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mirror of https://github.com/Michael2-3B/Isometric-Minecraft-CE.git synced 2024-11-27 17:00:58 +01:00

Added more shadow gradients

This commit is contained in:
Michael B 2022-02-11 00:55:07 -06:00
parent 7c1aa433d5
commit 4ca290b846
20 changed files with 351 additions and 39 deletions

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@ -1,5 +1,6 @@
CONTROLS
--------
there's a lot, and they're fairly confusing right now, so bear with me
selection / block placement
---------------------------
@ -34,8 +35,16 @@ map rotation
- (minus) = rotate map clockwise
+ (plus) = rotate map counter-clockwise
map positioning
---------------
alpha = move map left
stat = move map right
mode = move map up
X,T,theta,n = move map down
other
-----
enter = exit program

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ISO.8xp

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screenshots/render037.gif Normal file

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screenshots/render038.gif Normal file

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@ -45,5 +45,11 @@
characters/steven_west_1
extras/selection_box
extras/shadow_block_12percent
extras/shadow_block_25percent
extras/shadow_block_37percent
extras/shadow_block_50percent
extras/shadow_block_63percent
extras/shadow_block_75percent
extras/shadow_block_88percent
extras/shadow_block_100percent

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@ -3,10 +3,10 @@ opened convpng.ini
--- logo_gfx (C) ---
building palette with [256] available indices ...
built palette with [256] indices.
palette quality : 99.00%
palette quality : 99.05%
transparent color index : 0
transparent color : 0xFFFF
34:
40:
water_full : 99.86%
water_surface : 99.86%
lava_full : 97.73%
@ -39,8 +39,14 @@ transparent color : 0xFFFF
steven_south_1 : 99.70%
steven_west_1 : 99.91%
selection_box : 100.00%
shadow_block_12percent : 100.00%
shadow_block_25percent : 100.00%
shadow_block_37percent : 100.00%
shadow_block_50percent : 100.00%
shadow_block_63percent : 100.00%
shadow_block_75percent : 100.00%
shadow_block_88percent : 100.00%
shadow_block_100percent : 100.00%
converted in 0 s

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@ -166,16 +166,46 @@ extern uint8_t steven_west_1_data[1163];
#define selection_box_size 785
extern uint8_t selection_box_data[785];
#define selection_box ((gfx_sprite_t*)selection_box_data)
#define shadow_block_12percent_width 27
#define shadow_block_12percent_height 29
#define shadow_block_12percent_size 785
extern uint8_t shadow_block_12percent_data[785];
#define shadow_block_12percent ((gfx_sprite_t*)shadow_block_12percent_data)
#define shadow_block_25percent_width 27
#define shadow_block_25percent_height 29
#define shadow_block_25percent_size 785
extern uint8_t shadow_block_25percent_data[785];
#define shadow_block_25percent ((gfx_sprite_t*)shadow_block_25percent_data)
#define shadow_block_37percent_width 27
#define shadow_block_37percent_height 29
#define shadow_block_37percent_size 785
extern uint8_t shadow_block_37percent_data[785];
#define shadow_block_37percent ((gfx_sprite_t*)shadow_block_37percent_data)
#define shadow_block_50percent_width 27
#define shadow_block_50percent_height 29
#define shadow_block_50percent_size 785
extern uint8_t shadow_block_50percent_data[785];
#define shadow_block_50percent ((gfx_sprite_t*)shadow_block_50percent_data)
#define shadow_block_63percent_width 27
#define shadow_block_63percent_height 29
#define shadow_block_63percent_size 785
extern uint8_t shadow_block_63percent_data[785];
#define shadow_block_63percent ((gfx_sprite_t*)shadow_block_63percent_data)
#define shadow_block_75percent_width 27
#define shadow_block_75percent_height 29
#define shadow_block_75percent_size 785
extern uint8_t shadow_block_75percent_data[785];
#define shadow_block_75percent ((gfx_sprite_t*)shadow_block_75percent_data)
#define shadow_block_88percent_width 27
#define shadow_block_88percent_height 29
#define shadow_block_88percent_size 785
extern uint8_t shadow_block_88percent_data[785];
#define shadow_block_88percent ((gfx_sprite_t*)shadow_block_88percent_data)
#define shadow_block_100percent_width 27
#define shadow_block_100percent_height 29
#define shadow_block_100percent_size 785
extern uint8_t shadow_block_100percent_data[785];
#define shadow_block_100percent ((gfx_sprite_t*)shadow_block_100percent_data)
#define sizeof_logo_gfx_pal 512
extern uint16_t logo_gfx_pal[256];

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@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_100percent_data[785] = {
27,29, // width,height
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};

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@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_12percent_data[785] = {
27,29, // width,height
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

View File

@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_37percent_data[785] = {
27,29, // width,height
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

View File

@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_63percent_data[785] = {
27,29, // width,height
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

View File

@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_75percent_data[785] = {
27,29, // width,height
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

View File

@ -0,0 +1,37 @@
// convpng v6.8
#include <stdint.h>
#include "logo_gfx.h"
// 8 bpp image
uint8_t shadow_block_88percent_data[785] = {
27,29, // width,height
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x00,0x00,0x00,0x00,
0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x00,
0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,
0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,
0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x04,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

View File

@ -31,6 +31,7 @@ void generateMap(int mapNum);
void generateShadowMap();
void drawMap(int startX, int startY, int startZ, int angle);
void mapRotationChange();
void changeDrawPosition();
void drawCoordinates();
void drawBlockSelection();
void playerMovement();
@ -42,7 +43,7 @@ int gridToScreenX(int gridX, int gridZ);
int gridToScreenY(int gridX, int gridZ, int gridY);
void blockPhysics();
void addFallingBlock(int blockX, int blockZ, int blockY, int velocity);
void removeFallingBlock(int blockX, int blockZ, int blockY, int index);
void removeFallingBlock(int index);
void updateSurroundingBlocks(int blockX, int blockZ, int blockY);
void print_string_centered(char *str, int y, int offset, uint8_t c);
@ -265,14 +266,14 @@ const gfx_sprite_t *blocks[] = {
#define COBBLESTONE 111
const gfx_sprite_t *shadows[] = {
shadow_block_100percent,
shadow_block_88percent,
shadow_block_75percent,
shadow_block_63percent,
shadow_block_50percent,
shadow_block_37percent,
shadow_block_25percent,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
shadow_block_12percent,
NULL,
NULL,
NULL,
@ -283,9 +284,15 @@ const gfx_sprite_t *shadows[] = {
NULL,
};
#define SHADOW_50 0
#define SHADOW_25 1
#define MAX_LIGHT 5
#define SHADOW_100 0
#define SHADOW_88 1
#define SHADOW_75 2
#define SHADOW_63 3
#define SHADOW_50 4
#define SHADOW_37 5
#define SHADOW_25 6
#define SHADOW_12 7
#define MAX_LIGHT 10
const gfx_sprite_t *character_sprites[4] = {
/* 0 */ steven_north_1,
@ -307,9 +314,9 @@ int a, b, c, i, j, x, y;
int direction;
int alternate = 0;
const int midX = 146;
int midX = 146;
//const int midY = -30; //for 36x36map
const int midY = 120; //for 8x8 map
int midY = 120; //for 8x8 map
int playerX, playerY;
@ -354,7 +361,7 @@ void main(void) {
/* Fill in the body of the main function here */
srand(rtc_Time(NULL));
worldTime = 1;
worldTime = 1; //0 is day, 1 is night
if(worldTime == 0){
skyColor = 5;
} else {
@ -405,6 +412,8 @@ void main(void) {
mapRotationChange();
changeDrawPosition();
blockSelectionChange();
selectionMovement();
@ -545,7 +554,7 @@ void generateShadowMap(){
for(b=0; b<sizeZ; b++){
for(c=0; c<sizeY; c++){
if(worldTime == 1){
shadowMap[a][b][c] = SHADOW_50;
shadowMap[a][b][c] = SHADOW_100;
} else {
shadowMap[a][b][c] = MAX_LIGHT;
}
@ -659,6 +668,52 @@ void mapRotationChange(){
}
}
void changeDrawPosition(){
bool flag = false;
int change = 5;
if(kb_Data[1]){
key = kb_Data[1];
if(key == kb_Mode){
midY -= change;
flag = true;
}
} else if(kb_Data[2]){
key = kb_Data[2];
if(key == kb_Alpha){
midX -= change;
flag = true;
}
} else if(kb_Data[3]){
key = kb_Data[3];
if(key == kb_GraphVar){
midY += change;
flag = true;
}
} else if(kb_Data[4]){
key = kb_Data[4];
if(key == kb_Stat){
midX += change;
flag = true;
}
}
if(flag == true){
gfx_FillScreen(skyColor);
drawMap(0,0,0,drawAngle);
drawBlockSelection();
selectionX = gridToScreenX(selectionA, selectionB);
selectionY = gridToScreenY(selectionA, selectionB, selectionC);
gfx_GetSprite(behind_selection, selectionX, selectionY);
gfx_TransparentSprite(selection_box, selectionX, selectionY);
gfx_BlitBuffer();
}
}
void drawCoordinates(){
gfx_SetColor(1);
gfx_FillRectangle_NoClip(0,0,30,30);
@ -888,24 +943,6 @@ void blockPlacement(){
gfx_BlitBuffer();
updateSurroundingBlocks(selectionA, selectionB, selectionC);
/*
//falling blocks
if(i==AIR && selectionC<sizeY-1){
if(map[selectionA][selectionB][selectionC+1] == SAND || map[selectionA][selectionB][selectionC+1] == GRAVEL){
//deleted a block, so now updating surrounding blocks
updateSurroundingBlocks(selectionA, selectionB, selectionC);
}
} else if((i==SAND || i==GRAVEL) && selectionC>0){
if(map[selectionA][selectionB][selectionC-1] == AIR){
//placed a gravity block
addFallingBlock(selectionA, selectionB, selectionC, 1);
updateSurroundingBlocks()
}
}
*/
}
}
}
@ -923,7 +960,8 @@ void lightUpdates(){
while(map[selectionA][selectionB][j] == AIR && j>0) j--;
if(i != AIR){
shadowMap[selectionA][selectionB][j] = SHADOW_50;
if(worldTime == 0)
shadowMap[selectionA][selectionB][j] = SHADOW_100;
} else {
iter = j;
while(iter<sizeY-1){
@ -937,6 +975,7 @@ void lightUpdates(){
}
}
if(i==TORCH){
x1 = selectionA - MAX_LIGHT;
if(x1<0) x1 = 0;
@ -1030,11 +1069,11 @@ void blockPhysics(){
map[blockX][blockZ][blockY-1] = fallingBlocks[j][0];
} else {
removeFallingBlock(blockX, blockZ, blockY, j);
removeFallingBlock(j);
updateSurroundingBlocks(blockX, blockZ, blockY);
}
} else {
removeFallingBlock(blockX, blockZ, blockY, j);
removeFallingBlock(j);
updateSurroundingBlocks(blockX, blockZ, blockY);
}
@ -1066,7 +1105,7 @@ void addFallingBlock(int blockX, int blockZ, int blockY, int velocity){
fallingBlocks[index][5] = 0;
}
void removeFallingBlock(int blockX, int blockZ, int blockY, int index){
void removeFallingBlock(int index){
fallingBlocks[index][0] = -1;
fallingBlocks[index][1] = -1;