176 lines
6.7 KiB
C++
176 lines
6.7 KiB
C++
#include "views/view_help.hpp"
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namespace hex {
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ViewHelp::ViewHelp() {
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}
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ViewHelp::~ViewHelp() {
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}
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void ViewHelp::drawAboutPopup() {
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ImGui::SetNextWindowSizeConstraints(ImVec2(450, 300), ImVec2(450, 300));
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if (ImGui::BeginPopupModal("About", &this->m_aboutWindowOpen, ImGuiWindowFlags_NoResize)) {
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ImGui::Text("ImHex Hex Editor");
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ImGui::Text("by WerWolv");
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ImGui::Separator();
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ImGui::NewLine();
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ImGui::Text("Source code found at"); ImGui::SameLine();
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ImGui::TextColored(ImVec4(0.4F, 0.4F, 0.8F, 1.0F), "https://github.com/WerWolv/ImHex");
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ImGui::NewLine();
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ImGui::Separator();
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ImGui::Text("Libraries used");
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.2F, 0.2F, 0.2F, 0.3F));
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ImGui::BeginChild("##scroll");
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ImGui::NewLine();
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ImGui::BulletText("ImGui by ocornut");
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ImGui::BulletText("imgui_club by ocornut");
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ImGui::BulletText("ImGui-Addons by gallickgunner");
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ImGui::NewLine();
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ImGui::BulletText("GNU libmagic");
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ImGui::BulletText("OpenSSL libcrypto");
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ImGui::BulletText("GLFW3");
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::EndPopup();
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}
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}
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void ViewHelp::drawPatternHelpPopup() {
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ImGui::SetNextWindowSizeConstraints(ImVec2(450, 300), ImVec2(450, 300));
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constexpr static auto DrawTitle = [](const std::string &title) {
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ImGui::TextColored(ImVec4(0.6F, 0.6F, 1.0F, 1.0F), title.c_str());
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};
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constexpr static auto DrawCodeSegment = [](const std::string &id, size_t height, const std::string &code) {
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.2F, 0.2F, 0.2F, 0.3F));
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ImGui::NewLine();
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ImGui::BeginChild(id.c_str(), ImVec2(-1, height));
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ImGui::Text("%s", code.c_str());
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ImGui::EndChild();
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ImGui::NewLine();
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ImGui::PopStyleColor();
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};
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ImGui::SetNextWindowSizeConstraints(ImVec2(450, 300), ImVec2(2000, 1000));
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if (ImGui::BeginPopupModal("Cheat Sheet", &this->m_patternHelpWindowOpen)) {
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ImGui::Text("ImHex Pattern Language Cheat Sheet");
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ImGui::Separator();
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ImGui::NewLine();
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DrawTitle("Preprocessor directives");
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ImGui::TextWrapped(
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"Preprocessor directives can be used to alter the code before it's being parsed. Supported are "
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"#define to replace one string with another and #include to include a separate file");
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DrawCodeSegment("preprocessor", 40,
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"#define HEADER_OFFSET 0x100\n"
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"#include <cstdint.hexpat>\n"
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"#include \"mypattern.hexpat\""
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);
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DrawTitle("Built-in types");
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ImGui::TextWrapped(
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"The following built-in types are available for use");
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DrawCodeSegment("built-in", 80,
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"u8, s8\n"
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"u16, s16\n"
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"u32, s32\n"
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"u64, s64\n"
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"u128, s128\n"
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"float, double"
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);
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DrawTitle("Variables and Arrays");
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ImGui::TextWrapped(
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"Normal variables as well as arrays are used to highlight and display values.");
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DrawCodeSegment("vars arrays", 30,
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"u32 variable;\n"
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"s8 string[16];"
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);
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DrawTitle("Structs");
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ImGui::TextWrapped(
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"To bundle multiple variables together, a struct can be used.");
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DrawCodeSegment("struct", 70,
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"struct Header {\n"
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" u32 magic;\n"
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" u8 version;\n"
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" Flags flags;\n"
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"}"
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);
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DrawTitle("Enum");
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ImGui::TextWrapped(
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"If a value can only be a few specific values with special meaning, an enum can be used. "
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"The underlying type has to be specified using a unsigned, built-in type after the name. "
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"Entries can be listed with or without a value. The values start counting at zero and increase by one "
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"for every next entry");
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DrawCodeSegment("enum", 70,
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"enum OperatingSystem : u8 {\n"
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" Windows = 0x10,\n"
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" MacOSX,\n"
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" Linux\n"
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"}"
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);
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DrawTitle("Using declarations");
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ImGui::TextWrapped(
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"A using declaration can be used to create type aliases for already existing types. This can be "
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"a built-in type, a struct, enum or another alias type.");
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DrawCodeSegment("using", 15,
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"using magic_t = u32;"
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);
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DrawTitle("Comments");
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ImGui::TextWrapped(
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"To create a comment the C // or /* */ syntax can be used. //-style comments end at the next new line "
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"and /*-style comments only end when at the next */.");
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DrawCodeSegment("comment", 55,
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"// This is a single line comment\n\n"
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"/* This is a\n"
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"multiline comment */"
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);
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DrawTitle("Variable placement");
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ImGui::TextWrapped(
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"In order to highlight bytes and displaying their value in the pattern data window, "
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"a variable needs to be created and placed in memory. The following line of code creates"
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"a unsigned 32 bit variable named data and places it at offset 0x100."
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);
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DrawCodeSegment("var placement", 15, "u32 data @ 0x100;");
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ImGui::EndPopup();
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}
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}
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void ViewHelp::createView() {
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this->drawAboutPopup();
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this->drawPatternHelpPopup();
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}
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void ViewHelp::createMenu() {
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if (ImGui::BeginMenu("Help")) {
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if (ImGui::MenuItem("About", ""))
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View::doLater([this]{
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ImGui::OpenPopup("About");
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this->m_aboutWindowOpen = true;
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});
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ImGui::Separator();
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if (ImGui::MenuItem("Cheat Sheet", ""))
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View::doLater([this]{
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ImGui::OpenPopup("Cheat Sheet");
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this->m_patternHelpWindowOpen = true;
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});
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ImGui::EndMenu();
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}
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}
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} |