from time import time import config from fastapi import APIRouter, Request, Response from core_common import core_process_request, core_prepare_response, E router = APIRouter(prefix="/local2", tags=["local2"]) router.model_whitelist = ["LDJ"] @router.post("/{gameinfo}/IIDX31gameSystem/systemInfo") async def iidx31gamesystem_systeminfo(request: Request): request_info = await core_process_request(request) unlock = () # force unlock LM exclusives to complete unlock all songs server side # this makes LM exclusive folder disappear, so just use hex edits # unlock = (28073, 28008, 29095, 29094, 29027, 30077, 30076, 30098, 30106, 30107, 30028, 30064, 30027) current_time = round(time()) response = E.response( E.IIDX31gameSystem( *[ E.music_open( E.music_id(mid, __type="s32"), E.kind(0, __type="s32"), ) for mid in unlock ], # E.grade_course(), # E.arena_schedule( # E.phase(3, __type="u8"), # E.start(current_time - 600, __type="u32"), # E.end(current_time + 600, __type="u32"), # ), # *[ # E.arena_reward( # E.index(unlock.index(mid), __type="s32"), # E.cube_num((unlock.index(mid) + 1) * 50, __type="s32"), # E.kind(0, __type="s32"), # E.value(mid, __type="str"), # ) # for mid in unlock # ], # *[ # E.arena_music_difficult( # E.play_style(sp_dp, __type="s32"), # E.arena_class(arena_class, __type="s32"), # E.low_difficult(8, __type="s32"), # E.high_difficult(12, __type="s32"), # E.is_leggendaria(1, __type="bool"), # E.force_music_list_id(0, __type="s32"), # ) # for sp_dp in (0, 1) # for arena_class in range(20) # ], # *[ # E.arena_cpu_define( # E.play_style(sp_dp, __type="s32"), # E.arena_class(arena_class, __type="s32"), # E.grade_id(18, __type="s32"), # E.low_music_difficult(8, __type="s32"), # E.high_music_difficult(12, __type="s32"), # E.is_leggendaria(0, __type="bool"), # ) # for sp_dp in (0, 1) # for arena_class in range(20) # ], # *[ # E.maching_class_range( # E.play_style(sp_dp, __type="s32"), # E.matching_class(arena_class, __type="s32"), # E.low_arena_class(arena_class, __type="s32"), # E.high_arena_class(arena_class, __type="s32"), # ) # for sp_dp in (0, 1) # for arena_class in range(20) # ], E.CommonBossPhase(val=0), # E.Event1InternalPhase(val=0), # E.ExtraBossEventPhase(val=0), E.isNewSongAnother12OpenFlg(val=1), # E.gradeOpenPhase(val=2), # E.isEiseiOpenFlg(val=1), # E.WorldTourismOpenList(val=-1), E.OldBPLBattleOpenPhase(val=3), ) ) response_body, response_headers = await core_prepare_response(request, response) return Response(content=response_body, headers=response_headers)