39252dfe48
Co-authored-by: Nik <werwolv98@gmail.com>
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include <functional>
|
|
#include <future>
|
|
#include <vector>
|
|
|
|
#include <mutex>
|
|
|
|
struct GLFWwindow;
|
|
|
|
namespace hex::init {
|
|
|
|
using TaskFunction = std::function<bool()>;
|
|
|
|
enum FrameResult{ success, failure, wait };
|
|
|
|
struct Highlight {
|
|
ImVec2 start;
|
|
size_t count;
|
|
ImColor color;
|
|
};
|
|
|
|
class WindowSplash {
|
|
public:
|
|
WindowSplash();
|
|
~WindowSplash();
|
|
|
|
bool loop();
|
|
|
|
FrameResult fullFrame();
|
|
void startStartupTasks();
|
|
|
|
void addStartupTask(const std::string &taskName, const TaskFunction &task, bool async) {
|
|
this->m_tasks.emplace_back(taskName, task, async);
|
|
}
|
|
|
|
private:
|
|
GLFWwindow *m_window;
|
|
std::mutex m_progressMutex;
|
|
std::atomic<float> m_progress = 0;
|
|
std::list<std::string> m_currTaskNames;
|
|
|
|
void initGLFW();
|
|
void initImGui();
|
|
void initMyself();
|
|
|
|
void exitGLFW();
|
|
void exitImGui();
|
|
|
|
std::future<bool> processTasksAsync();
|
|
|
|
std::vector<std::tuple<std::string, TaskFunction, bool>> m_tasks;
|
|
|
|
std::string m_gpuVendor;
|
|
|
|
ImGuiExt::Texture splashBackgroundTexture;
|
|
ImGuiExt::Texture splashTextTexture;
|
|
std::future<bool> tasksSucceeded;
|
|
std::array<Highlight, 3> highlights;
|
|
float progressLerp = 0.0F;
|
|
};
|
|
|
|
}
|