76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include <filesystem>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <list>
|
|
#include <vector>
|
|
|
|
#include <hex/ui/view.hpp>
|
|
|
|
struct GLFWwindow;
|
|
struct ImGuiSettingsHandler;
|
|
|
|
|
|
namespace hex {
|
|
|
|
std::fs::path getImGuiSettingsPath();
|
|
|
|
void nativeErrorMessage(const std::string &message);
|
|
|
|
class Window {
|
|
public:
|
|
Window();
|
|
~Window();
|
|
|
|
void loop();
|
|
void fullFrame();
|
|
|
|
static void initNative();
|
|
|
|
void resize(i32 width, i32 height);
|
|
|
|
private:
|
|
void setupNativeWindow();
|
|
void beginNativeWindowFrame();
|
|
void endNativeWindowFrame();
|
|
void drawTitleBar();
|
|
|
|
void drawTitleBarBorderless() const;
|
|
void drawTitleBarBorder();
|
|
|
|
void frameBegin();
|
|
void frame();
|
|
void frameEnd();
|
|
|
|
void processEvent() { this->m_hadEvent = true; }
|
|
|
|
void initGLFW();
|
|
void initImGui();
|
|
void exitGLFW();
|
|
void exitImGui();
|
|
|
|
void registerEventHandlers();
|
|
|
|
GLFWwindow *m_window = nullptr;
|
|
|
|
std::string m_windowTitle;
|
|
|
|
double m_lastFrameTime = 0;
|
|
|
|
ImGui::Texture m_logoTexture;
|
|
|
|
std::mutex m_popupMutex;
|
|
std::list<std::string> m_popupsToOpen;
|
|
std::vector<int> m_pressedKeys;
|
|
|
|
bool m_buttonDown = false;
|
|
|
|
bool m_hadEvent = false;
|
|
bool m_frameRateTemporarilyUnlocked = false;
|
|
double m_frameRateUnlockTime = 0;
|
|
|
|
ImGui::ImHexCustomData m_imguiCustomData;
|
|
};
|
|
|
|
} |