrentContext(ImPlotContext* ctx);
// Sets the current **ImGui** context. This is ONLY necessary if you are compiling
// ImPlot as a DLL (not recommended) separate from your ImGui compilation. It
// sets the global variable GImGui, which is not shared across DLL boundaries.
// See GImGui documentation in imgui.cpp for more details.
IMPLOT_API void SetImGuiContext(ImGuiContext* ctx);
//-----------------------------------------------------------------------------
// [SECTION] Begin/End Plot
//-----------------------------------------------------------------------------
// Starts a 2D plotting context. If this function returns true, EndPlot() MUST
// be called! You are encouraged to use the following convention:
//
// if (BeginPlot(...)) {
// PlotLine(...);
// ...
// EndPlot();
// }
//
// Important notes:
//
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
// collisions or don't want to display a title in the plot, use double hashes
// (e.g. "MyPlot##HiddenIdText" or "##NoTitle").
// - #size is the **frame** size of the plot widget, not the plot area. The default
// size of plots (i.e. when ImVec2(0,0)) can be modified in your ImPlotStyle.
IMPLOT_API bool BeginPlot(const char* title_id, const ImVec2& size = ImVec2(-1,0), ImPlotFlags flags = ImPlotFlags_None);
// Only call EndPlot() if BeginPlot() returns true! Typically called at the end
// of an if statement conditioned on BeginPlot(). See example above.
IMPLOT_API void EndPlot();
//-----------------------------------------------------------------------------
// [SECTION] Begin/End Subplots
//-----------------------------------------------------------------------------
// Starts a subdivided plotting context. If the function returns true,
// EndSubplots() MUST be called! Call BeginPlot/EndPlot AT MOST [rows*cols]
// times in between the begining and end of the subplot context. Plots are
// added in row major order.
//
// Example:
//
// if (BeginSubplots("My Subplot",2,3,ImVec2(800,400)) {
// for (int i = 0; i < 6; ++i) {
// if (BeginPlot(...)) {
// ImPlot::PlotLine(...);
// ...
// EndPlot();
// }
// }
// EndSubplots();
// }
//
// Produces:
//
// [0] | [1] | [2]
// ----|-----|----
// [3] | [4] | [5]
//
// Important notes:
//
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
// collisions or don't want to display a title in the plot, use double hashes
// (e.g. "MySubplot##HiddenIdText" or "##NoTitle").
// - #rows and #cols must be greater than 0.
// - #size is the size of the entire grid of subplots, not the individual plots
// - #row_ratios and #col_ratios must have AT LEAST #rows and #cols elements,
// respectively. These are the sizes of the rows and columns expressed in ratios.
// If the user adjusts the dimensions, the arrays are updated with new ratios.
//
// Important notes regarding BeginPlot from inside of BeginSubplots:
//
// - The #title_id parameter of _BeginPlot_ (see above) does NOT have to be
// unique when called inside of a subplot context. Subplot IDs are hashed
// for your convenience so you don't have call PushID or generate unique title
// strings. Simply pass an empty string to BeginPlot unless you want to title
// each subplot.
// - The #size parameter of _BeginPlot_ (see above) is ignored when inside of a
// subplot context. The actual size of the subplot will be based on the
// #size value you pass to _BeginSubplots_ and #row/#col_ratios if provided.
IMPLOT_API bool BeginSubplots(const char* title_id,
int rows,
int cols,
const ImVec2& size,
ImPlotSubplotFlags flags = ImPlotSubplotFlags_None,
float* row_ratios = NULL,
float* col_ratios = NULL);
// Only call EndSubplots() if BeginSubplots() returns true! Typically called at the end
// of an if statement conditioned on BeginSublots(). See example above.
IMPLOT_API void EndSubplots();
//-----------------------------------------------------------------------------
// [SECTION] Setup
//-----------------------------------------------------------------------------
// The following API allows you to setup and customize various aspects of the
// current plot. The functions should be called immediately after BeginPlot
// and before any other API calls. Typical usage is as follows:
// if (BeginPlot(...)) { 1) begin a new plot
// SetupAxis(ImAxis_X1, "My X-Axis"); 2) make Setup calls
// SetupAxis(ImAxis_Y1, "My Y-Axis");
// SetupLegend(ImPlotLocation_North);
// ...
// SetupFinish(); 3) [optional] explicitly finish setup
// PlotLine(...); 4) plot items
// ...
// EndPlot(); 5) end the plot
// }
//
// Important notes:
//
// - Always call Setup code at the top of your BeginPlot conditional statement.
// - Setup is locked once you start plotting or explicitly call SetupFinish.
// Do NOT call Setup code after you begin plotting or after you make
// any non-Setup API calls (e.g. utils like PlotToPixels also lock Setup)
// - Calling SetupFinish is OPTIONAL, but probably good practice. If you do not
// call it yourself, then the first subsequent plotting or utility function will
// call it for you.
// Enables an axis or sets the label and/or flags for an existing axis. Leave #label = NULL for no label.
IMPLOT_API void SetupAxis(ImAxis axis, const char* label = NULL, ImPlotAxisFlags flags = ImPlotAxisFlags_None);
// Sets an axis range limits. If ImPlotCond_Always is used, the axes limits will be locked.
IMPLOT_API void SetupAxisLimits(ImAxis axis, double v_min, double v_max, ImPlotCond cond = ImPlotCond_Once);
// Links an axis range limits to external values. Set to NULL for no linkage. The pointer data must remain valid until EndPlot.
IMPLOT_API void SetupAxisLinks(ImAxis axis, double* link_min, double* link_max);
// Sets the format of numeric axis labels via formater specifier (default="%g"). Formated values will be double (i.e. use %f).
IMPLOT_API void SetupAxisFormat(ImAxis axis, const char* fmt);
// Sets the format of numeric axis labels via formatter callback. Given #value, write a label into #buff. Optionally pass user data.
IMPLOT_API void SetupAxisFormat(ImAxis axis, ImPlotFormatter formatter, void* data = NULL);
// Sets an axis' ticks and optionally the labels. To keep the default ticks, set #keep_default=true.
IMPLOT_API void SetupAxisTicks(ImAxis axis, const double* values, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
// Sets an axis' ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true.
IMPLOT_API void SetupAxisTicks(ImAxis axis, double v_min, double v_max, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
// Sets the label and/or flags for primary X and Y axes (shorthand for two calls to SetupAxis).
IMPLOT_API void SetupAxes(const char* x_label, const char* y_label, ImPlotAxisFlags x_flags = ImPlotAxisFlags_None, ImPlotAxisFlags y_flags = ImPlotAxisFlags_None);
// Sets the primary X and Y axes range limits. If ImPlotCond_Always is used, the axes limits will be locked (shorthand for two calls to SetupAxisLimits).
IMPLOT_API void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond = ImPlotCond_Once);
// Sets up the plot legend.
IMPLOT_API void SetupLegend(ImPlotLocation location, ImPlotLegendFlags flags = ImPlotLegendFlags_None);
// Set the location of the current plot's mouse position text (default = South|East).
IMPLOT_API void SetupMouseText(ImPlotLocation location, ImPlotMouseTextFlags flags = ImPlotMouseTextFlags_None);
// Explicitly finalize plot setup. Once you call this, you cannot make anymore Setup calls for the current plot!
// Note that calling this function is OPTIONAL; it will be called by the first subsequent setup-locking API call.
IMPLOT_API void SetupFinish();
//-----------------------------------------------------------------------------
// [SECTION] SetNext
//-----------------------------------------------------------------------------
// Though you should default to the `Setup` API above, there are some scenarios
// where (re)configuring a plot or axis before `BeginPlot` is needed (e.g. if
// using a preceding button or slider widget to change the plot limits). In
// this case, you can use the `SetNext` API below. While this is not as feature
// rich as the Setup API, most common needs are provided. These functions can be
// called anwhere except for inside of `Begin/EndPlot`. For example:
// if (ImGui::Button("Center Plot"))
// ImPlot::SetNextPlotLimits(-1,1,-1,1);
// if (ImPlot::BeginPlot(...)) {
// ...
// ImPlot::EndPlot();
// }
//
// Important notes:
//
// - You must still enable non-default axes with SetupAxis for these functions
// to work properly.
// Sets an upcoming axis range limits. If ImPlotCond_Always is used, the axes limits will be locked.
IMPLOT_API void SetNextAxisLimits(ImAxis axis, double v_min, double v_max, ImPlotCond cond = ImPlotCond_Once);
// Links an upcoming axis range limits to external values. Set to NULL for no linkage. The pointer data must remain valid until EndPlot!
IMPLOT_API void SetNextAxisLinks(ImAxis axis, double* link_min, double* link_max);
// Set an upcoming axis to auto fit to its data.
IMPLOT_API void SetNextAxisToFit(ImAxis axis);
// Sets the upcoming primary X and Y axes range limits. If ImPlotCond_Always is used, the axes limits will be locked (shorthand for two calls to SetupAxisLimits).
IMPLOT_API void SetNextAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond = ImPlotCond_Once);
// Sets all upcoming axes to auto fit to their data.
IMPLOT_API void SetNextAxesToFit();
//-----------------------------------------------------------------------------
// [SECTION] Plot Items
//-----------------------------------------------------------------------------
// The main plotting API is provied below. Call these functions between
// Begin/EndPlot and after any Setup API calls. Each plots data on the current
// x and y axes, which can be changed with `SetAxis/Axes`.
//
// The templated functions are explicitly instantiated in implot_items.cpp.
// They are not intended to be used generically with custom types. You will get
// a linker error if you try! All functions support the following scalar types:
//
// float, double, ImS8, ImU8, ImS16, ImU16, ImS32, ImU32, ImS64, ImU64
//
//
// If you need to plot custom or non-homogenous data you have a few options:
//
// 1. If your data is a simple struct/class (e.g. Vector2f), you can use striding.
// This is the most performant option if applicable.
//
// struct Vector2f { float X, Y; };
// ...
// Vector2f data[42];
// ImPlot::PlotLine("line", &data[0].x, &data[0].y, 42, 0, sizeof(Vector2f)); // or sizeof(float)*2
//
// 2. Write a custom getter C function or C++ lambda and pass it and optionally your data to
// an ImPlot function post-fixed with a G (e.g. PlotScatterG). This has a slight performance
// cost, but probably not enough to worry about unless your data is very large. Examples:
//
// ImPlotPoint MyDataGetter(void* data, int idx) {
// MyData* my_data = (MyData*)data;
// ImPlotPoint p;
// p.x = my_data->GetTime(idx);
// p.y = my_data->GetValue(idx);
// return p
// }
// ...
// auto my_lambda = [](void*, int idx) {
// double t = idx / 999.0;
// return ImPlotPoint(t, 0.5+0.5*std::sin(2*PI*10*t));
// };
// ...
// if (ImPlot::BeginPlot("MyPlot")) {
// MyData my_data;
// ImPlot::PlotScatterG("scatter", MyDataGetter, &my_data, my_data.Size());
// ImPlot::PlotLineG("line", my_lambda, nullptr, 1000);
// ImPlot::EndPlot();
// }
//
// NB: All types are converted to double before plotting. You may lose information
// if you try plotting extremely large 64-bit integral types. Proceed with caution!
// Plots a standard 2D line plot.
IMPLOT_TMP void PlotLine(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotLine(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotLineG(const char* label_id, ImPlotGetter getter, void* data, int count);
// Plots a standard 2D scatter plot. Default marker is ImPlotMarker_Circle.
IMPLOT_TMP void PlotScatter(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotScatterG(const char* label_id, ImPlotGetter getter, void* data, int count);
// Plots a a stairstep graph. The y value is continued constantly from every x position, i.e. the interval [x[i], x[i+1]) has the value y[i].
IMPLOT_TMP void PlotStairs(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotStairsG(const char* label_id, ImPlotGetter getter, void* data, int count);
// Plots a shaded (filled) region between two lines, or a line and a horizontal reference. Set yref to +/-INFINITY for infinite fill extents.
IMPLOT_TMP void PlotShaded(const char* label_id, const T* values, int count, double yref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double yref=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotShadedG(const char* label_id, ImPlotGetter getter1, void* data1, ImPlotGetter getter2, void* data2, int count);
// Plots a vertical bar graph. #bar_width and #x0 are in X units.
IMPLOT_TMP void PlotBars(const char* label_id, const T* values, int count, double bar_width=0.67, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_width, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotBarsG(const char* label_id, ImPlotGetter getter, void* data, int count, double bar_width);
// Plots a horizontal bar graph. #bar_height and #y0 are in Y units.
IMPLOT_TMP void PlotBarsH(const char* label_id, const T* values, int count, double bar_height=0.67, double y0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotBarsH(const char* label_id, const T* xs, const T* ys, int count, double bar_height, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotBarsHG(const char* label_id, ImPlotGetter getter, void* data, int count, double bar_height);
// Plots a group of vertical bars. #values is a row-major matrix with #item_count rows and #group_count cols. #label_ids should have #item_count elements.
IMPLOT_TMP void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_width=0.67, double x0=0, ImPlotBarGroupsFlags flags=ImPlotBarGroupsFlags_None);
// Plots a group of horizontal bars. #values is a row-major matrix with #item_count rows and #group_count cols. #label_ids should have #item_count elements.
IMPLOT_TMP void PlotBarGroupsH(const char* const label_ids[], const T* values, int item_count, int group_count, double group_height=0.67, double y0=0, ImPlotBarGroupsFlags flags=ImPlotBarGroupsFlags_None);
// Plots vertical error bar. The label_id should be the same as the label_id of the associated line or bar plot.
IMPLOT_TMP void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset=0, int stride=sizeof(T));
// Plots horizontal error bars. The label_id should be the same as the label_id of the associated line or bar plot.
IMPLOT_TMP void PlotErrorBarsH(const char* label_id, const T* xs, const T* ys, const T* err, int count, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotErrorBarsH(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset=0, int stride=sizeof(T));
/// Plots vertical stems.
IMPLOT_TMP void PlotStems(const char* label_id, const T* values, int count, double yref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double yref=0, int offset=0, int stride=sizeof(T));
/// Plots infinite vertical or horizontal lines (e.g. for references or asymptotes).
IMPLOT_TMP void PlotVLines(const char* label_id, const T* xs, int count, int offset=0, int stride=sizeof(T));
IMPLOT_TMP void PlotHLines(const char* label_id, const T* ys, int count, int offset=0, int stride=sizeof(T));
// Plots a pie chart. If the sum of values > 1 or normalize is true, each value will be normalized. Center and radius are in plot units. #label_fmt can be set to NULL for no labels.
IMPLOT_TMP void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, bool normalize=false, const char* label_fmt="%.1f", double angle0=90);
// Plots a 2D heatmap chart. Values are expected to be in row-major order. Leave #scale_min and scale_max both at 0 for automatic color scaling, or set them to a predefined range. #label_fmt can be set to NULL for no labels.
IMPLOT_TMP void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min=0, double scale_max=0, const char* label_fmt="%.1f", const ImPlotPoint& bounds_min=ImPlotPoint(0,0), const ImPlotPoint& bounds_max=ImPlotPoint(1,1));
// Plots a horizontal histogram. #bins can be a positive integer or an ImPlotBin_ method. If #cumulative is true, each bin contains its count plus the counts of all previous bins.
// If #density is true, the PDF is visualized. If both are true, the CDF is visualized. If #range is left unspecified, the min/max of #values will be used as the range.
// If #range is specified, outlier values outside of the range are not binned. However, outliers still count toward normalizing and cumulative counts unless #outliers is false. The largest bin count or density is returned.
IMPLOT_TMP double PlotHistogram(const char* label_id, const T* values, int count, int bins=ImPlotBin_Sturges, bool cumulative=false, bool density=false, ImPlotRange range=ImPlotRange(), bool outliers=true, double bar_scale=1.0);
// Plots two dimensional, bivariate histogram as a heatmap. #x_bins and #y_bins can be a positive integer or an ImPlotBin. If #density is true, the PDF is visualized.
// If #bounds is left unspecified, the min/max of #xs an #ys will be used as the ranges. If #bounds is specified, outlier values outside of range are not binned.
// However, outliers still count toward the normalizing count for density plots unless #outliers is false. The largest bin count or density is returned.
IMPLOT_TMP double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins=ImPlotBin_Sturges, int y_bins=ImPlotBin_Sturges, bool density=false, ImPlotRect range=ImPlotRect(), bool outliers=true);
// Plots digital data. Digital plots do not respond to y drag or zoom, and are always referenced to the bottom of the plot.
IMPLOT_TMP void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotGetter getter, void* data, int count);
// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinates (y-up) and #uv0/uv1 are in texture coordinates (y-down).
IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0=ImVec2(0,0), const ImVec2& uv1=ImVec2(1,1), const ImVec4& tint_col=ImVec4(1,1,1,1));
// Plots a centered text label at point x,y with an optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pix_offset=ImVec2(0,0));
// Plots a dummy item (i.e. adds a legend entry colored by ImPlotCol_Line)
IMPLOT_API void PlotDummy(const char* label_id);
//-----------------------------------------------------------------------------
// [SECTION] Plot Tools
//-----------------------------------------------------------------------------
// The following can be used to render interactive elements and/or annotations.
// Like the item plotting functions above, they apply to the current x and y
// axes, which can be changed with `SetAxis/SetAxes`.
// Shows a draggable point at x,y. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragPoint(int id, double* x, double* y, const ImVec4& col, float size = 4, ImPlotDragToolFlags flags = ImPlotDragToolFlags_None);
// Shows a draggable vertical guide line at an x-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineX(int id, double* x, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = ImPlotDragToolFlags_None);
// Shows a draggable horizontal guide line at a y-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineY(int id, double* y, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = ImPlotDragToolFlags_None);
// Shows a draggable and resizeable rectangle.
IMPLOT_API bool DragRect(int id, double* x_min, double* y_min, double* x_max, double* y_max, const ImVec4& col, ImPlotDragToolFlags flags = ImPlotDragToolFlags_None);
// Shows an annotation callout at a chosen point. Clamping keeps annotations in the plot area. Annotations are always rendered on top.
IMPLOT_API void Annotation(double x, double y, const ImVec4& color, const ImVec2& pix_offset, bool clamp, bool round = false);
IMPLOT_API void Annotation(double x, double y, const ImVec4& color, const ImVec2& pix_offset, bool clamp, const char* fmt, ...) IM_FMTARGS(6);
IMPLOT_API void AnnotationV(double x, double y, const ImVec4& color, const ImVec2& pix_offset, bool clamp, const char* fmt, va_list args) IM_FMTLIST(6);
// Shows a x-axis tag at the specified coordinate value.
IMPLOT_API void TagX(double x, const ImVec4& color, bool round = false);
IMPLOT_API void TagX(double x, const ImVec4& color, const char* fmt, ...) IM_FMTARGS(3);
IMPLOT_API void TagXV(double x, const ImVec4& color, const char* fmt, va_list args) IM_FMTLIST(3);
// Shows a y-axis tag at the specified coordinate value.
IMPLOT_API void TagY(double y, const ImVec4& color, bool round = false);
IMPLOT_API void TagY(double y, const ImVec4& color, const char* fmt, ...) IM_FMTARGS(3);
IMPLOT_API void TagYV(double y, const ImVec4& color, const char* fmt, va_list args) IM_FMTLIST(3);
//-----------------------------------------------------------------------------
// [SECTION] Plot Utils
//-----------------------------------------------------------------------------
// Select which axis/axes will be used for subsequent plot elements.
IMPLOT_API void SetAxis(ImAxis axis);
IMPLOT_API void SetAxes(ImAxis x_axis, ImAxis y_axis);
// Convert pixels to a position in the current plot's coordinate system. Passing IMPLOT_AUTO uses the current axes.
IMPLOT_API ImPlotPoint PixelsToPlot(const ImVec2& pix, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
IMPLOT_API ImPlotPoint PixelsToPlot(float x, float y, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
// Convert a position in the current plot's coordinate system to pixels. Passing IMPLOT_AUTO uses the current axes.
IMPLOT_API ImVec2 PlotToPixels(const ImPlotPoint& plt, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
IMPLOT_API ImVec2 PlotToPixels(double x, double y, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
// Get the current Plot position (top-left) in pixels.
IMPLOT_API ImVec2 GetPlotPos();
// Get the curent Plot size in pixels.
IMPLOT_API ImVec2 GetPlotSize();
// Returns the mouse position in x,y coordinates of the current plot. Passing IMPLOT_AUTO uses the current axes.
IMPLOT_API ImPlotPoint GetPlotMousePos(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
// Returns the current plot axis range.
IMPLOT_API ImPlotRect GetPlotLimits(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
// Returns true if the plot area in the current plot is hovered.
IMPLOT_API bool IsPlotHovered();
// Returns true if the axis label area in the current plot is hovered.
IMPLOT_API bool IsAxisHovered(ImAxis axis);
// Returns true if the bounding frame of a subplot is hovered.
IMPLOT_API bool IsSubplotsHovered();
// Returns true if the current plot is being box selected.
IMPLOT_API bool IsPlotSelected();
// Returns the current plot box selection bounds. Passing IMPLOT_AUTO uses the current axes.
IMPLOT_API ImPlotRect GetPlotSelection(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO);
// Cancels a the current plot box selection.
IMPLOT_API void CancelPlotSelection();
// Hides or shows the next plot item (i.e. as if it were toggled from the legend).
// Use ImPlotCond_Always if you need to forcefully set this every frame.
IMPLOT_API void HideNextItem(bool hidden = true, ImPlotCond cond = ImPlotCond_Once);
// Use the following around calls to Begin/EndPlot to align l/r/t/b padding.
// Consider using Begin/EndSubplots first. They are more feature rich and
// accomplish the same behaviour by default. The functions below offer lower
// level control of plot alignment.
// Align axis padding over multiple plots in a single row or column. #group_id must
// be unique. If this function returns true, EndAlignedPlots() must be called.
IMPLOT_API bool BeginAlignedPlots(const char* group_id, bool vertical = true);
// Only call EndAlignedPlots() if BeginAlignedPlots() returns true!
IMPLOT_API void EndAlignedPlots();
//-----------------------------------------------------------------------------
// [SECTION] Legend Utils
//-----------------------------------------------------------------------------
// Begin a popup for a legend entry.
IMPLOT_API bool BeginLegendPopup(const char* label_id, ImGuiMouseButton mouse_button = 1);
// End a popup for a legend entry.
IMPLOT_API void EndLegendPopup();
// Returns true if a plot item legend entry is hovered.
IMPLOT_API bool IsLegendEntryHovered(const char* label_id);
//-----------------------------------------------------------------------------
// [SECTION] Drag and Drop
//-----------------------------------------------------------------------------
// Turns the current plot's plotting area into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetPlot();
// Turns the current plot's X-axis into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetAxis(ImAxis axis);
// Turns the current plot's legend into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetLegend();
// Ends a drag and drop target (currently just an alias for ImGui::EndDragDropTarget).
IMPLOT_API void EndDragDropTarget();
// NB: By default, plot and axes drag and drop *sources* require holding the Ctrl modifier to initiate the drag.
// You can change the modifier if desired. If ImGuiModFlags_None is provided, the axes will be locked from panning.
// Turns the current plot's plotting area into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourcePlot(ImGuiDragDropFlags flags = 0);
// Turns the current plot's X-axis into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourceAxis(ImAxis axis, ImGuiDragDropFlags flags = 0);
// Turns an item in the current plot's legend into drag and drop source. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourceItem(const char* label_id, ImGuiDragDropFlags flags = 0);
// Ends a drag and drop source (currently just an alias for ImGui::EndDragDropSource).
IMPLOT_API void EndDragDropSource();
//-----------------------------------------------------------------------------
// [SECTION] Styling
//-----------------------------------------------------------------------------
// Styling colors in ImPlot works similarly to styling colors in ImGui, but
// with one important difference. Like ImGui, all style colors are stored in an
// indexable array in ImPlotStyle. You can permanently modify these values through
// GetStyle().Colors, or temporarily modify them with Push/Pop functions below.
// However, by default all style colors in ImPlot default to a special color
// IMPLOT_AUTO_COL. The behavior of this color depends upon the style color to
// which it as applied:
//
// 1) For style colors associated with plot items (e.g. ImPlotCol_Line),
// IMPLOT_AUTO_COL tells ImPlot to color the item with the next unused
// color in the current colormap. Thus, every item will have a different
// color up to the number of colors in the colormap, at which point the
// colormap will roll over. For most use cases, you should not need to
// set these style colors to anything but IMPLOT_COL_AUTO; you are
// probably better off changing the current colormap. However, if you
// need to explicitly color a particular item you may either Push/Pop
// the style color around the item in question, or use the SetNextXXXStyle
// API below. If you permanently set one of these style colors to a specific
// color, or forget to call Pop, then all subsequent items will be styled
// with the color you set.
//
// 2) For style colors associated with plot styling (e.g. ImPlotCol_PlotBg),
// IMPLOT_AUTO_COL tells ImPlot to set that color from color data in your
// **ImGuiStyle**. The ImGuiCol_ that these style colors default to are
// detailed above, and in general have been mapped to produce plots visually
// consistent with your current ImGui style. Of course, you are free to
// manually set these colors to whatever you like, and further can Push/Pop
// them around individual plots for plot-specific styling (e.g. coloring axes).
// Provides access to plot style structure for permanant modifications to colors, sizes, etc.
IMPLOT_API ImPlotStyle& GetStyle();
// Style plot colors for current ImGui style (default).
IMPLOT_API void StyleColorsAuto(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Classic".
IMPLOT_API void StyleColorsClassic(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Dark".
IMPLOT_API void StyleColorsDark(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Light".
IMPLOT_API void StyleColorsLight(ImPlotStyle* dst = NULL);
// Use PushStyleX to temporarily modify your ImPlotStyle. The modification
// will last until the matching call to PopStyleX. You MUST call a pop for
// every push, otherwise you will leak memory! This behaves just like ImGui.
// Temporarily modify a style color. Don't forget to call PopStyleColor!
IMPLOT_API void PushStyleColor(ImPlotCol idx, ImU32 col);
IMPLOT_API void PushStyleColor(ImPlotCol idx, const ImVec4& col);
// Undo temporary style color modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopStyleColor(int count = 1);
// Temporarily modify a style variable of float type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, float val);
// Temporarily modify a style variable of int type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, int val);
// Temporarily modify a style variable of ImVec2 type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, const ImVec2& val);
// Undo temporary style variable modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopStyleVar(int count = 1);
// The following can be used to modify the style of the next plot item ONLY. They do
// NOT require calls to PopStyleX. Leave style attributes you don't want modified to
// IMPLOT_AUTO or IMPLOT_AUTO_COL. Automatic styles will be deduced from the current
// values in your ImPlotStyle or from Colormap data.
// Set the line color and weight for the next item only.
IMPLOT_API void SetNextLineStyle(const ImVec4& col = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO);
// Set the fill color for the next item only.
IMPLOT_API void SetNextFillStyle(const ImVec4& col = IMPLOT_AUTO_COL, float alpha_mod = IMPLOT_AUTO);
// Set the marker style for the next item only.
IMPLOT_API void SetNextMarkerStyle(ImPlotMarker marker = IMPLOT_AUTO, float size = IMPLOT_AUTO, const ImVec4& fill = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO, const ImVec4& outline = IMPLOT_AUTO_COL);
// Set the error bar style for the next item only.
IMPLOT_API void SetNextErrorBarStyle(const ImVec4& col = IMPLOT_AUTO_COL, float size = IMPLOT_AUTO, float weight = IMPLOT_AUTO);
// Gets the last item primary color (i.e. its legend icon color)
IMPLOT_API ImVec4 GetLastItemColor();
// Returns the null terminated string name for an ImPlotCol.
IMPLOT_API const char* GetStyleColorName(ImPlotCol idx);
// Returns the null terminated string name for an ImPlotMarker.
IMPLOT_API const char* GetMarkerName(ImPlotMarker idx);
//-----------------------------------------------------------------------------
// [SECTION] Colormaps
//-----------------------------------------------------------------------------
// Item styling is based on colormaps when the relevant ImPlotCol_XXX is set to
// IMPLOT_AUTO_COL (default). Several built-in colormaps are available. You can
// add and then push/pop your own colormaps as well. To permanently set a colormap,
// modify the Colormap index member of your ImPlotStyle.
// Colormap data will be ignored and a custom color will be used if you have done one of the following:
// 1) Modified an item style color in your ImPlotStyle to anything other than IMPLOT_AUTO_COL.
// 2) Pushed an item style color using PushStyleColor().
// 3) Set the next item style with a SetNextXXXStyle function.
// Add a new colormap. The color data will be copied. The colormap can be used by pushing either the returned index or the
// string name with PushColormap. The colormap name must be unique and the size must be greater than 1. You will receive
// an assert otherwise! By default colormaps are considered to be qualitative (i.e. discrete). If you want to create a
// continuous colormap, set #qual=false. This will treat the colors you provide as keys, and ImPlot will build a linearly
// interpolated lookup table. The memory footprint of this table will be exactly ((size-1)*255+1)*4 bytes.
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImVec4* cols, int size, bool qual=true);
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImU32* cols, int size, bool qual=true);
// Returns the number of available colormaps (i.e. the built-in + user-added count).
IMPLOT_API int GetColormapCount();
// Returns a null terminated string name for a colormap given an index. Returns NULL if index is invalid.
IMPLOT_API const char* GetColormapName(ImPlotColormap cmap);
// Returns an index number for a colormap given a valid string name. Returns -1 if name is invalid.
IMPLOT_API ImPlotColormap GetColormapIndex(const char* name);
// Temporarily switch to one of the built-in (i.e. ImPlotColormap_XXX) or user-added colormaps (i.e. a return value of AddColormap). Don't forget to call PopColormap!
IMPLOT_API void PushColormap(ImPlotColormap cmap);
// Push a colormap by string name. Use built-in names such as "Default", "Deep", "Jet", etc. or a string you provided to AddColormap. Don't forget to call PopColormap!
IMPLOT_API void PushColormap(const char* name);
// Undo temporary colormap modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopColormap(int count = 1);
// Returns the next color from the current colormap and advances the colormap for the current plot.
// Can also be used with no return value to skip colors if desired. You need to call this between Begin/EndPlot!
IMPLOT_API ImVec4 NextColormapColor();
// Colormap utils. If cmap = IMPLOT_AUTO (default), the current colormap is assumed.
// Pass an explicit colormap index (built-in or user-added) to specify otherwise.
// Returns the size of a colormap.
IMPLOT_API int GetColormapSize(ImPlotColormap cmap = IMPLOT_AUTO);
// Returns a color from a colormap given an index >= 0 (modulo will be performed).
IMPLOT_API ImVec4 GetColormapColor(int idx, ImPlotColormap cmap = IMPLOT_AUTO);
// Sample a color from the current colormap given t between 0 and 1.
IMPLOT_API ImVec4 SampleColormap(float t, ImPlotColormap cmap = IMPLOT_AUTO);
// Shows a vertical color scale with linear spaced ticks using the specified color map. Use double hashes to hide label (e.g. "##NoLabel").
IMPLOT_API void ColormapScale(const char* label, double scale_min, double scale_max, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO, const char* format = "%g");
// Shows a horizontal slider with a colormap gradient background. Optionally returns the color sampled at t in [0 1].
IMPLOT_API bool ColormapSlider(const char* label, float* t, ImVec4* out = NULL, const char* format = "", ImPlotColormap cmap = IMPLOT_AUTO);
// Shows a button with a colormap gradient brackground.
IMPLOT_API bool ColormapButton(const char* label, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO);
// When items in a plot sample their color from a colormap, the color is cached and does not change
// unless explicitly overriden. Therefore, if you change the colormap after the item has already been plotted,
// item colors will NOT update. If you need item colors to resample the new colormap, then use this
// function to bust the cached colors. If #plot_title_id is NULL, then every item in EVERY existing plot
// will be cache busted. Otherwise only the plot specified by #plot_title_id will be busted. For the
// latter, this function must be called in the same ImGui ID scope that the plot is in. You should rarely if ever
// need this function, but it is available for applications that require runtime colormap swaps (e.g. Heatmaps demo).
IMPLOT_API void BustColorCache(const char* plot_title_id = NULL);
//-----------------------------------------------------------------------------
// [SECTION] Input Mapping
//-----------------------------------------------------------------------------
// Provides access to input mapping structure for permanant modifications to controls for pan, select, etc.
IMPLOT_API ImPlotInputMap& GetInputMap();
// Default input mapping: pan = LMB drag, box select = RMB drag, fit = LMB double click, context menu = RMB click, zoom = scroll.
IMPLOT_API void MapInputDefault(ImPlotInputMap* dst = NULL);
// Reverse input mapping: pan = RMB drag, box select = LMB drag, fit = LMB double click, context menu = RMB click, zoom = scroll.
IMPLOT_API void MapInputReverse(ImPlotInputMap* dst = NULL);
//-----------------------------------------------------------------------------
// [SECTION] Miscellaneous
//-----------------------------------------------------------------------------
// Render icons similar to those that appear in legends (nifty for data lists).
IMPLOT_API void ItemIcon(const ImVec4& col);
IMPLOT_API void ItemIcon(ImU32 col);
IMPLOT_API void ColormapIcon(ImPlotColormap cmap);
// Get the plot draw list for custom rendering to the current plot area. Call between Begin/EndPlot.
IMPLOT_API ImDrawList* GetPlotDrawList();
// Push clip rect for rendering to current plot area. The rect can be expanded or contracted by #expand pixels. Call between Begin/EndPlot.
IMPLOT_API void PushPlotClipRect(float expand=0);
// Pop plot clip rect. Call between Begin/EndPlot.
IMPLOT_API void PopPlotClipRect();
// Shows ImPlot style selector dropdown menu.
IMPLOT_API bool ShowStyleSelector(const char* label);
// Shows ImPlot colormap selector dropdown menu.
IMPLOT_API bool ShowColormapSelector(const char* label);
// Shows ImPlot input map selector dropdown menu.
IMPLOT_API bool ShowInputMapSelector(const char* label);
// Shows ImPlot style editor block (not a window).
IMPLOT_API void ShowStyleEditor(ImPlotStyle* ref = NULL);
// Add basic help/info block for end users (not a window).
IMPLOT_API void ShowUserGuide();
// Shows ImPlot metrics/debug information window.
IMPLOT_API void ShowMetricsWindow(bool* p_popen = NULL);
//-----------------------------------------------------------------------------
// [SECTION] Demo
//-----------------------------------------------------------------------------
// Shows the ImPlot demo window (add implot_demo.cpp to your sources!)
IMPLOT_API void ShowDemoWindow(bool* p_open = NULL);
} // namespace ImPlot
//-----------------------------------------------------------------------------
// [SECTION] Obsolete API
//-----------------------------------------------------------------------------
// The following functions will be removed! Keep your copy of implot up to date!
// Occasionally set '#define IMPLOT_DISABLE_OBSOLETE_FUNCTIONS' to stay ahead.
// If you absolutely must use these functions and do not want to receive compiler
// warnings, set '#define IMPLOT_DISABLE_OBSOLETE_WARNINGS'.
#ifndef IMPLOT_DISABLE_OBSOLETE_FUNCTIONS
#ifndef IMPLOT_DISABLE_DEPRECATED_WARNINGS
#if __cplusplus > 201402L
#define IMPLOT_DEPRECATED(method) [[deprecated]] method
#elif defined( __GNUC__ ) && !defined( __INTEL_COMPILER ) && ( __GNUC__ > 3 || ( __GNUC__ == 3 && __GNUC_MINOR__ >= 1 ) )
#define IMPLOT_DEPRECATED(method) method __attribute__( ( deprecated ) )
#elif defined( _MSC_VER )
#define IMPLOT_DEPRECATED(method) __declspec(deprecated) method
#else
#define IMPLOT_DEPRECATED(method) method
#endif
#else
#define IMPLOT_DEPRECATED(method) method
#endif
enum ImPlotFlagsObsolete_ {
ImPlotFlags_YAxis2 = 1 << 20,
ImPlotFlags_YAxis3 = 1 << 21,
};
namespace ImPlot {
// OBSOLETED in v0.13 -> PLANNED REMOVAL in v1.0
IMPLOT_DEPRECATED( IMPLOT_API bool BeginPlot(const char* title_id,
const char* x_label, // = NULL,
const char* y_label, // = NULL,
const ImVec2& size = ImVec2(-1,0),
ImPlotFlags flags = ImPlotFlags_None,
ImPlotAxisFlags x_flags = ImPlotAxisFlags_None,
ImPlotAxisFlags y_flags = ImPlotAxisFlags_None,
ImPlotAxisFlags y2_flags = ImPlotAxisFlags_AuxDefault,
ImPlotAxisFlags y3_flags = ImPlotAxisFlags_AuxDefault,
const char* y2_label = NULL,
const char* y3_label = NULL) );
} // namespace ImPlot
#endif