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https://github.com/Michael2-3B/Isometric-Minecraft-CE.git
synced 2024-11-28 01:10:53 +01:00
small lighting fix
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parent
baaf2a9a54
commit
4a556617ab
10
src/main.c
10
src/main.c
@ -489,11 +489,7 @@ void main(void) {
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srand(rtc_Time(NULL));
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srand(rtc_Time(NULL));
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worldTime = 0; //0 is day, 8 is night
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worldTime = 0; //0 is day, 8 is night
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if(worldTime == 0){
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skyColor = worldTime+5;
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skyColor = 5;
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} else {
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skyColor = 13;
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}
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dbg_sprintf(dbgout, "Beginning...\n");
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dbg_sprintf(dbgout, "Beginning...\n");
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@ -810,6 +806,8 @@ void generateMap(int mapNum){
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map[a][b][c] = DIRT;
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map[a][b][c] = DIRT;
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} else if(c==3){
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} else if(c==3){
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map[a][b][c] = GRASS_BLOCK;
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map[a][b][c] = GRASS_BLOCK;
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} else if(c==sizeY-1 && a>0 && a<sizeX-1 && b>0 && b<sizeZ-1){
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map[a][b][c] = BRICK;
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} else {
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} else {
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map[a][b][c] = AIR;
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map[a][b][c] = AIR;
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}
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}
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@ -992,7 +990,7 @@ int min(int n1, int n2){
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}
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}
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int calculateBlockLight(int blockX, int blockZ, int blockY){
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int calculateBlockLight(int blockX, int blockZ, int blockY){
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return max(0, min(8, blockLightMap[blockX][blockZ][blockY] + skyLightMap[blockX][blockZ][blockY] - worldTime + brightness));
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return max(0, min(8, max(blockLightMap[blockX][blockZ][blockY], skyLightMap[blockX][blockZ][blockY]-worldTime) + brightness));
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}
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}
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void drawMap(int startX, int startZ, int startY, int angle){
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void drawMap(int startX, int startZ, int startY, int angle){
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