174 lines
5.9 KiB
Docker
174 lines
5.9 KiB
Docker
# This base image is also known as "crosscompile". See arm64.crosscompile.Dockerfile
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FROM ghcr.io/itrooz/macos-crosscompile:clang17-nosdk as build
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ENV MACOSX_DEPLOYMENT_TARGET 12.1
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# -- DOWNLOADING STUFF
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## Install make
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RUN --mount=type=cache,target=/var/lib/apt/lists/ apt update && apt install -y make
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## fix environment
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### add install_name_tool for cmake command that won't have the right env set (see PostprocessBundle.cmake function postprocess_bundle())
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RUN cp /osxcross/build/cctools-port/cctools/misc/install_name_tool /usr/bin/install_name_tool
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### a cmake thing wants 'otool' and not '' apparently
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RUN cp /osxcross/target/bin/aarch64-apple-darwin23-otool /usr/bin/otool
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## Clone glfw
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RUN <<EOF
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set -xe
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if [ "$CUSTOM_GLFW" ]; then
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git clone https://github.com/glfw/glfw /mnt/glfw
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fi
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EOF
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RUN --mount=type=cache,target=/cache <<EOF
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## Download SDK is missing (it may have been removed from the image)
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set -xe
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if [ ! -d /osxcross/target/SDK/MacOSX14.0.sdk ]; then
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wget https://github.com/joseluisq/macosx-sdks/releases/download/14.0/MacOSX14.0.sdk.tar.xz -O /cache/MacOSX14.0.sdk.tar.xz -nc || true
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mkdir -p /osxcross/target/SDK
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tar -C /osxcross/target/SDK -xf /cache/MacOSX14.0.sdk.tar.xz
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fi
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EOF
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## Download libmagic
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### Clone libmagic
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RUN git clone --depth 1 --branch FILE5_45 https://github.com/file/file /mnt/file
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### Download libmagic dependencies
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RUN --mount=type=cache,target=/var/lib/apt/lists/ apt update && apt install -y libtool autoconf
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# -- DOWNLOADING + BUILDING STUFF
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ENV VCPKG_DEFAULT_BINARY_CACHE /cache/vcpkg
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RUN --mount=type=cache,target=/cache <<EOF
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## Install dependencies with vcpkg
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set -xe
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mkdir -p $VCPKG_DEFAULT_BINARY_CACHE
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vcpkg install --triplet=arm-osx-mytriplet curl
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vcpkg install --triplet=arm-osx-mytriplet mbedtls
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vcpkg install --triplet=arm-osx-mytriplet freetype
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vcpkg install --triplet=arm-osx-mytriplet josuttis-jthread
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vcpkg install --triplet=arm-osx-mytriplet zlib
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vcpkg install --triplet=arm-osx-mytriplet bzip2
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vcpkg install --triplet=arm-osx-mytriplet liblzma
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vcpkg install --triplet=arm-osx-mytriplet zstd
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EOF
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## Install glfw3 dep
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ARG CUSTOM_GLFW
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RUN --mount=type=cache,target=/cache <<EOF
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set -xe
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if [ "$CUSTOM_GLFW" ]; then
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echo "Flag confirmation: using custom GLFW for software rendering"
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else
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echo "Flag confirmation: using system GLFW"
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vcpkg install --triplet=arm-osx-mytriplet glfw3
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fi
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EOF
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# -- BUILDING STUFF
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ARG JOBS 1
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ARG BUILD_TYPE Debug
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## Build libmagic
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RUN --mount=type=cache,target=/cache <<EOF
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ccache -zs
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set -xe
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cd /mnt/file
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autoreconf -is
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# when cross-compiling, libmagic needs to have an the same version installed in the system.
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# So we install it normally first
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./configure --prefix /usr
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make -j $JOBS install
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# Now, we cross-compile it and install it in the libraries folder
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CC=/osxcross/target/bin/aarch64-apple-darwin23-clang CXX=/osxcross/target/bin/aarch64-apple-darwin23-clang++ ./configure --prefix /vcpkg/installed/arm-osx-mytriplet --host $OSXCROSS_HOST
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make -j $JOBS
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make install
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ccache -s
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EOF
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## Patch glfw
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COPY --from=imhex /dist/macOS/0001-glfw-SW.patch /tmp
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RUN <<EOF
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set -xe
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if [ "$CUSTOM_GLFW" ]; then
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cd /mnt/glfw
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git apply /tmp/0001-glfw-SW.patch
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fi
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EOF
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RUN mkdir -p /vcpkg/installed/arm-osx-mytriplet/lib/pkgconfig
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RUN mkdir -p /osxcross/target/macports/pkgs/vcpkg/installed/arm-osx-mytriplet/lib/pkgconfig
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## Build glfw
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RUN --mount=type=cache,target=/cache <<EOF
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set -xe
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if [ "$CUSTOM_GLFW" ]; then
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ccache -zs
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cd /mnt/glfw
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mkdir build
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cd build
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CC=o64-gcc CXX=o64-g++ cmake -G "Ninja" \
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-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
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-DBUILD_SHARED_LIBS=ON \
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-DCMAKE_C_COMPILER_LAUNCHER=ccache \
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-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
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-DCMAKE_OBJC_COMPILER_LAUNCHER=ccache \
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-DCMAKE_OBJCXX_COMPILER_LAUNCHER=ccache \
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-DCMAKE_INSTALL_PREFIX=/vcpkg/installed/arm-osx-mytriplet \
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-DVCPKG_TARGET_TRIPLET=arm-osx-mytriplet -DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=/osxcross/target/toolchain.cmake -DCMAKE_OSX_SYSROOT=/osxcross/target/SDK/MacOSX14.0.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=12.1 \
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..
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ninja -j $JOBS install
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ccache -s
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fi
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EOF
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# Build ImHex
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## Copy ImHex
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COPY --from=imhex / /mnt/ImHex
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## Patch ImHex with hacks
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# COPY toolchain.cmake.2 /osxcross/target/toolchain.cmake
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# Configure ImHex build
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RUN --mount=type=cache,target=/cache --mount=type=cache,target=/mnt/ImHex/build/_deps \
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cd /mnt/ImHex && \
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# compilers
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CC=o64-clang CXX=o64-clang++ OBJC=/osxcross/target/bin/aarch64-apple-darwin23-clang OBJCXX=/osxcross/target/bin/aarch64-apple-darwin23-clang++ \
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cmake -G "Ninja" \
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`# ccache flags` \
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-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_OBJC_COMPILER_LAUNCHER=ccache -DCMAKE_OBJCXX_COMPILER_LAUNCHER=ccache \
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`# MacOS cross-compiling flags` \
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-DVCPKG_TARGET_TRIPLET=arm-osx-mytriplet -DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=/osxcross/target/toolchain.cmake -DCMAKE_OSX_SYSROOT=/osxcross/target/SDK/MacOSX14.0.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=12.1 \
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`# Override compilers for code generators` \
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-DNATIVE_CMAKE_C_COMPILER=/usr/bin/clang -DNATIVE_CMAKE_CXX_COMPILER=/usr/bin/clang++ \
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`# Normal ImHex flags` \
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-DIMHEX_GENERATE_PACKAGE=ON -DCMAKE_BUILD_TYPE=$BUILD_TYPE \
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`# other flags` \
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-DIMHEX_STRICT_WARNINGS=OFF \
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-DCMAKE_INSTALL_PREFIX=/mnt/ImHex/build/install \
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-B build
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## Build ImHex
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RUN --mount=type=cache,target=/cache --mount=type=cache,target=/mnt/ImHex/build/_deps <<EOF
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ccache -zs
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set -xe
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cd /mnt/ImHex
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cmake --build build --parallel $JOBS --target install
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ccache -s
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EOF
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FROM scratch
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COPY --from=build /mnt/ImHex/build/install/imhex.app imhex.app
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