b751f98e91
* ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <list>
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#include <vector>
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#include <hex/ui/view.hpp>
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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class Window {
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public:
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Window();
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~Window();
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void loop();
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static void initNative();
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private:
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void setupNativeWindow();
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void beginNativeWindowFrame();
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void endNativeWindowFrame();
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void drawTitleBar();
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void frameBegin();
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void frame();
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void frameEnd();
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void initGLFW();
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void initImGui();
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void exitGLFW();
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void exitImGui();
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friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
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friend void ImHexSettingsHandler_ReadLine(ImGuiContext *, ImGuiSettingsHandler *handler, void *, const char *line);
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friend void ImHexSettingsHandler_WriteAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
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GLFWwindow *m_window = nullptr;
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std::string m_windowTitle;
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double m_lastFrameTime = 0;
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ImGui::Texture m_logoTexture = { nullptr };
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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std::fs::path m_imguiSettingsPath;
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bool m_mouseButtonDown = false;
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};
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} |