150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
#include <hex/helpers/default_paths.hpp>
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#include <hex/api/imhex_api.hpp>
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#include <hex/api/project_file_manager.hpp>
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#if defined(OS_WINDOWS)
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#include <windows.h>
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#include <shlobj.h>
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#elif defined(OS_LINUX) || defined(OS_WEB)
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#include <xdg.hpp>
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# endif
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namespace hex::paths {
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std::vector<std::fs::path> getDataPaths(bool includeSystemFolders) {
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std::vector<std::fs::path> paths;
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#if defined(OS_WINDOWS)
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// In the portable Windows version, we just use the executable directory
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// Prevent the use of the AppData folder here
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if (!ImHexApi::System::isPortableVersion()) {
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PWSTR wAppDataPath = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_CREATE, nullptr, &wAppDataPath))) {
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paths.emplace_back(wAppDataPath);
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CoTaskMemFree(wAppDataPath);
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}
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}
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#elif defined(OS_MACOS)
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paths.push_back(wolv::io::fs::getApplicationSupportDirectoryPath());
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#elif defined(OS_LINUX) || defined(OS_WEB)
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paths.push_back(xdg::DataHomeDir());
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auto dataDirs = xdg::DataDirs();
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std::copy(dataDirs.begin(), dataDirs.end(), std::back_inserter(paths));
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#endif
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#if defined(OS_MACOS)
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if (includeSystemFolders) {
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if (auto executablePath = wolv::io::fs::getExecutablePath(); executablePath.has_value()) {
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paths.push_back(*executablePath);
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}
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}
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#else
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for (auto &path : paths)
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path = path / "imhex";
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if (ImHexApi::System::isPortableVersion() || includeSystemFolders) {
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if (auto executablePath = wolv::io::fs::getExecutablePath(); executablePath.has_value())
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paths.push_back(executablePath->parent_path());
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}
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#endif
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// Add additional data directories to the path
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auto additionalDirs = ImHexApi::System::getAdditionalFolderPaths();
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std::ranges::copy(additionalDirs, std::back_inserter(paths));
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// Add the project file directory to the path, if one is loaded
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if (ProjectFile::hasPath()) {
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paths.push_back(ProjectFile::getPath().parent_path());
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}
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return paths;
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}
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std::vector<std::fs::path> getConfigPaths(bool includeSystemFolders) {
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#if defined(OS_WINDOWS)
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return getDataPaths(includeSystemFolders);
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#elif defined(OS_MACOS)
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return getDataPaths(includeSystemFolders);
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#elif defined(OS_LINUX) || defined(OS_WEB)
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return {xdg::ConfigHomeDir() / "imhex"};
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#endif
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}
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static std::vector<std::fs::path> appendPath(std::vector<std::fs::path> paths, const std::fs::path &folder) {
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for (auto &path : paths)
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path = path / folder;
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return paths;
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}
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static std::vector<std::fs::path> getPluginPaths() {
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std::vector<std::fs::path> paths = getDataPaths(true);
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// Add the system plugin directory to the path if one was provided at compile time
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#if defined(OS_LINUX) && defined(SYSTEM_PLUGINS_LOCATION)
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paths.push_back(SYSTEM_PLUGINS_LOCATION);
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#endif
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return paths;
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}
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namespace impl {
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std::vector<std::fs::path> DefaultPath::read() const {
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auto result = this->all();
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std::erase_if(result, [](const auto &entryPath) {
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return !wolv::io::fs::isDirectory(entryPath);
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});
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return result;
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}
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std::vector<std::fs::path> DefaultPath::write() const {
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auto result = this->read();
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std::erase_if(result, [](const auto &entryPath) {
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return !hex::fs::isPathWritable(entryPath);
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});
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return result;
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}
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std::vector<std::fs::path> ConfigPath::all() const {
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return appendPath(getConfigPaths(false), m_postfix);
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}
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std::vector<std::fs::path> DataPath::all() const {
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return appendPath(getConfigPaths(true), m_postfix);
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}
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std::vector<std::fs::path> DataPath::write() const {
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auto result = appendPath(getConfigPaths(false), m_postfix);
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std::erase_if(result, [](const auto &entryPath) {
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return !hex::fs::isPathWritable(entryPath);
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});
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return result;
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}
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std::vector<std::fs::path> PluginPath::all() const {
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return appendPath(getPluginPaths(), m_postfix);
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}
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}
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} |