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mirror of synced 2024-12-15 01:01:15 +01:00
ImHex/lib/libimhex/include/hex/helpers/utils_macos.hpp
David Mentler 751eff0edf
impr: Restore native macOS title bar double click gesture in borderless mode (#1689)
### Problem description

#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.

#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.

#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.

### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.

The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.

Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.

### Screenshots
N/A

### Additional things
N/A

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-20 11:27:57 +02:00

24 lines
605 B
C++

#pragma once
#if defined(OS_MACOS)
struct GLFWwindow;
extern "C" {
void errorMessageMacos(const char *message);
void openWebpageMacos(const char *url);
bool isMacosSystemDarkModeEnabled();
bool isMacosFullScreenModeEnabled(GLFWwindow *window);
float getBackingScaleFactor();
void setupMacosWindowStyle(GLFWwindow *window, bool borderlessWindowMode);
void enumerateFontsMacos();
void macosHandleTitlebarDoubleClickGesture(GLFWwindow *window);
bool macosIsWindowBeingResizedByUser(GLFWwindow *window);
}
#endif