e77f138514
This PR adds Achievements to ImHex that serve as both a guide and a fun way to learn more about ImHex and reverse engineering
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include <hex.hpp>
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#include <hex/ui/view.hpp>
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#include <hex/api/achievement_manager.hpp>
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namespace hex::plugin::builtin {
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class ViewAchievements : public View {
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public:
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ViewAchievements();
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~ViewAchievements() override;
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void drawContent() override;
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void drawAlwaysVisible() override;
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[[nodiscard]] bool isAvailable() const override { return true; }
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[[nodiscard]] bool hasViewMenuItemEntry() const override { return false; }
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[[nodiscard]] ImVec2 getMinSize() const override {
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return scaled({ 800, 600 });
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}
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[[nodiscard]] ImVec2 getMaxSize() const override {
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return scaled({ 1600, 1200 });
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}
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private:
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ImVec2 drawAchievementTree(ImDrawList *drawList, const AchievementManager::AchievementNode * prevNode, const std::vector<AchievementManager::AchievementNode*> &nodes, ImVec2 position);
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private:
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bool m_viewOpen = false;
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std::list<const Achievement*> m_achievementUnlockQueue;
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const Achievement *m_currAchievement = nullptr;
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const Achievement *m_achievementToGoto = nullptr;
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float m_achievementUnlockQueueTimer = -1;
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bool m_showPopup = true;
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ImVec2 m_offset;
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};
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} |