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mirror of synced 2024-11-15 11:33:23 +01:00
ImHex/dist/web/source/wasm-config.js

132 lines
4.8 KiB
JavaScript

// Monkeypatch WebAssembly to have a progress bar
// inspired from: https://github.com/WordPress/wordpress-playground/pull/46 (but had to be modified)
function monkeyPatch(progressFun) {
const _instantiateStreaming = WebAssembly.instantiateStreaming;
WebAssembly.instantiateStreaming = (response, ...args) => {
const file = response.url.substring(
new URL(response.url).origin.length + 1
);
const reportingResponse = new Response(
new ReadableStream({
async start(controller) {
const contentLength = response.headers.get("content-length");
const total = parseInt(contentLength, 10);
const reader = response.clone().body.getReader();
let loaded = 0;
for (; ;) {
const { done, value } = await reader.read();
if (done) {
progressFun(file, total, total);
break;
}
loaded += value.byteLength;
progressFun(file, loaded, total);
controller.enqueue(value);
}
controller.close();
}
},
{
status: response.status,
statusText: response.statusText
}
)
);
for (const pair of response.headers.entries()) {
reportingResponse.headers.set(pair[0], pair[1]);
}
return _instantiateStreaming(reportingResponse, ...args);
}
}
monkeyPatch((file, done, total) => {
let percent = ((done/total)*100).toFixed(2);
let mib = (done/1024**2).toFixed(2);
document.getElementById("progress").innerHTML = `Downloading: ${percent}% (${mib}MiB)`;
});
function glfwSetCursorCustom(wnd, shape) {
let body = document.getElementsByTagName("body")[0]
switch (shape) {
case 0x00036001: // GLFW_ARROW_CURSOR
body.style.cursor = "default";
break;
case 0x00036002: // GLFW_IBEAM_CURSOR
body.style.cursor = "text";
break;
case 0x00036003: // GLFW_CROSSHAIR_CURSOR
body.style.cursor = "crosshair";
break;
case 0x00036004: // GLFW_HAND_CURSOR
body.style.cursor = "pointer";
break;
case 0x00036005: // GLFW_HRESIZE_CURSOR
body.style.cursor = "ew-resize";
break;
case 0x00036006: // GLFW_VRESIZE_CURSOR
body.style.cursor = "ns-resize";
break;
default:
body.style.cursor = "default";
break;
}
}
function glfwCreateStandardCursorCustom(shape) {
return shape
}
var notWorkingTimer = setTimeout(() => {
document.getElementById("not_working").classList.add("visible")
}, 5000);
var Module = {
preRun: [],
postRun: [],
onRuntimeInitialized: function() {
// Triggered when the wasm module is loaded and ready to use.
document.getElementById("loading").style.display = "none"
document.getElementById("canvas").style.display = "initial"
clearTimeout(notWorkingTimer);
},
print: (function() { })(),
printErr: function(text) { },
canvas: (function() {
let canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) { },
totalDependencies: 0,
monitorRunDependencies: function(left) {
},
instantiateWasm: function(imports, successCallback) {
imports.env.glfwSetCursor = glfwSetCursorCustom
imports.env.glfwCreateStandardCursor = glfwCreateStandardCursorCustom
instantiateAsync(wasmBinary, wasmBinaryFile, imports, (result) => {
successCallback(result.instance, result.module)
});
}
};
window.addEventListener('resize', js_resizeCanvas, false);
function js_resizeCanvas() {
let canvas = document.getElementById('canvas');
canvas.width = Math.min(document.documentElement.clientWidth, window.innerWidth || 0);
canvas.height = Math.min(document.documentElement.clientHeight, window.innerHeight || 0);
canvas.classList.add("canvas_full_screen")
if (GLFW.active && GLFW.active.windowPosFunc) {
getWasmTableEntry(GLFW.active.windowPosFunc)(GLFW.active.id, GLFW.active.x, GLFW.active.y);
}
GLFW.onWindowSizeChanged();
}