82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#pragma once
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#include <functional>
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#include <future>
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#include <list>
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#include <string>
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#include <vector>
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#include <mutex>
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#include <imgui.h>
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#include <hex/ui/imgui_imhex_extensions.h>
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struct GLFWwindow;
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namespace hex::init {
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using TaskFunction = std::function<bool()>;
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struct Task {
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std::string name;
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std::function<bool()> callback;
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bool async;
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};
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enum FrameResult{ success, failure, wait };
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struct Highlight {
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ImVec2 start;
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size_t count;
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ImColor color;
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};
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class WindowSplash {
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public:
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WindowSplash();
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~WindowSplash();
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bool loop();
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FrameResult fullFrame();
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void startStartupTasks();
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void createTask(const Task &task);
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void addStartupTask(const std::string &taskName, const TaskFunction &function, bool async) {
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std::scoped_lock lock(this->m_tasksMutex);
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this->m_tasks.emplace_back(taskName, function, async);
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}
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private:
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GLFWwindow *m_window;
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std::mutex m_progressMutex;
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std::atomic<float> m_progress = 0;
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std::list<std::string> m_currTaskNames;
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void initGLFW();
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void initImGui();
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void initMyself();
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void exitGLFW();
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void exitImGui();
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std::future<bool> processTasksAsync();
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std::atomic<u32> m_totalTaskCount, m_completedTaskCount;
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std::atomic<bool> m_taskStatus = true;
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std::list<Task> m_tasks;
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std::mutex m_tasksMutex;
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std::string m_gpuVendor;
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ImGuiExt::Texture splashBackgroundTexture;
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ImGuiExt::Texture splashTextTexture;
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std::future<bool> tasksSucceeded;
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std::array<Highlight, 3> highlights;
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float progressLerp = 0.0F;
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};
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}
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