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ImHex/external/ImGui/include/imgui_imhex_extensions.h
2021-10-07 11:34:46 +02:00

87 lines
2.7 KiB
C++
Vendored

#pragma once
#include <functional>
#include <imgui.h>
enum ImGuiCustomCol {
ImGuiCustomCol_DescButton,
ImGuiCustomCol_DescButtonHovered,
ImGuiCustomCol_DescButtonActive,
ImGuiCustomCol_ToolbarGray,
ImGuiCustomCol_ToolbarRed,
ImGuiCustomCol_ToolbarYellow,
ImGuiCustomCol_ToolbarGreen,
ImGuiCustomCol_ToolbarBlue,
ImGuiCustomCol_ToolbarPurple,
ImGuiCustomCol_ToolbarBrown,
ImGuiCustomCol_Highlight,
ImGuiCustomCol_COUNT
};
namespace ImGui {
struct Texture {
ImTextureID textureId;
int width, height;
[[nodiscard]]
constexpr bool valid() const noexcept {
return this->textureId != nullptr;
}
[[nodiscard]]
constexpr operator ImTextureID() {
return this->textureId;
}
[[nodiscard]]
auto size() const noexcept {
return ImVec2(this->width, this->height);
}
};
bool IconHyperlink(const char *icon, const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool Hyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool BulletHyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool DescriptionButton(const char* label, const char* description, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
void UnderlinedText(const char* label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2& size_arg = ImVec2(0, 0));
void Disabled(const std::function<void()> &widgets, bool disabled);
void TextSpinner(const char* label);
void Header(const char *label, bool firstEntry = false);
void HeaderColored(const char *label, ImColor color, bool firstEntry);
void InfoTooltip(const char *text);
bool TitleBarButton(const char* label, ImVec2 size_arg);
bool ToolBarButton(const char* symbol, ImVec4 color);
bool IconButton(const char* symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
inline bool HasSecondPassed() {
return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
}
Texture LoadImageFromPath(const char *path);
Texture LoadImageFromMemory(ImU8 *buffer, int size);
void UnloadImage(Texture &texture);
void OpenPopupInWindow(const char *window_name, const char *popup_name);
struct ImHexCustomData {
ImVec4 Colors[ImGuiCustomCol_COUNT];
};
ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F);
void StyleCustomColorsDark();
void StyleCustomColorsLight();
void StyleCustomColorsClassic();
}