350 lines
14 KiB
C++
350 lines
14 KiB
C++
#include <imgui.h>
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#include <imgui_internal.h>
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#include <imgui_freetype.h>
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#include <memory>
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#include <list>
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#include <hex/api/imhex_api.hpp>
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#include <hex/api/content_registry.hpp>
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#include <hex/helpers/logger.hpp>
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#include <hex/helpers/fs.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/helpers/default_paths.hpp>
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#include <romfs/romfs.hpp>
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#include <wolv/io/file.hpp>
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#include <wolv/utils/string.hpp>
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namespace hex::fonts {
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namespace {
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class Font {
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public:
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Font() = default;
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float getDescent() const {
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return m_font->Descent;
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}
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private:
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explicit Font(ImFont *font) : m_font(font) { }
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private:
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friend class FontAtlas;
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ImFont *m_font;
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};
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class FontAtlas {
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public:
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FontAtlas() : m_fontAtlas(IM_NEW(ImFontAtlas)) {
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enableUnicodeCharacters(false);
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// Set the default configuration for the font atlas
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m_config.OversampleH = m_config.OversampleV = 1;
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m_config.PixelSnapH = true;
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m_config.MergeMode = false;
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// Make sure the font atlas doesn't get too large, otherwise weaker GPUs might reject it
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m_fontAtlas->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
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m_fontAtlas->TexDesiredWidth = 4096;
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}
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~FontAtlas() {
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IM_DELETE(m_fontAtlas);
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}
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Font addDefaultFont() {
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ImFontConfig config = m_config;
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config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
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config.SizePixels = std::floor(ImHexApi::System::getGlobalScale()) * 13.0F;
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auto font = m_fontAtlas->AddFontDefault(&config);
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m_config.MergeMode = true;
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return Font(font);
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}
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Font addFontFromMemory(const std::vector<u8> &fontData, float fontSize, ImVec2 offset, bool ownedByImGui = false, const ImVector<ImWchar> &glyphRange = {}) {
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auto &storedFontData = m_fontData.emplace_back(fontData);
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ImFontConfig config = m_config;
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config.FontDataOwnedByAtlas = ownedByImGui;
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config.GlyphOffset = { offset.x, offset.y };
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auto font = m_fontAtlas->AddFontFromMemoryTTF(storedFontData.data(), int(storedFontData.size()), fontSize, &config, !glyphRange.empty() ? glyphRange.Data : m_glyphRange.Data);
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m_config.MergeMode = true;
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return Font(font);
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}
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Font addFontFromRomFs(const std::fs::path &path, float fontSize, ImVec2 offset, const ImVector<ImWchar> &glyphRange = {}) {
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auto data = romfs::get(path).span<u8>();
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return addFontFromMemory({ data.begin(), data.end() }, fontSize, offset, false, glyphRange);
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}
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Font addFontFromFile(const std::fs::path &path, float fontSize, ImVec2 offset, const ImVector<ImWchar> &glyphRange = {}) {
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wolv::io::File file(path, wolv::io::File::Mode::Read);
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auto data = file.readVector();
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return addFontFromMemory(data, fontSize, offset, true, glyphRange);
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}
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void setBold(bool enabled) {
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if (enabled)
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m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Bold;
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else
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m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Bold;
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}
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void setItalic(bool enabled) {
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if (enabled)
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m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Oblique;
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else
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m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Oblique;
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}
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void setAntiAliasing(bool enabled) {
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if (enabled)
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m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
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else
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m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
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}
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void enableUnicodeCharacters(bool enabled) {
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ImFontGlyphRangesBuilder glyphRangesBuilder;
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{
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constexpr static std::array<ImWchar, 3> controlCodeRange = { 0x0001, 0x001F, 0 };
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constexpr static std::array<ImWchar, 3> extendedAsciiRange = { 0x007F, 0x00FF, 0 };
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constexpr static std::array<ImWchar, 3> latinExtendedARange = { 0x0100, 0x017F, 0 };
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glyphRangesBuilder.AddRanges(controlCodeRange.data());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesDefault());
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glyphRangesBuilder.AddRanges(extendedAsciiRange.data());
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glyphRangesBuilder.AddRanges(latinExtendedARange.data());
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}
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if (enabled) {
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constexpr static std::array<ImWchar, 3> fullRange = { 0x0180, 0xFFEF, 0 };
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glyphRangesBuilder.AddRanges(fullRange.data());
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} else {
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesJapanese());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesChineseFull());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesCyrillic());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesKorean());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesThai());
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glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesVietnamese());
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}
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m_glyphRange.clear();
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glyphRangesBuilder.BuildRanges(&m_glyphRange);
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}
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bool build() const {
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return m_fontAtlas->Build();
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}
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[[nodiscard]] ImFontAtlas* getAtlas() const {
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return m_fontAtlas;
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}
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float calculateFontDescend(const ImHexApi::Fonts::Font &font, float fontSize) const {
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auto atlas = std::make_unique<ImFontAtlas>();
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auto cfg = m_config;
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// Calculate the expected font size
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auto size = fontSize;
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if (font.defaultSize.has_value())
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size = font.defaultSize.value() * std::max(1.0F, std::floor(ImHexApi::Fonts::getFontSize() / ImHexApi::Fonts::DefaultFontSize));
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else
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size = std::max(1.0F, std::floor(size / ImHexApi::Fonts::DefaultFontSize)) * ImHexApi::Fonts::DefaultFontSize;
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cfg.MergeMode = false;
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cfg.SizePixels = size;
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cfg.FontDataOwnedByAtlas = false;
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// Construct a range that only contains the first glyph of the font
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ImVector<ImWchar> queryRange;
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{
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auto firstGlyph = font.glyphRanges.empty() ? m_glyphRange.front() : font.glyphRanges.front().begin;
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queryRange.push_back(firstGlyph);
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queryRange.push_back(firstGlyph);
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}
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queryRange.push_back(0x00);
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// Build the font atlas with the query range
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auto newFont = atlas->AddFontFromMemoryTTF(const_cast<u8 *>(font.fontData.data()), int(font.fontData.size()), 0, &cfg, queryRange.Data);
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atlas->Build();
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return newFont->Descent;
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}
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void reset() {
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IM_DELETE(m_fontAtlas);
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m_fontAtlas = IM_NEW(ImFontAtlas);
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m_fontData.clear();
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m_config.MergeMode = false;
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}
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private:
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ImFontAtlas* m_fontAtlas;
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ImFontConfig m_config;
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ImVector<ImWchar> m_glyphRange;
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std::list<std::vector<u8>> m_fontData;
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};
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std::fs::path findCustomFontPath() {
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// Find the custom font file specified in the settings
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auto fontFile = ContentRegistry::Settings::read<std::fs::path>("hex.builtin.setting.font", "hex.builtin.setting.font.font_path", "");
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if (!fontFile.empty()) {
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if (!wolv::io::fs::exists(fontFile) || !wolv::io::fs::isRegularFile(fontFile)) {
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log::warn("Custom font file {} not found! Falling back to default font.", wolv::util::toUTF8String(fontFile));
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fontFile.clear();
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}
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log::info("Loading custom font from {}", wolv::util::toUTF8String(fontFile));
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}
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// If no custom font has been specified, search for a file called "font.ttf" in one of the resource folders
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if (fontFile.empty()) {
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for (const auto &dir : paths::Resources.read()) {
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auto path = dir / "font.ttf";
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if (wolv::io::fs::exists(path)) {
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log::info("Loading custom font from {}", wolv::util::toUTF8String(path));
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fontFile = path;
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break;
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}
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}
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}
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return fontFile;
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}
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float getFontSize() {
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float fontSize = ImHexApi::Fonts::DefaultFontSize;
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if (auto scaling = ImHexApi::System::getGlobalScale(); u32(scaling) * 10 == u32(scaling * 10))
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fontSize *= scaling;
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else
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fontSize *= scaling * 0.75F;
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// Fall back to the default font if the global scale is 0
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if (fontSize == 0.0F)
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fontSize = ImHexApi::Fonts::DefaultFontSize;
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// If a custom font is used, adjust the font size
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if (!ImHexApi::Fonts::getCustomFontPath().empty()) {
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fontSize = float(ContentRegistry::Settings::read<int>("hex.builtin.setting.font", "hex.builtin.setting.font.font_size", 13)) * ImHexApi::System::getGlobalScale();
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}
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return fontSize;
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}
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}
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bool buildFontAtlasImpl(bool loadUnicodeCharacters) {
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static FontAtlas fontAtlas;
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fontAtlas.reset();
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// Check if Unicode support is enabled in the settings and that the user doesn't use the No GPU version on Windows
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// The Mesa3D software renderer on Windows identifies itself as "VMware, Inc."
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bool shouldLoadUnicode =
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ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.load_all_unicode_chars", false) &&
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ImHexApi::System::getGPUVendor() != "VMware, Inc.";
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if (!loadUnicodeCharacters)
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shouldLoadUnicode = false;
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fontAtlas.enableUnicodeCharacters(shouldLoadUnicode);
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// If a custom font is set in the settings, load the rest of the settings as well
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if (ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.custom_font_enable", false)) {
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fontAtlas.setBold(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_bold", false));
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fontAtlas.setItalic(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_italic", false));
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fontAtlas.setAntiAliasing(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_antialias", true));
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ImHexApi::Fonts::impl::setCustomFontPath(findCustomFontPath());
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}
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ImHexApi::Fonts::impl::setFontSize(getFontSize());
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const auto fontSize = ImHexApi::Fonts::getFontSize();
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const auto &customFontPath = ImHexApi::Fonts::getCustomFontPath();
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// Try to load the custom font if one was set
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std::optional<Font> defaultFont;
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if (!customFontPath.empty()) {
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defaultFont = fontAtlas.addFontFromFile(customFontPath, fontSize, ImVec2());
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if (!fontAtlas.build()) {
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log::error("Failed to load custom font '{}'! Falling back to default font", wolv::util::toUTF8String(customFontPath));
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defaultFont.reset();
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}
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}
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// If there's no custom font set, or it failed to load, fall back to the default font
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if (!defaultFont.has_value()) {
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defaultFont = fontAtlas.addDefaultFont();
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if (!fontAtlas.build()) {
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log::fatal("Failed to load default font!");
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return false;
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}
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}
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// Add all the built-in fonts
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{
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static std::list<ImVector<ImWchar>> glyphRanges;
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glyphRanges.clear();
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for (auto &font : ImHexApi::Fonts::impl::getFonts()) {
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// Construct the glyph range for the font
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ImVector<ImWchar> glyphRange;
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if (!font.glyphRanges.empty()) {
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for (const auto &range : font.glyphRanges) {
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glyphRange.push_back(range.begin);
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glyphRange.push_back(range.end);
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}
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glyphRange.push_back(0x00);
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}
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glyphRanges.push_back(glyphRange);
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// Calculate the glyph offset for the font
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ImVec2 offset = { font.offset.x, font.offset.y - (defaultFont->getDescent() - fontAtlas.calculateFontDescend(font, fontSize)) };
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// Load the font
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fontAtlas.addFontFromMemory(font.fontData, font.defaultSize.value_or(fontSize), offset, false, glyphRanges.back());
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}
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}
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// Build the font atlas
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const bool result = fontAtlas.build();
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if (result) {
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// Set the font atlas if the build was successful
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ImHexApi::Fonts::impl::setFontAtlas(fontAtlas.getAtlas());
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return true;
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}
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// If the build wasn't successful and Unicode characters are enabled, try again without them
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// If they were disabled already, something went wrong, and we can't recover from it
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if (!shouldLoadUnicode)
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return false;
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else
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return buildFontAtlasImpl(false);
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}
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bool buildFontAtlas() {
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return buildFontAtlasImpl(true);
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}
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} |