56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <vector>
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#include <hex/helpers/utils.hpp>
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#include <hex/views/view.hpp>
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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class Window {
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public:
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Window();
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~Window();
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void loop();
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friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
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friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
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friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler);
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friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
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bool setFont(const std::filesystem::path &font_path);
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private:
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void frameBegin();
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void frameEnd();
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void drawWelcomeScreen();
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void resetLayout();
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void initGLFW();
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void initImGui();
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void deinitGLFW();
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void deinitImGui();
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GLFWwindow* m_window = nullptr;
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float m_globalScale = 1.0f, m_fontScale = 1.0f;
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bool m_fpsVisible = false;
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double m_targetFps = 60.0;
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bool m_demoWindowOpen = false;
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bool m_layoutConfigured = false;
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double m_lastFrameTime;
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bool m_prevKeysDown[512];
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std::string m_availableUpdate;
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};
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} |