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Fix slow loading DDR records again
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parent
449826e4e7
commit
381b26b152
@ -472,26 +472,20 @@ async def usergamedata_advanced(request: Request):
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load = []
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names = {}
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for r in scores:
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if r["ddr_id"] not in names:
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names[r["ddr_id"]] = {}
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names[r["ddr_id"]]["name"] = get_common(r["ddr_id"], game_version, 27)
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names[r["ddr_id"]]["area"] = int(
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str(get_common(r["ddr_id"], game_version, 3)), 16
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profiles = get_db().table("ddr_profile")
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for p in profiles:
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names[p["ddr_id"]] = {}
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try:
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names[p["ddr_id"]]["name"] = p["version"][str(game_version)][
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"common"
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].split(",")[27]
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names[p["ddr_id"]]["area"] = int(
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str(p["version"][str(game_version)]["common"].split(",")[3]), 16
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)
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load.append(
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{
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"mcode": r["mcode"],
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"difficulty": r["difficulty"],
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"rank": r["rank"],
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"lamp": r["lamp"],
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"name": names[r["ddr_id"]]["name"],
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"area": names[r["ddr_id"]]["area"],
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"ddr_id": r["ddr_id"],
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"score": r["score"],
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"ghostid": r["ghostid"],
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}
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)
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except KeyError:
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names[p["ddr_id"]]["name"] = "UNKNOWN"
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names[p["ddr_id"]]["area"] = 13
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response = E.response(
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E.playerdata(
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@ -500,18 +494,28 @@ async def usergamedata_advanced(request: Request):
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E.recordtype(loadflag, __type="s32"),
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*[
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E.record(
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E.mcode(s["mcode"], __type="u32"),
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E.notetype(s["difficulty"], __type="u8"),
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E.rank(s["rank"], __type="u8"),
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E.clearkind(s["lamp"], __type="u8"),
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E.mcode(r["mcode"], __type="u32"),
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E.notetype(r["difficulty"], __type="u8"),
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E.rank(r["rank"], __type="u8"),
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E.clearkind(r["lamp"], __type="u8"),
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E.flagdata(0, __type="u8"),
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E.name(s["name"], __type="str"),
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E.area(s["area"], __type="s32"),
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E.code(s["ddr_id"], __type="s32"),
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E.score(s["score"], __type="s32"),
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E.ghostid(s["ghostid"], __type="s32"),
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E.name(
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names[r["ddr_id"]]["name"]
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if r["ddr_id"] in names
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else "UNKNOWN",
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__type="str",
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),
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E.area(
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names[r["ddr_id"]]["area"]
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if r["ddr_id"] in names
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else 13,
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__type="s32",
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),
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E.code(r["ddr_id"], __type="s32"),
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E.score(r["score"], __type="s32"),
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E.ghostid(r["ghostid"], __type="s32"),
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)
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for s in load
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for r in scores
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],
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),
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)
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@ -472,20 +472,29 @@ async def usergamedata_advanced(request: Request):
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load = []
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names = {}
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for r in scores:
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if r["ddr_id"] not in names:
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names[r["ddr_id"]] = {}
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names[r["ddr_id"]]["name"] = get_common(r["ddr_id"], game_version, 27)
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names[r["ddr_id"]]["area"] = int(
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str(get_common(r["ddr_id"], game_version, 3)), 16
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profiles = get_db().table("ddr_profile")
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for p in profiles:
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names[p["ddr_id"]] = {}
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try:
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names[p["ddr_id"]]["name"] = p["version"][str(game_version)][
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"common"
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].split(",")[27]
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names[p["ddr_id"]]["area"] = int(
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str(p["version"][str(game_version)]["common"].split(",")[3]), 16
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)
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except KeyError:
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names[p["ddr_id"]]["name"] = "UNKNOWN"
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names[p["ddr_id"]]["area"] = 13
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for r in scores:
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s = [
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r["mcode"],
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r["difficulty"],
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r["rank"],
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r["lamp"],
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names[r["ddr_id"]]["name"],
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names[r["ddr_id"]]["area"],
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names[r["ddr_id"]]["name"] if r["ddr_id"] in names else "UNKNOWN",
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names[r["ddr_id"]]["area"] if r["ddr_id"] in names else 13,
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r["ddr_id"],
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r["score"],
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r["ghostid"],
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