1991afb87b
* sys: Initial refactoring of the SharedData class * sys/pattern: More refactoring, make every provider have its own patterns * sys: Finished up refactoring. No more SharedData! * sys: Fixed compile on Unix * tests: Fixed unit tests * sys: Moved view and lang files * pattern: Added assignment operator support to for loops * tests: Fixed compile issue
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include <hex/api/keybinding.hpp>
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#include <imgui.h>
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#include <hex/ui/view.hpp>
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namespace hex {
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std::map<Shortcut, std::function<void()>> ShortcutManager::s_globalShortcuts;
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void ShortcutManager::addGlobalShortcut(const Shortcut &shortcut, const std::function<void()> &callback) {
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ShortcutManager::s_globalShortcuts.insert({ shortcut, callback });
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}
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void ShortcutManager::addShortcut(View *view, const Shortcut &shortcut, const std::function<void()> &callback) {
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view->m_shortcuts.insert({ shortcut, callback });
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}
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void ShortcutManager::process(View *currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode) {
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Shortcut pressedShortcut;
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if (ctrl)
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pressedShortcut += CTRL;
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if (alt)
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pressedShortcut += ALT;
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if (shift)
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pressedShortcut += SHIFT;
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if (super)
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pressedShortcut += SUPER;
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pressedShortcut += static_cast<Keys>(keyCode);
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if (focused && currentView->m_shortcuts.contains(pressedShortcut))
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currentView->m_shortcuts[pressedShortcut]();
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else if (ShortcutManager::s_globalShortcuts.contains(pressedShortcut))
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ShortcutManager::s_globalShortcuts[pressedShortcut]();
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}
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void ShortcutManager::clearShortcuts() {
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ShortcutManager::s_globalShortcuts.clear();
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}
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} |