70 lines
2.6 KiB
JavaScript
70 lines
2.6 KiB
JavaScript
function glfwSetCursorCustom(wnd, shape) {
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let body = document.getElementsByTagName("body")[0]
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switch (shape) {
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case 0x00036001: // GLFW_ARROW_CURSOR
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body.style.cursor = "default";
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break;
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case 0x00036002: // GLFW_IBEAM_CURSOR
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body.style.cursor = "text";
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break;
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case 0x00036003: // GLFW_CROSSHAIR_CURSOR
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body.style.cursor = "crosshair";
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break;
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case 0x00036004: // GLFW_HAND_CURSOR
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body.style.cursor = "pointer";
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break;
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case 0x00036005: // GLFW_HRESIZE_CURSOR
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body.style.cursor = "ew-resize";
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break;
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case 0x00036006: // GLFW_VRESIZE_CURSOR
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body.style.cursor = "ns-resize";
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break;
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default:
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body.style.cursor = "default";
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break;
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}
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}
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function glfwCreateStandardCursorCustom(shape) {
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return shape
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}
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var Module = {
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preRun: [],
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postRun: [],
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onRuntimeInitialized: function() {
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// Triggered when the wasm module is loaded and ready to use.
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document.getElementById("loading_text").style.display = "none"
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document.getElementById("canvas").style.display = "initial"
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},
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print: (function() { })(),
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printErr: function(text) { },
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canvas: (function() {
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let canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) { },
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totalDependencies: 0,
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monitorRunDependencies: function(left) { },
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instantiateWasm: function(imports, successCallback) {
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imports.env.glfwSetCursor = glfwSetCursorCustom
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imports.env.glfwCreateStandardCursor = glfwCreateStandardCursorCustom
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instantiateAsync(wasmBinary, wasmBinaryFile, imports, (result) => successCallback(result.instance, result.module));
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}
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};
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window.addEventListener('resize', js_resizeCanvas, false);
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function js_resizeCanvas() {
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let canvas = document.getElementById('canvas');
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canvas.width = Math.min(document.documentElement.clientWidth, window.innerWidth || 0);
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canvas.height = Math.min(document.documentElement.clientHeight, window.innerHeight || 0);
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canvas.classList.add("canvas_full_screen")
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} |