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mirror of synced 2024-11-14 19:17:42 +01:00
ImHex/cmake/modules/PostprocessBundle.cmake
Kuruyia 72ec6baf79
sys: Fix macOS compilation (as of 2dc1886) (#317)
* sys: Updated curl to latest version

* sys: Fix macOS compilation

* ui: Fix splash screen OpenGL init for macOS

* sys: Fix std::min compile errors

* git: Re-enabled macos workflow

* sys: Remove includes of the range library

* build: Find OpenGL using CMake

* sys/build: Fix bundled plugins on macOS

* build: Copy plugins to bundle when creating a bundle

* build: Fixup bundled plugins

* sys: Search for plugins in the bundle instead of in Application Support

* sys: Allow resources to be placed in multiple directories on macOS

* build: Output built plugins to the plugins/ directory when not creating a bundle on macOS

* sys: Fix Application Support paths on macOS

* sys: Define ftruncate64 on macOS

* sys: Fix absolute value computation for std::string::at on macOS

Co-authored-by: WerWolv <werwolv98@gmail.com>
2021-10-09 23:07:58 +02:00

63 lines
2.8 KiB
CMake

# Adapted from the Dolphin project: https://dolphin-emu.org/
# This module can be used in two different ways.
#
# When invoked as `cmake -P PostprocessBundle.cmake`, it fixes up an
# application folder to be standalone. It bundles all required libraries from
# the system and fixes up library IDs. Any additional shared libraries, like
# plugins, that are found under Contents/MacOS/ will be made standalone as well.
#
# When called with `include(PostprocessBundle)`, it defines a helper
# function `postprocess_bundle` that sets up the command form of the
# module as a post-build step.
if(CMAKE_GENERATOR)
# Being called as include(PostprocessBundle), so define a helper function.
set(_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -DBUNDLE_PATH="$<TARGET_FILE_DIR:${target}>/../.." -DCODE_SIGN_CERTIFICATE_ID="${CODE_SIGN_CERTIFICATE_ID}"
-P "${_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
endif()
get_filename_component(BUNDLE_PATH "${BUNDLE_PATH}" ABSOLUTE)
message(STATUS "Fixing up application bundle: ${BUNDLE_PATH}")
# Make sure to fix up any included ImHex plugin.
file(GLOB_RECURSE extra_libs "${BUNDLE_PATH}/Contents/MacOS/plugins/*.hexplug")
message(STATUS "Fixing up application bundle: ${extra_dirs}")
# BundleUtilities doesn't support DYLD_FALLBACK_LIBRARY_PATH behavior, which
# makes it sometimes break on libraries that do weird things with @rpath. Specify
# equivalent search directories until https://gitlab.kitware.com/cmake/cmake/issues/16625
# is fixed and in our minimum CMake version.
set(extra_dirs "/usr/local/lib" "/lib" "/usr/lib")
# BundleUtilities is overly verbose, so disable most of its messages
function(message)
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
endfunction()
include(BundleUtilities)
set(BU_CHMOD_BUNDLE_ITEMS ON)
fixup_bundle("${BUNDLE_PATH}" "${extra_libs}" "${extra_dirs}" IGNORE_ITEM "Python")
if (CODE_SIGN_CERTIFICATE_ID)
# Hack around Apple Silicon signing bugs by copying the real app, signing it and moving it back.
# IMPORTANT: DON'T USE ${CMAKE_COMMAND} -E copy_directory HERE (this follow symbolic links).
execute_process(COMMAND cp -R "${BUNDLE_PATH}" "${BUNDLE_PATH}.temp")
execute_process(COMMAND codesign --deep --force --sign "${CODE_SIGN_CERTIFICATE_ID}" "${BUNDLE_PATH}.temp")
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUNDLE_PATH}")
execute_process(COMMAND ${CMAKE_COMMAND} -E rename "${BUNDLE_PATH}.temp" "${BUNDLE_PATH}")
endif()
# Add a necessary rpath to the imhex binary
get_bundle_main_executable("${BUNDLE_PATH}" IMHEX_EXECUTABLE)
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @executable_path/../Frameworks/ "${IMHEX_EXECUTABLE}")