131 lines
4.4 KiB
C++
131 lines
4.4 KiB
C++
#pragma once
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#include <list>
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#include <string>
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#include <string_view>
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#include <hex/api/imhex_api.hpp>
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#include <hex/api/event.hpp>
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#include <hex/helpers/fs.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/helpers/concepts.hpp>
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#include <hex/helpers/tar.hpp>
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/**
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* @brief Project file manager
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*
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* The project file manager is used to load and store project files. It is used by all features of ImHex
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* that want to store any data to a Project File.
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*
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*/
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namespace hex {
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class ProjectFile {
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public:
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struct Handler {
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using Function = std::function<bool(const std::fs::path &, Tar &tar)>;
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std::fs::path basePath; //< Base path for where to store the files in the project file
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bool required; //< If true, ImHex will display an error if this handler fails to load or store data
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Function load, store; //< Functions to load and store data
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};
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struct ProviderHandler {
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using Function = std::function<bool(prv::Provider *provider, const std::fs::path &, Tar &tar)>;
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std::fs::path basePath; //< Base path for where to store the files in the project file
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bool required; //< If true, ImHex will display an error if this handler fails to load or store data
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Function load, store; //< Functions to load and store data
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};
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/**
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* @brief Set implementations for loading and restoring a project
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*
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* @param loadFun function to use to load a project in ImHex
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* @param storeFun function to use to store a project to disk
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*/
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static void setProjectFunctions(
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const std::function<bool(const std::fs::path&)> &loadFun,
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const std::function<bool(std::optional<std::fs::path>, bool)> &storeFun
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);
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/**
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* @brief Load a project file
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*
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* @param filePath Path to the project file
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* @return true if the project file was loaded successfully
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* @return false if the project file was not loaded successfully
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*/
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static bool load(const std::fs::path &filePath);
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/**
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* @brief Store a project file
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*
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* @param filePath Path to the project file
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* @param updateLocation update the project location so subssequent saves will save there
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* @return true if the project file was stored successfully
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* @return false if the project file was not stored successfully
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*/
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static bool store(std::optional<std::fs::path> filePath = std::nullopt, bool updateLocation = true);
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/**
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* @brief Check if a project file is currently loaded
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*
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* @return true if a project file is currently loaded
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* @return false if no project file is currently loaded
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*/
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static bool hasPath();
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/**
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* @brief Clear the currently loaded project file
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*/
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static void clearPath();
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/**
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* @brief Get the path to the currently loaded project file
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* @return Path to the currently loaded project file
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*/
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static std::fs::path getPath();
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/**
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* @brief Set the path to the currently loaded project file
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* @param path Path to the currently loaded project file
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*/
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static void setPath(const std::fs::path &path);
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/**
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* @brief Register a handler for storing and loading global data from a project file
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*
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* @param handler The handler to register
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*/
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static void registerHandler(const Handler &handler) {
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getHandlers().push_back(handler);
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}
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/**
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* @brief Register a handler for storing and loading per-provider data from a project file
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*
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* @param handler The handler to register
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*/
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static void registerPerProviderHandler(const ProviderHandler &handler) {
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getProviderHandlers().push_back(handler);
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}
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/**
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* @brief Get the list of registered handlers
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* @return List of registered handlers
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*/
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static std::vector<Handler>& getHandlers();
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/**
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* @brief Get the list of registered per-provider handlers
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* @return List of registered per-provider handlers
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*/
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static std::vector<ProviderHandler>& getProviderHandlers();
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private:
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ProjectFile() = default;
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};
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} |