212 lines
8.1 KiB
C++
212 lines
8.1 KiB
C++
#pragma once
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#include <hex.hpp>
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#include <hex/helpers/concepts.hpp>
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#include <hex/pattern_language/token.hpp>
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#include <functional>
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <nlohmann/json_fwd.hpp>
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namespace hex {
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class View;
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class LanguageDefinition;
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namespace pl { class Evaluator; }
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namespace dp { class Node; }
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namespace prv { class Provider; }
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/*
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The Content Registry is the heart of all features in ImHex that are in some way extendable by Plugins.
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It allows you to add/register new content that will be picked up and used by the ImHex core or by other
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plugins when needed.
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*/
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namespace ContentRegistry {
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/* Settings Registry. Allows adding of new entries into the ImHex preferences window. */
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namespace Settings {
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using Callback = std::function<bool(const std::string&, nlohmann::json&)>;
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struct Entry {
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std::string name;
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Callback callback;
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};
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void load();
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void store();
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue, const Callback &callback);
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 value);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& value);
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s64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue);
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std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
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std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& defaultValue = { });
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std::map<std::string, std::vector<Entry>>& getEntries();
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nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
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nlohmann::json& getSettingsData();
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}
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/* Command Palette Command Registry. Allows adding of new commands to the command palette */
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namespace CommandPaletteCommands {
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enum class Type : u32 {
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SymbolCommand,
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KeywordCommand
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};
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using DisplayCallback = std::function<std::string(std::string)>;
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using ExecuteCallback = std::function<void(std::string)>;
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struct Entry {
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Type type;
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std::string command;
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std::string unlocalizedDescription;
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DisplayCallback displayCallback;
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ExecuteCallback executeCallback;
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};
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void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const DisplayCallback &displayCallback, const ExecuteCallback &executeCallback = [](auto){});
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std::vector<Entry>& getEntries();
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}
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/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
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namespace PatternLanguageFunctions {
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constexpr static u32 UnlimitedParameters = 0xFFFF'FFFF;
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constexpr static u32 MoreParametersThan = 0x8000'0000;
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constexpr static u32 LessParametersThan = 0x4000'0000;
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constexpr static u32 NoParameters = 0x0000'0000;
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using Namespace = std::vector<std::string>;
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using Callback = std::function<std::optional<hex::pl::Token::Literal>(hex::pl::Evaluator*, const std::vector<hex::pl::Token::Literal>&)>;
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struct Function {
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u32 parameterCount;
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Callback func;
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};
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void add(const Namespace &ns, const std::string &name, u32 parameterCount, const Callback &func);
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std::map<std::string, ContentRegistry::PatternLanguageFunctions::Function>& getEntries();
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}
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/* View Registry. Allows adding of new windows */
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namespace Views {
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void add(View *view);
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template<hex::derived_from<View> T, typename ... Args>
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void add(Args&& ... args) {
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return add(new T(std::forward<Args>(args)...));
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}
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std::vector<View*>& getEntries();
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}
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/* Tools Registry. Allows adding new entries to the tools window */
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namespace Tools {
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using Callback = std::function<void()>;
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struct Entry {
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std::string name;
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Callback function;
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};
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void add(const std::string &unlocalizedName, const Callback &function);
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std::vector<Entry>& getEntries();
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}
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/* Data Inspector Registry. Allows adding of new types to the data inspector */
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namespace DataInspector {
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enum class NumberDisplayStyle {
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Decimal,
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Hexadecimal,
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Octal
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};
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using DisplayFunction = std::function<std::string()>;
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using GeneratorFunction = std::function<DisplayFunction(const std::vector<u8>&, std::endian, NumberDisplayStyle)>;
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struct Entry {
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std::string unlocalizedName;
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size_t requiredSize;
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GeneratorFunction generatorFunction;
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};
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void add(const std::string &unlocalizedName, size_t requiredSize, GeneratorFunction function);
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std::vector<Entry>& getEntries();
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}
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/* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */
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namespace DataProcessorNode {
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using CreatorFunction = std::function<dp::Node*()>;
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struct Entry {
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std::string category;
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std::string name;
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CreatorFunction creatorFunction;
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};
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void add(const Entry &entry);
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template<hex::derived_from<dp::Node> T, typename ... Args>
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args&& ... args) {
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add(Entry{ unlocalizedCategory.c_str(), unlocalizedName.c_str(),
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[=]{
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auto node = new T(std::forward<Args>(args)...);
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node->setUnlocalizedName(unlocalizedName);
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return node;
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}
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});
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}
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void addSeparator();
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std::vector<Entry>& getEntries();
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}
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/* Language Registry. Allows together with the LangEntry class and the _lang user defined literal to add new languages */
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namespace Language {
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void registerLanguage(const std::string &name, const std::string &languageCode);
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void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
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std::map<std::string, std::string>& getLanguages();
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std::map<std::string, std::vector<LanguageDefinition>>& getLanguageDefinitions();
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}
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/* Interface Registry. Allows adding new items to various interfaces */
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namespace Interface {
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using DrawCallback = std::function<void()>;
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void addWelcomeScreenEntry(const DrawCallback &function);
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void addFooterItem(const DrawCallback &function);
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void addToolbarItem(const DrawCallback &function);
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std::vector<DrawCallback>& getWelcomeScreenEntries();
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std::vector<DrawCallback>& getFooterItems();
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std::vector<DrawCallback>& getToolbarItems();
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}
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/* Provider Registry. Allows adding new data providers to be created from the UI */
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namespace Provider {
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void add(const std::string &unlocalizedName);
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const std::vector<std::string>& getEntries();
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}
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};
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} |