d8219ad971
* build: Cleanup build process, move main application to /main folder * build: Try fixing MacOS bundling * build: Fixed swapped parameters * build: One imhex -> main too much * build: Move resources to a better location * build: Try to fix macos bundle creation * build: More bundle fixes * build: Fixed syntax * build: Another try * build: Added macos debugging stuff * build: Fix bundle path * build: Removed duplicated adding of Frameworks folder to rpath * build: Removed debugging
44 lines
823 B
C++
44 lines
823 B
C++
#pragma once
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#include <functional>
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#include <future>
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#include <vector>
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#include <mutex>
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struct GLFWwindow;
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namespace hex::init {
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using TaskFunction = std::function<bool()>;
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class WindowSplash {
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public:
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WindowSplash();
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~WindowSplash();
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bool loop();
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void addStartupTask(const std::string &taskName, const TaskFunction &task) {
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this->m_tasks.emplace_back(taskName, task);
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}
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private:
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GLFWwindow *m_window;
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std::mutex m_progressMutex;
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float m_progress = 0;
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std::string m_currTaskName;
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void initGLFW();
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void initImGui();
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void deinitGLFW();
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void deinitImGui();
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std::future<bool> processTasksAsync();
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std::vector<std::pair<std::string, TaskFunction>> m_tasks;
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};
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}
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