94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
#pragma once
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#include <hex/helpers/fs.hpp>
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#include <string>
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struct ImGuiTextBuffer;
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namespace hex {
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class LayoutManager {
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public:
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struct Layout {
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std::string name;
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std::fs::path path;
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};
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using LoadCallback = std::function<void(std::string_view)>;
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using StoreCallback = std::function<void(ImGuiTextBuffer *)>;
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/**
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* @brief Save the current layout
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* @param name Name of the layout
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*/
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static void save(const std::string &name);
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/**
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* @brief Load a layout from a file
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* @param path Path to the layout file
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*/
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static void load(const std::fs::path &path);
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/**
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* @brief Saves the current layout to a string
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* @return String containing the layout
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*/
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static std::string saveToString();
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/**
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* @brief Load a layout from a string
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* @param content Layout string
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*/
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static void loadFromString(const std::string &content);
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/**
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* @brief Get a list of all layouts
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* @return List of all added layouts
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*/
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static std::vector<Layout> getLayouts();
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/**
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* @brief Handles loading of layouts if needed
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* @note This function should only be called by ImHex
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*/
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static void process();
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/**
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* @brief Reload all layouts
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*/
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static void reload();
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/**
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* @brief Reset the layout manager
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*/
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static void reset();
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/**
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* @brief Checks is the current layout is locked
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*/
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static bool isLayoutLocked();
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/**
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* @brief Locks or unlocks the current layout
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* @note If the layout is locked, it cannot be modified by the user anymore
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* @param locked True to lock the layout, false to unlock it
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*/
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static void lockLayout(bool locked);
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/**
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* @brief Closes all views
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*/
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static void closeAllViews();
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static void registerLoadCallback(const LoadCallback &callback);
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static void registerStoreCallback(const StoreCallback &callback);
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static void onStore(ImGuiTextBuffer *buffer);
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static void onLoad(std::string_view line);
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private:
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LayoutManager() = default;
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};
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} |