134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
#include <hex/api/layout_manager.hpp>
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#include <hex/helpers/fs.hpp>
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#include <hex/helpers/logger.hpp>
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#include <wolv/utils/string.hpp>
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#include <imgui.h>
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#include <hex/api/content_registry.hpp>
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#include <hex/api/imhex_api.hpp>
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#include <hex/ui/view.hpp>
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namespace hex {
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namespace {
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std::optional<std::fs::path> s_layoutPathToLoad;
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std::optional<std::string> s_layoutStringToLoad;
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std::vector<LayoutManager::Layout> s_layouts;
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bool s_layoutLocked = false;
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}
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void LayoutManager::load(const std::fs::path &path) {
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s_layoutPathToLoad = path;
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}
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void LayoutManager::loadFromString(const std::string &content) {
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s_layoutStringToLoad = content;
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}
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void LayoutManager::save(const std::string &name) {
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auto fileName = name;
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fileName = wolv::util::replaceStrings(fileName, " ", "_");
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std::transform(fileName.begin(), fileName.end(), fileName.begin(), tolower);
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fileName += ".hexlyt";
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std::fs::path layoutPath;
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for (const auto &path : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) {
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if (!hex::fs::isPathWritable(layoutPath))
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continue;
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layoutPath = path / fileName;
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}
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if (layoutPath.empty()) {
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log::error("Failed to save layout '{}'. No writable path found", name);
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return;
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}
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const auto pathString = wolv::util::toUTF8String(layoutPath);
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ImGui::SaveIniSettingsToDisk(pathString.c_str());
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log::info("Layout '{}' saved to {}", name, pathString);
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LayoutManager::reload();
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}
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std::string LayoutManager::saveToString() {
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return ImGui::SaveIniSettingsToMemory();
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}
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std::vector<LayoutManager::Layout> LayoutManager::getLayouts() {
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return s_layouts;
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}
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void LayoutManager::closeAllViews() {
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for (const auto &[name, view] : ContentRegistry::Views::impl::getEntries())
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view->getWindowOpenState() = false;
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}
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void LayoutManager::process() {
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if (s_layoutPathToLoad.has_value()) {
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const auto pathString = wolv::util::toUTF8String(*s_layoutPathToLoad);
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LayoutManager::closeAllViews();
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ImGui::LoadIniSettingsFromDisk(pathString.c_str());
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s_layoutPathToLoad = std::nullopt;
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log::info("Loaded layout from {}", pathString);
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}
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if (s_layoutStringToLoad.has_value()) {
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LayoutManager::closeAllViews();
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ImGui::LoadIniSettingsFromMemory(s_layoutStringToLoad->c_str());
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s_layoutStringToLoad = std::nullopt;
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log::info("Loaded layout from string");
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}
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}
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void LayoutManager::reload() {
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s_layouts.clear();
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for (const auto &directory : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) {
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for (const auto &entry : std::fs::directory_iterator(directory)) {
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const auto &path = entry.path();
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if (path.extension() != ".hexlyt")
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continue;
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auto name = path.stem().string();
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name = wolv::util::replaceStrings(name, "_", " ");
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for (size_t i = 0; i < name.size(); i++) {
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if (i == 0 || name[i - 1] == '_')
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name[i] = char(std::toupper(name[i]));
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}
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s_layouts.push_back({
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name,
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path
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});
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}
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}
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}
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void LayoutManager::reset() {
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s_layoutPathToLoad.reset();
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s_layoutStringToLoad.reset();
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s_layouts.clear();
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}
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bool LayoutManager::isLayoutLocked() {
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return s_layoutLocked;
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}
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void LayoutManager::lockLayout(bool locked) {
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log::info("Layout {}", locked ? "locked" : "unlocked");
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s_layoutLocked = locked;
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}
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}
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