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mirror of synced 2025-01-11 22:02:17 +01:00
ImHex/lib/libimhex/include/hex/api/shortcut_manager.hpp

159 lines
6.3 KiB
C++

#pragma once
#include <hex.hpp>
#include <hex/api/localization_manager.hpp>
#include <hex/helpers/keys.hpp>
#include <functional>
#include <optional>
#include <set>
#include <string>
struct ImGuiWindow;
struct KeyEquivalent {
bool valid;
bool ctrl, opt, cmd, shift;
int key;
};
namespace hex {
class View;
class Key {
public:
constexpr Key() = default;
constexpr Key(Keys key) : m_key(static_cast<u32>(key)) { }
bool operator==(const Key &) const = default;
auto operator<=>(const Key &) const = default;
[[nodiscard]] constexpr u32 getKeyCode() const { return m_key; }
private:
u32 m_key = 0;
};
constexpr static auto CTRL = Key(static_cast<Keys>(0x0100'0000));
constexpr static auto ALT = Key(static_cast<Keys>(0x0200'0000));
constexpr static auto SHIFT = Key(static_cast<Keys>(0x0400'0000));
constexpr static auto SUPER = Key(static_cast<Keys>(0x0800'0000));
constexpr static auto CurrentView = Key(static_cast<Keys>(0x1000'0000));
constexpr static auto AllowWhileTyping = Key(static_cast<Keys>(0x2000'0000));
constexpr static auto CTRLCMD = Key(static_cast<Keys>(0x4000'0000));
class Shortcut {
public:
Shortcut() = default;
Shortcut(Keys key);
explicit Shortcut(std::set<Key> keys);
Shortcut(const Shortcut &other) = default;
Shortcut(Shortcut &&) noexcept = default;
constexpr static auto None = Keys(0);
Shortcut& operator=(const Shortcut &other) = default;
Shortcut& operator=(Shortcut &&) noexcept = default;
Shortcut operator+(const Key &other) const;
Shortcut &operator+=(const Key &other);
bool operator<(const Shortcut &other) const;
bool operator==(const Shortcut &other) const;
bool isLocal() const;
std::string toString() const;
KeyEquivalent toKeyEquivalent() const;
const std::set<Key>& getKeys() const;
bool has(Key key) const;
bool matches(const Shortcut &other) const;
private:
friend Shortcut operator+(const Key &lhs, const Key &rhs);
std::set<Key> m_keys;
};
Shortcut operator+(const Key &lhs, const Key &rhs);
/**
* @brief The ShortcutManager handles global and view-specific shortcuts.
* New shortcuts can be constructed using the + operator on Key objects. For example: CTRL + ALT + Keys::A
*/
class ShortcutManager {
public:
using Callback = std::function<void()>;
using EnabledCallback = std::function<bool()>;
struct ShortcutEntry {
Shortcut shortcut;
std::vector<UnlocalizedString> unlocalizedName;
Callback callback;
EnabledCallback enabledCallback;
};
/**
* @brief Add a global shortcut. Global shortcuts can be triggered regardless of what view is currently focused
* @param shortcut The shortcut to add.
* @param unlocalizedName The unlocalized name of the shortcut
* @param callback The callback to call when the shortcut is triggered.
* @param enabledCallback Callback that's called to check if this shortcut is enabled
*/
static void addGlobalShortcut(const Shortcut &shortcut, const std::vector<UnlocalizedString> &unlocalizedName, const Callback &callback, const EnabledCallback &enabledCallback = []{ return true; });
static void addGlobalShortcut(const Shortcut &shortcut, const UnlocalizedString &unlocalizedName, const Callback &callback, const EnabledCallback &enabledCallback = []{ return true; });
/**
* @brief Add a view-specific shortcut. View-specific shortcuts can only be triggered when the specified view is focused.
* @param view The view to add the shortcut to.
* @param shortcut The shortcut to add.
* @param unlocalizedName The unlocalized name of the shortcut
* @param callback The callback to call when the shortcut is triggered.
* @param enabledCallback Callback that's called to check if this shortcut is enabled
*/
static void addShortcut(View *view, const Shortcut &shortcut, const std::vector<UnlocalizedString> &unlocalizedName, const Callback &callback, const EnabledCallback &enabledCallback = []{ return true; });
static void addShortcut(View *view, const Shortcut &shortcut, const UnlocalizedString &unlocalizedName, const Callback &callback, const EnabledCallback &enabledCallback = []{ return true; });
/**
* @brief Process a key event. This should be called from the main loop.
* @param currentView Current view to process
* @param ctrl Whether the CTRL key is pressed
* @param alt Whether the ALT key is pressed
* @param shift Whether the SHIFT key is pressed
* @param super Whether the SUPER key is pressed
* @param focused Whether the current view is focused
* @param keyCode The key code of the key that was pressed
*/
static void process(const View *currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode);
/**
* @brief Process a key event. This should be called from the main loop.
* @param ctrl Whether the CTRL key is pressed
* @param alt Whether the ALT key is pressed
* @param shift Whether the SHIFT key is pressed
* @param super Whether the SUPER key is pressed
* @param keyCode The key code of the key that was pressed
*/
static void processGlobals(bool ctrl, bool alt, bool shift, bool super, u32 keyCode);
/**
* @brief Clear all shortcuts
*/
static void clearShortcuts();
static void resumeShortcuts();
static void pauseShortcuts();
static void enableMacOSMode();
[[nodiscard]] static std::optional<UnlocalizedString> getLastActivatedMenu();
static void resetLastActivatedMenu();
[[nodiscard]] static std::optional<Shortcut> getPreviousShortcut();
[[nodiscard]] static std::vector<ShortcutEntry> getGlobalShortcuts();
[[nodiscard]] static std::vector<ShortcutEntry> getViewShortcuts(const View *view);
[[nodiscard]] static bool updateShortcut(const Shortcut &oldShortcut, Shortcut newShortcut, View *view = nullptr);
};
}