82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
#include "content/views/view_tools.hpp"
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#include <imgui_internal.h>
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#include <hex/api/content_registry.hpp>
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namespace hex::plugin::builtin {
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ViewTools::ViewTools() : View::Window("hex.builtin.view.tools.name") {
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this->m_dragStartIterator = ContentRegistry::Tools::impl::getEntries().end();
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}
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void ViewTools::drawContent() {
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auto &tools = ContentRegistry::Tools::impl::getEntries();
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// Draw all tools
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for (auto iter = tools.begin(); iter != tools.end(); ++iter) {
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auto &[name, function, detached] = *iter;
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// If the tool has been detached from the main window, don't draw it here anymore
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if (detached) continue;
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// Draw the tool
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if (ImGui::CollapsingHeader(Lang(name))) {
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function();
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ImGui::NewLine();
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} else {
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// Handle dragging the tool out of the main window
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// If the user clicks on the header, start dragging the tool remember the iterator
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if (ImGui::IsMouseClicked(0) && ImGui::IsItemActivated() && this->m_dragStartIterator == tools.end())
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this->m_dragStartIterator = iter;
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// If the user released the mouse button, stop dragging the tool
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if (!ImGui::IsMouseDown(0))
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this->m_dragStartIterator = tools.end();
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// Detach the tool if the user dragged it out of the main window
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if (!ImGui::IsItemHovered() && this->m_dragStartIterator == iter) {
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detached = true;
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}
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}
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}
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}
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void ViewTools::drawAlwaysVisibleContent() {
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// Make sure the tool windows never get drawn over the welcome screen
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if (!ImHexApi::Provider::isValid())
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return;
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auto &tools = ContentRegistry::Tools::impl::getEntries();
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for (auto iter = tools.begin(); iter != tools.end(); ++iter) {
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auto &[name, function, detached] = *iter;
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// If the tool is still attached to the main window, don't draw it here
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if (!detached) continue;
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// Create a new window for the tool
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if (ImGui::Begin(View::toWindowName(name).c_str(), &detached, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize)) {
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if (!ImGui::IsWindowDocked())
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ImGui::SetWindowSize(scaled(ImVec2(600, 0)));
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ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
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// Draw the tool
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function();
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// Handle the first frame after the tool has been detached
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if (ImGui::IsWindowAppearing() && this->m_dragStartIterator == iter) {
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this->m_dragStartIterator = tools.end();
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// Attach the newly created window to the cursor, so it gets dragged around
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GImGui->MovingWindow = ImGui::GetCurrentWindow();
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GImGui->ActiveId = GImGui->MovingWindow->MoveId;
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}
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}
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ImGui::End();
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}
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}
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} |