132 lines
3.9 KiB
C++
132 lines
3.9 KiB
C++
#pragma once
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#include <hex.hpp>
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#include <hex/helpers/intrinsics.hpp>
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#include <hex/data_processor/attribute.hpp>
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#include <set>
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#include <span>
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#include <string_view>
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#include <vector>
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#include <nlohmann/json_fwd.hpp>
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#include <imgui.h>
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namespace hex::prv {
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class Provider;
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class Overlay;
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}
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namespace hex::dp {
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class Node {
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public:
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Node(std::string unlocalizedTitle, std::vector<Attribute> attributes);
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virtual ~Node() = default;
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[[nodiscard]] int getId() const { return this->m_id; }
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void setId(int id) { this->m_id = id; }
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[[nodiscard]] const std::string &getUnlocalizedName() const { return this->m_unlocalizedName; }
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void setUnlocalizedName(const std::string &unlocalizedName) { this->m_unlocalizedName = unlocalizedName; }
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[[nodiscard]] const std::string &getUnlocalizedTitle() const { return this->m_unlocalizedTitle; }
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void setUnlocalizedTitle(std::string title) { this->m_unlocalizedTitle = std::move(title); }
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[[nodiscard]] std::vector<Attribute> &getAttributes() { return this->m_attributes; }
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[[nodiscard]] const std::vector<Attribute> &getAttributes() const { return this->m_attributes; }
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void setCurrentOverlay(prv::Overlay *overlay) {
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this->m_overlay = overlay;
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}
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virtual void drawNode() { }
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virtual void process() = 0;
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virtual void store(nlohmann::json &j) const { hex::unused(j); }
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virtual void load(const nlohmann::json &j) { hex::unused(j); }
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struct NodeError {
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Node *node;
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std::string message;
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};
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void resetOutputData() {
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for (auto &attribute : this->m_attributes)
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attribute.clearOutputData();
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}
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void resetProcessedInputs() {
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this->m_processedInputs.clear();
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}
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void setPosition(ImVec2 pos) {
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this->m_position = pos;
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}
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[[nodiscard]] ImVec2 getPosition() const {
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return this->m_position;
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}
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static void setIdCounter(int id);
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const std::vector<u8>& getBufferOnInput(u32 index);
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const i128& getIntegerOnInput(u32 index);
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const double& getFloatOnInput(u32 index);
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void setBufferOnOutput(u32 index, std::span<const u8> data);
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void setIntegerOnOutput(u32 index, i128 integer);
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void setFloatOnOutput(u32 index, double floatingPoint);
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private:
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int m_id;
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std::string m_unlocalizedTitle, m_unlocalizedName;
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std::vector<Attribute> m_attributes;
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std::set<u32> m_processedInputs;
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prv::Overlay *m_overlay = nullptr;
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ImVec2 m_position;
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Attribute& getAttribute(u32 index) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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return this->getAttributes()[index];
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}
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Attribute *getConnectedInputAttribute(u32 index) {
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const auto &connectedAttribute = this->getAttribute(index).getConnectedAttributes();
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if (connectedAttribute.empty())
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return nullptr;
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return connectedAttribute.begin()->second;
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}
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void markInputProcessed(u32 index) {
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const auto &[iter, inserted] = this->m_processedInputs.insert(index);
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if (!inserted)
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throwNodeError("Recursion detected!");
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}
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void unmarkInputProcessed(u32 index) {
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this->m_processedInputs.erase(index);
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}
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protected:
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[[noreturn]] void throwNodeError(const std::string &message) {
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throw NodeError { this, message };
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}
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void setOverlayData(u64 address, const std::vector<u8> &data);
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void setAttributes(std::vector<Attribute> attributes) {
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this->m_attributes = std::move(attributes);
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for (auto &attr : this->m_attributes)
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attr.setParentNode(this);
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}
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};
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} |