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mirror of synced 2024-11-30 10:24:30 +01:00
ImHex/main/include/window.hpp
WerWolv b751f98e91
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512)
* ui/ux: Initial recreation of the hex editor view

* ui/ux: Added back support for editing cells

* ux: Make scrolling and selecting bytes feel nice again

* ui/ux: Improved byte selecting, added footer

* sys: Make math evaluator more generic to support integer only calculations

* patterns: Moved value formatting into pattern language

* ui/ux: Added Goto and Search popups, improved selection

* ui: Added better tooltips for bookmarks and patterns

* sys: Use worse hex search algorithm on macOS

Sadly it still doesn't support `std::boyer_moore_horsepool_searcher`

* ui: Added back missing events, menu items and shortcuts

* fix: Bookmark highlighting being rendered off by one

* fix: Various macOS build errors

* fix: size_t is not u64 on macos

* fix: std::fmod and std::pow not working with integer types on macos

* fix: Missing semicolons

* sys: Added proper integer pow function

* ui: Added back support for custom encodings

* fix: Editor not jumping to selection when selection gets changed

* ui: Turn Hexii setting into a data visualizer

* sys: Added back remaining shortcuts

* sys: Remove old hex editor files

* sys: Moved more legacy things away from the hex editor view, updated localization

* fix: Hex editor scrolling behaving weirdly and inconsistently

* sys: Cleaned up Hex editor code

* sys: Added selection color setting, localized all new settings

* fix: Search feature not working correctly

* ui: Replace custom ImGui::Disabled function with native ImGui ones

* ui: Fix bookmark tooltip rendering issues

* fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00

61 lines
1.3 KiB
C++

#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <list>
#include <vector>
#include <hex/ui/view.hpp>
struct GLFWwindow;
struct ImGuiSettingsHandler;
namespace hex {
class Window {
public:
Window();
~Window();
void loop();
static void initNative();
private:
void setupNativeWindow();
void beginNativeWindowFrame();
void endNativeWindowFrame();
void drawTitleBar();
void frameBegin();
void frame();
void frameEnd();
void initGLFW();
void initImGui();
void exitGLFW();
void exitImGui();
friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
friend void ImHexSettingsHandler_ReadLine(ImGuiContext *, ImGuiSettingsHandler *handler, void *, const char *line);
friend void ImHexSettingsHandler_WriteAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
GLFWwindow *m_window = nullptr;
std::string m_windowTitle;
double m_lastFrameTime = 0;
ImGui::Texture m_logoTexture = { nullptr };
std::list<std::string> m_popupsToOpen;
std::vector<int> m_pressedKeys;
std::fs::path m_imguiSettingsPath;
bool m_mouseButtonDown = false;
};
}