e0264a3459
I'm really not sure about how I grouped the nodes, but that's a start. In need of review --------- Co-authored-by: Nik <werwolv98@gmail.com>
185 lines
6.9 KiB
C++
185 lines
6.9 KiB
C++
#include <hex/api/content_registry.hpp>
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#include <hex/api/localization.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/data_processor/node.hpp>
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#include <hex/ui/imgui_imhex_extensions.h>
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namespace hex::plugin::builtin {
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class NodeDisplayInteger : public dp::Node {
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public:
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NodeDisplayInteger() : Node("hex.builtin.nodes.display.int.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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ImGui::PushItemWidth(150_scaled);
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if (this->m_value.has_value())
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ImGui::TextFormatted("0x{0:X}", this->m_value.value());
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else
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ImGui::TextUnformatted("???");
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ImGui::PopItemWidth();
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}
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void process() override {
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this->m_value.reset();
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const auto &input = this->getIntegerOnInput(0);
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this->m_value = input;
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}
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private:
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std::optional<u64> m_value;
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};
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class NodeDisplayFloat : public dp::Node {
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public:
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NodeDisplayFloat() : Node("hex.builtin.nodes.display.float.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Float, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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ImGui::PushItemWidth(150_scaled);
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if (this->m_value.has_value())
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ImGui::TextFormatted("{0}", this->m_value.value());
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else
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ImGui::TextUnformatted("???");
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ImGui::PopItemWidth();
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}
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void process() override {
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this->m_value.reset();
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const auto &input = this->getFloatOnInput(0);
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this->m_value = input;
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}
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private:
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std::optional<float> m_value;
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};
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class NodeDisplayBuffer : public dp::Node {
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public:
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NodeDisplayBuffer() : Node("hex.builtin.nodes.display.buffer.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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static const std::string Header = " Address 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ";
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if (ImGui::BeginChild("##hex_view", scaled(ImVec2(ImGui::CalcTextSize(Header.c_str()).x, 200)), true)) {
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ImGui::TextUnformatted(Header.c_str());
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auto size = this->m_buffer.size();
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ImGuiListClipper clipper;
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clipper.Begin((size + 0x0F) / 0x10);
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while (clipper.Step())
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for (auto y = clipper.DisplayStart; y < clipper.DisplayEnd; y++) {
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auto lineSize = ((size - y * 0x10) < 0x10) ? size % 0x10 : 0x10;
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std::string line = hex::format(" {:08X}: ", y * 0x10);
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for (u32 x = 0; x < 0x10; x++) {
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if (x < lineSize)
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line += hex::format("{:02X} ", this->m_buffer[y * 0x10 + x]);
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else
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line += " ";
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if (x == 7) line += " ";
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}
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line += " ";
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for (u32 x = 0; x < lineSize; x++) {
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auto c = char(this->m_buffer[y * 0x10 + x]);
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if (std::isprint(c))
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line += c;
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else
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line += ".";
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}
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ImGui::TextUnformatted(line.c_str());
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}
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clipper.End();
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}
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ImGui::EndChild();
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}
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void process() override {
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this->m_buffer = this->getBufferOnInput(0);
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}
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private:
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std::vector<u8> m_buffer;
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};
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class NodeDisplayString : public dp::Node {
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public:
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NodeDisplayString() : Node("hex.builtin.nodes.display.string.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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constexpr static auto LineLength = 50;
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if (ImGui::BeginChild("##string_view", scaled(ImVec2(ImGui::CalcTextSize(" ").x * (LineLength + 4), 150)), true)) {
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std::string_view string = this->m_value;
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ImGuiListClipper clipper;
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clipper.Begin((string.length() + (LineLength - 1)) / LineLength);
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while (clipper.Step())
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for (auto i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
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auto line = string.substr(i * LineLength, LineLength);
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ImGui::TextUnformatted("");
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ImGui::SameLine();
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ImGui::TextUnformatted(line.data(), line.data() + line.length());
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}
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clipper.End();
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}
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ImGui::EndChild();
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}
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void process() override {
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const auto &input = this->getBufferOnInput(0);
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this->m_value = hex::encodeByteString(input);
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}
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private:
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std::string m_value;
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};
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class NodeDisplayBits : public dp::Node {
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public:
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NodeDisplayBits() : Node("hex.builtin.nodes.display.bits.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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ImGui::PushItemWidth(100_scaled);
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ImGui::Text("%s", this->m_display.c_str());
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ImGui::PopItemWidth();
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}
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void process() override {
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const auto &buffer = this->getBufferOnInput(0);
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// Display bits in groups of 4 bits
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std::string display;
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display.reserve(buffer.size() * 9 + 2); // 8 bits + 1 space at beginning + 1 space every 4 bits
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for (const auto &byte : buffer) {
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for (size_t i = 0; i < 8; i++) {
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if (i % 4 == 0) {
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display += ' ';
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}
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display += (byte & (1 << i)) != 0 ? '1' : '0';
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}
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}
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this->m_display = wolv::util::trim(display);
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}
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private:
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std::string m_display = "???";
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};
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void registerVisualDataProcessorNodes() {
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ContentRegistry::DataProcessorNode::add<NodeDisplayInteger>("hex.builtin.nodes.display", "hex.builtin.nodes.display.int");
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ContentRegistry::DataProcessorNode::add<NodeDisplayFloat>("hex.builtin.nodes.display", "hex.builtin.nodes.display.float");
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ContentRegistry::DataProcessorNode::add<NodeDisplayBuffer>("hex.builtin.nodes.display", "hex.builtin.nodes.display.buffer");
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ContentRegistry::DataProcessorNode::add<NodeDisplayString>("hex.builtin.nodes.display", "hex.builtin.nodes.display.string");
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ContentRegistry::DataProcessorNode::add<NodeDisplayBits>("hex.builtin.nodes.display", "hex.builtin.nodes.display.bits");
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}
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}
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