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ImHex/dist/web/source/wasm-config.js

70 lines
2.6 KiB
JavaScript

function glfwSetCursorCustom(wnd, shape) {
let body = document.getElementsByTagName("body")[0]
switch (shape) {
case 0x00036001: // GLFW_ARROW_CURSOR
body.style.cursor = "default";
break;
case 0x00036002: // GLFW_IBEAM_CURSOR
body.style.cursor = "text";
break;
case 0x00036003: // GLFW_CROSSHAIR_CURSOR
body.style.cursor = "crosshair";
break;
case 0x00036004: // GLFW_HAND_CURSOR
body.style.cursor = "pointer";
break;
case 0x00036005: // GLFW_HRESIZE_CURSOR
body.style.cursor = "ew-resize";
break;
case 0x00036006: // GLFW_VRESIZE_CURSOR
body.style.cursor = "ns-resize";
break;
default:
body.style.cursor = "default";
break;
}
}
function glfwCreateStandardCursorCustom(shape) {
return shape
}
var Module = {
preRun: [],
postRun: [],
onRuntimeInitialized: function() {
// Triggered when the wasm module is loaded and ready to use.
document.getElementById("loading_text").style.display = "none"
document.getElementById("canvas").style.display = "initial"
},
print: (function() { })(),
printErr: function(text) { },
canvas: (function() {
let canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) { },
totalDependencies: 0,
monitorRunDependencies: function(left) { },
instantiateWasm: function(imports, successCallback) {
imports.env.glfwSetCursor = glfwSetCursorCustom
imports.env.glfwCreateStandardCursor = glfwCreateStandardCursorCustom
instantiateAsync(wasmBinary, wasmBinaryFile, imports, (result) => successCallback(result.instance, result.module));
}
};
window.addEventListener('resize', js_resizeCanvas, false);
function js_resizeCanvas() {
let canvas = document.getElementById('canvas');
canvas.width = Math.min(document.documentElement.clientWidth, window.innerWidth || 0);
canvas.height = Math.min(document.documentElement.clientHeight, window.innerHeight || 0);
canvas.classList.add("canvas_full_screen")
}