95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
#pragma once
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#include <hex.hpp>
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#include <hex/data_processor/attribute.hpp>
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#include <set>
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#include <string_view>
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#include <vector>
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#include <nlohmann/json_fwd.hpp>
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namespace hex::prv { class Provider; class Overlay; }
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namespace hex::dp {
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class Node {
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public:
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Node(std::string unlocalizedTitle, std::vector<Attribute> attributes);
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virtual ~Node() = default;
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[[nodiscard]] u32 getID() const { return this->m_id; }
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void setID(u32 id) { this->m_id = id; }
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[[nodiscard]] const std::string& getUnlocalizedName() const { return this->m_unlocalizedName; }
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void setUnlocalizedName(const std::string &unlocalizedName) { this->m_unlocalizedName = unlocalizedName; }
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[[nodiscard]] const std::string& getUnlocalizedTitle() const { return this->m_unlocalizedTitle; }
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[[nodiscard]] std::vector<Attribute>& getAttributes() { return this->m_attributes; }
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void setCurrentOverlay(prv::Overlay *overlay) {
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this->m_overlay = overlay;
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}
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virtual void drawNode() { }
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virtual void process() = 0;
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virtual void store(nlohmann::json &j) { }
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virtual void load(nlohmann::json &j) { }
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using NodeError = std::pair<Node*, std::string>;
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void resetOutputData() {
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for (auto &attribute : this->m_attributes)
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attribute.getOutputData().reset();
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}
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void resetProcessedInputs() {
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this->m_processedInputs.clear();
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}
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private:
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u32 m_id;
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std::string m_unlocalizedTitle, m_unlocalizedName;
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std::vector<Attribute> m_attributes;
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std::set<u32> m_processedInputs;
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prv::Overlay *m_overlay = nullptr;
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Attribute* getConnectedInputAttribute(u32 index) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &connectedAttribute = this->getAttributes()[index].getConnectedAttributes();
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if (connectedAttribute.empty())
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return nullptr;
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return connectedAttribute.begin()->second;
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}
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void markInputProcessed(u32 index) {
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const auto &[iter, inserted] = this->m_processedInputs.insert(index);
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if (!inserted)
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throwNodeError("Recursion detected!");
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}
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protected:
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[[noreturn]] void throwNodeError(const std::string &message) {
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throw NodeError(this, message);
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}
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std::vector<u8> getBufferOnInput(u32 index);
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u64 getIntegerOnInput(u32 index);
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float getFloatOnInput(u32 index);
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void setBufferOnOutput(u32 index, std::vector<u8> data);
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void setIntegerOnOutput(u32 index, u64 integer);
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void setFloatOnOutput(u32 index, float floatingPoint);
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void setOverlayData(u64 address, const std::vector<u8> &data);
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};
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} |