dbbc525174
* Build refactoring and initial plugin support * Possibly fixed linux / mac build * Added libdl to libglad build script * Add glfw to imgui dependencies * Refactored common functionality into "libimhex" for plugins * Added plugin loading and example plugin * Added proper API for creating a custom view and a custom tools entry with plugins
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <vector>
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#include "helpers/utils.hpp"
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#include "views/view.hpp"
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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class Window {
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public:
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Window();
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~Window();
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void loop();
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template<derived_from<View> T, typename ... Args>
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T* addView(Args&& ... args) {
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this->m_views.emplace_back(new T(std::forward<Args>(args)...));
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return static_cast<T*>(this->m_views.back());
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}
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friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
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friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
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friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler);
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friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
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bool setFont(const std::filesystem::path &font_path);
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private:
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void frameBegin();
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void frameEnd();
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void initGLFW();
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void initImGui();
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void initPlugins();
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void deinitGLFW();
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void deinitImGui();
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void deinitPlugins();
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GLFWwindow* m_window;
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std::vector<View*> m_views;
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std::vector<View*> m_pluginViews;
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float m_globalScale = 1.0f, m_fontScale = 1.0f;
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bool m_fpsVisible = false;
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bool m_demoWindowOpen = false;
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static inline std::tuple<int, int> s_currShortcut = { -1, -1 };
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};
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} |