420 lines
17 KiB
C++
420 lines
17 KiB
C++
#include <hex/api/content_registry.hpp>
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#include <hex/api/localization.hpp>
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#include <hex/helpers/disassembler.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/helpers/opengl.hpp>
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#include <imgui.h>
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#include <implot.h>
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#include <imgui_impl_opengl3_loader.h>
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#include <hex/ui/imgui_imhex_extensions.h>
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#include <fonts/codicons_font.h>
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#include <pl/patterns/pattern.hpp>
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#include <pl/patterns/pattern_padding.hpp>
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#include <miniaudio.h>
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#include <romfs/romfs.hpp>
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#include <numeric>
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namespace hex::plugin::builtin {
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namespace {
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template<typename T>
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std::vector<T> patternToArray(pl::ptrn::Pattern *pattern){
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const auto bytes = pattern->getBytes();
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std::vector<T> result;
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result.resize(bytes.size() / sizeof(T));
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for (size_t i = 0; i < result.size(); i++)
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std::memcpy(&result[i], &bytes[i * sizeof(T)], sizeof(T));
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return result;
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}
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template<typename T>
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std::vector<T> sampleData(const std::vector<T> &data, size_t count) {
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size_t stride = std::max(1.0, double(data.size()) / count);
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std::vector<T> result;
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result.reserve(count);
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for (size_t i = 0; i < data.size(); i += stride) {
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result.push_back(data[i]);
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}
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return result;
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}
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}
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namespace {
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void drawLinePlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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static std::vector<float> values;
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auto dataPattern = arguments[0].toPattern();
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if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) {
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if (shouldReset) {
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values.clear();
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values = sampleData(patternToArray<float>(dataPattern), ImPlot::GetPlotSize().x * 4);
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}
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ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit);
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ImPlot::PlotLine("##line", values.data(), values.size());
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ImPlot::EndPlot();
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}
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}
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void drawScatterPlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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static std::vector<float> xValues, yValues;
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auto xPattern = arguments[0].toPattern();
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auto yPattern = arguments[1].toPattern();
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if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) {
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if (shouldReset) {
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xValues.clear(); yValues.clear();
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xValues = sampleData(patternToArray<float>(xPattern), ImPlot::GetPlotSize().x * 4);
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yValues = sampleData(patternToArray<float>(yPattern), ImPlot::GetPlotSize().x * 4);
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}
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ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit);
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ImPlot::PlotScatter("##scatter", xValues.data(), yValues.data(), xValues.size());
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ImPlot::EndPlot();
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}
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}
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void drawImageVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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static ImGui::Texture texture;
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if (shouldReset) {
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auto pattern = arguments[0].toPattern();
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auto data = pattern->getBytes();
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texture = ImGui::Texture(data.data(), data.size());
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}
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if (texture.isValid())
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ImGui::Image(texture, texture.getSize());
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}
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void drawBitmapVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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static ImGui::Texture texture;
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if (shouldReset) {
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auto pattern = arguments[0].toPattern();
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auto width = arguments[1].toUnsigned();
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auto height = arguments[2].toUnsigned();
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auto data = pattern->getBytes();
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texture = ImGui::Texture(data.data(), data.size(), width, height);
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}
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if (texture.isValid())
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ImGui::Image(texture, texture.getSize());
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}
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void drawDisassemblyVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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struct Disassembly {
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u64 address;
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std::vector<u8> bytes;
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std::string instruction;
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};
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static std::vector<Disassembly> disassembly;
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if (shouldReset) {
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auto pattern = arguments[0].toPattern();
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auto baseAddress = arguments[1].toUnsigned();
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auto architecture = arguments[2].toUnsigned();
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auto mode = arguments[3].toUnsigned();
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disassembly.clear();
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csh capstone;
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if (cs_open(static_cast<cs_arch>(architecture), static_cast<cs_mode>(mode), &capstone) == CS_ERR_OK) {
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cs_option(capstone, CS_OPT_SKIPDATA, CS_OPT_ON);
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auto data = pattern->getBytes();
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cs_insn *instructions = nullptr;
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size_t instructionCount = cs_disasm(capstone, data.data(), data.size(), baseAddress, 0, &instructions);
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for (size_t i = 0; i < instructionCount; i++) {
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disassembly.push_back({ instructions[i].address, { instructions[i].bytes, instructions[i].bytes + instructions[i].size }, hex::format("{} {}", instructions[i].mnemonic, instructions[i].op_str) });
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}
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cs_free(instructions, instructionCount);
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cs_close(&capstone);
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}
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}
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if (ImGui::BeginTable("##disassembly", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollY, scaled(ImVec2(0, 300)))) {
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("hex.builtin.common.address"_lang);
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ImGui::TableSetupColumn("hex.builtin.common.bytes"_lang);
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ImGui::TableSetupColumn("hex.builtin.common.instruction"_lang);
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ImGui::TableHeadersRow();
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for (auto &entry : disassembly) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TextFormatted("0x{0:08X}", entry.address);
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ImGui::TableNextColumn();
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std::string bytes;
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for (auto byte : entry.bytes)
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bytes += hex::format("{0:02X} ", byte);
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ImGui::TextUnformatted(bytes.c_str());
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(entry.instruction.c_str());
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}
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ImGui::EndTable();
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}
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}
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void draw3DVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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auto verticesPattern = arguments[0].toPattern();
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auto indicesPattern = arguments[1].toPattern();
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static ImGui::Texture texture;
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static float scaling = 0.5F;
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static gl::Vector<float, 3> rotation = { { 1.0F, -1.0F, 0.0F } };
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static gl::Vector<float, 3> translation;
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static std::vector<float> vertices, normals;
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static std::vector<u32> indices;
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static gl::Shader shader;
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static gl::VertexArray vertexArray;
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static gl::Buffer<float> vertexBuffer, normalBuffer;
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static gl::Buffer<u32> indexBuffer;
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{
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auto dragDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Middle);
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rotation[0] += -dragDelta.y * 0.0075F;
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rotation[1] += -dragDelta.x * 0.0075F;
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ImGui::ResetMouseDragDelta(ImGuiMouseButton_Middle);
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dragDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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translation[0] += -dragDelta.x * 0.1F;
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translation[1] += -dragDelta.y * 0.1F;
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ImGui::ResetMouseDragDelta(ImGuiMouseButton_Right);
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auto scrollDelta = ImGui::GetIO().MouseWheel;
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scaling += scrollDelta * 0.01F;
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if (scaling < 0.01F)
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scaling = 0.01F;
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}
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if (shouldReset) {
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vertices = patternToArray<float>(verticesPattern);
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indices = patternToArray<u32>(indicesPattern);
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normals.clear();
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normals.resize(vertices.size());
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for (u32 i = 9; i < normals.size(); i += 9) {
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auto v1 = gl::Vector<float, 3>({ vertices[i - 9], vertices[i - 8], vertices[i - 7] });
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auto v2 = gl::Vector<float, 3>({ vertices[i - 6], vertices[i - 5], vertices[i - 4] });
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auto v3 = gl::Vector<float, 3>({ vertices[i - 3], vertices[i - 2], vertices[i - 1] });
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auto normal = ((v2 - v1).cross(v3 - v1)).normalize();
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normals[i - 9] = normal[0];
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normals[i - 8] = normal[1];
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normals[i - 7] = normal[2];
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normals[i - 6] = normal[0];
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normals[i - 5] = normal[1];
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normals[i - 4] = normal[2];
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normals[i - 3] = normal[0];
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normals[i - 2] = normal[1];
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normals[i - 1] = normal[2];
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}
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shader = gl::Shader(romfs::get("shaders/default/vertex.glsl").string(), romfs::get("shaders/default/fragment.glsl").string());
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vertexArray = gl::VertexArray();
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vertexBuffer = {};
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normalBuffer = {};
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indexBuffer = {};
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vertexArray.bind();
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vertexBuffer = gl::Buffer<float>(gl::BufferType::Vertex, vertices);
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normalBuffer = gl::Buffer<float>(gl::BufferType::Vertex, normals);
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indexBuffer = gl::Buffer<u32>(gl::BufferType::Index, indices);
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vertexArray.addBuffer(0, vertexBuffer);
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vertexArray.addBuffer(1, normalBuffer);
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if (!indices.empty())
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vertexArray.addBuffer(2, indexBuffer);
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vertexBuffer.unbind();
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normalBuffer.unbind();
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indexBuffer.unbind();
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vertexArray.unbind();
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}
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{
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gl::FrameBuffer frameBuffer;
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gl::Texture renderTexture(512, 512);
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frameBuffer.attachTexture(renderTexture);
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frameBuffer.bind();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_CLAMP);
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shader.bind();
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shader.setUniform("scale", scaling);
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shader.setUniform("rotation", rotation);
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shader.setUniform("translation", translation);
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vertexArray.bind();
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glViewport(0, 0, renderTexture.getWidth(), renderTexture.getHeight());
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glClearColor(0.00F, 0.00F, 0.00F, 0.00f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0F, 1.0F, -1.0F, 1.0F, 0.0000001F, 10000000.0F);
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if (indices.empty())
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vertexBuffer.draw();
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else
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indexBuffer.draw();
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vertexArray.unbind();
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shader.unbind();
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frameBuffer.unbind();
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texture = ImGui::Texture(renderTexture.release(), renderTexture.getWidth(), renderTexture.getHeight());
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}
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ImGui::Image(texture, texture.getSize(), ImVec2(0, 1), ImVec2(1, 0));
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}
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void drawSoundVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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auto wavePattern = arguments[0].toPattern();
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auto channels = arguments[1].toUnsigned();
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auto sampleRate = arguments[2].toUnsigned();
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static std::vector<i16> waveData, sampledData;
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static ma_device audioDevice;
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static ma_device_config deviceConfig;
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static bool shouldStop = false;
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static u64 index = 0;
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static TaskHolder resetTask;
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if (shouldReset) {
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waveData.clear();
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resetTask = TaskManager::createTask("Visualizing...", TaskManager::NoProgress, [=](Task &) {
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ma_device_stop(&audioDevice);
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waveData = patternToArray<i16>(wavePattern);
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sampledData = sampleData(waveData, 300_scaled * 4);
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index = 0;
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = ma_format_s16;
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deviceConfig.playback.channels = channels;
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deviceConfig.sampleRate = sampleRate;
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deviceConfig.pUserData = &waveData;
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deviceConfig.dataCallback = [](ma_device *device, void *pOutput, const void *, ma_uint32 frameCount) {
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if (index >= waveData.size()) {
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index = 0;
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shouldStop = true;
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return;
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}
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ma_copy_pcm_frames(pOutput, waveData.data() + index, frameCount, device->playback.format, device->playback.channels);
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index += frameCount;
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};
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ma_device_init(nullptr, &deviceConfig, &audioDevice);
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});
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}
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ImGui::BeginDisabled(resetTask.isRunning());
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ImPlot::PushStyleVar(ImPlotStyleVar_PlotPadding, ImVec2(0, 0));
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if (ImPlot::BeginPlot("##amplitude_plot", scaled(ImVec2(300, 80)), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly | ImPlotFlags_NoFrame | ImPlotFlags_NoInputs)) {
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ImPlot::SetupAxes("##time", "##amplitude", ImPlotAxisFlags_NoDecorations | ImPlotAxisFlags_NoMenus, ImPlotAxisFlags_NoDecorations | ImPlotAxisFlags_NoMenus);
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ImPlot::SetupAxesLimits(0, waveData.size(), std::numeric_limits<i16>::min(), std::numeric_limits<i16>::max(), ImGuiCond_Always);
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double dragPos = index;
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if (ImPlot::DragLineX(1, &dragPos, ImGui::GetStyleColorVec4(ImGuiCol_Text))) {
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if (dragPos < 0) dragPos = 0;
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if (dragPos >= waveData.size()) dragPos = waveData.size() - 1;
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index = dragPos;
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}
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ImPlot::PlotLine("##audio", sampledData.data(), sampledData.size());
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ImPlot::EndPlot();
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}
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ImPlot::PopStyleVar();
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{
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const u64 min = 0, max = waveData.size();
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ImGui::PushItemWidth(300_scaled);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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ImGui::SliderScalar("##index", ImGuiDataType_U64, &index, &min, &max, "");
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ImGui::PopStyleVar();
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ImGui::PopItemWidth();
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}
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if (shouldStop) {
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shouldStop = false;
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ma_device_stop(&audioDevice);
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}
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bool playing = ma_device_is_started(&audioDevice);
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if (ImGui::IconButton(playing ? ICON_VS_DEBUG_PAUSE : ICON_VS_PLAY, ImGui::GetCustomColorVec4(ImGuiCustomCol_ToolbarGreen))) {
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if (playing)
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ma_device_stop(&audioDevice);
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else
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ma_device_start(&audioDevice);
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}
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ImGui::SameLine();
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if (ImGui::IconButton(ICON_VS_DEBUG_STOP, ImGui::GetCustomColorVec4(ImGuiCustomCol_ToolbarRed))) {
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index = 0;
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ma_device_stop(&audioDevice);
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}
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ImGui::EndDisabled();
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ImGui::SameLine();
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if (resetTask.isRunning())
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ImGui::TextSpinner("");
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else
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ImGui::TextFormatted("{:02d}:{:02d} / {:02d}:{:02d}",
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(index / sampleRate) / 60, (index / sampleRate) % 60,
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(waveData.size() / sampleRate) / 60, (waveData.size() / sampleRate) % 60);
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}
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}
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void registerPatternLanguageVisualizers() {
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ContentRegistry::PatternLanguage::addVisualizer("line_plot", drawLinePlotVisualizer, 1);
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ContentRegistry::PatternLanguage::addVisualizer("scatter_plot", drawScatterPlotVisualizer, 2);
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ContentRegistry::PatternLanguage::addVisualizer("image", drawImageVisualizer, 1);
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ContentRegistry::PatternLanguage::addVisualizer("bitmap", drawBitmapVisualizer, 3);
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ContentRegistry::PatternLanguage::addVisualizer("disassembler", drawDisassemblyVisualizer, 4);
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ContentRegistry::PatternLanguage::addVisualizer("3d", draw3DVisualizer, 2);
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ContentRegistry::PatternLanguage::addVisualizer("sound", drawSoundVisualizer, 3);
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}
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} |