import random import time from tinydb import Query, where import config from fastapi import APIRouter, Request, Response from core_common import core_process_request, core_prepare_response, E from core_database import get_db from base64 import b64decode, b64encode router = APIRouter(prefix="/local2", tags=["local2"]) router.model_whitelist = ["MDX"] def get_profile(cid): return get_db().table('ddr_profile').get( where('card') == cid ) def get_game_profile(cid, game_version): profile = get_profile(cid) return profile['version'].get(str(game_version), None) def get_common(ddr_id, game_version, idx): profile = get_db().table('ddr_profile').get( where('ddr_id') == ddr_id ) return profile['version'].get(str(game_version), None)['common'].split(',')[idx] @router.post('/{gameinfo}/playerdata_2/usergamedata_advanced') async def usergamedata_advanced(request: Request): request_info = await core_process_request(request) game_version = request_info['game_version'] response = None mode = request_info['root'][0].find('data/mode').text refid = request_info['root'][0].find('data/refid').text db = get_db() all_profiles_for_card = db.table('ddr_profile').get(Query().card == refid) if mode == 'usernew': shoparea = request_info['root'][0].find('data/shoparea').text if 'ddr_id' not in all_profiles_for_card: ddr_id = random.randint(10000000, 99999999) all_profiles_for_card['ddr_id'] = ddr_id all_profiles_for_card['version'][str(game_version)] = { 'game_version': game_version, 'calories_disp': "Off", 'character': "All Character Random", 'arrow_skin': "Normal", 'filter': "Darkest", 'guideline': "Center", 'priority': "Judgment", 'timing_disp': "On", } db.table('ddr_profile').upsert(all_profiles_for_card, where('card') == refid) response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.seq('-'.join([str(ddr_id)[:4], str(ddr_id)[4:]]), __type="str"), E.code(ddr_id, __type="s32"), E.shoparea(shoparea, __type="str") ) ) if mode == 'userload': all_scores = {} if all_profiles_for_card is not None: ddr_id = all_profiles_for_card['ddr_id'] for record in db.table('ddr_scores_best').search(where('game_version') == game_version): mcode = str(record['mcode']) if mcode not in all_scores.keys(): scores = [] for difficulty in range(10): s = db.table('ddr_scores_best').get( (where('ddr_id') == ddr_id) & (where('game_version') == game_version) & (where('mcode') == int(mcode)) & (where('difficulty') == difficulty) ) if s == None: scores.append([0, 0, 0, 0, 0]) else: scores.append([1, s['rank'], s['lamp'], s['score'], s['ghostid']]) all_scores[mcode] = scores response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.is_new(1 if all_profiles_for_card is None else 0, __type="bool"), E.is_refid_locked(0, __type="bool"), E.eventdata_count_all(1, __type="s16"), *[E.music( E.mcode(int(mcode), __type="u32"), *[E.note( E.count(s[0], __type="u16"), E.rank(s[1], __type="u8"), E.clearkind(s[2], __type="u8"), E.score(s[3], __type="s32"), E.ghostid(s[4], __type="s32"), ) for s in [score for score in all_scores.get(mcode)]], ) for mcode in all_scores.keys()], *[E.eventdata( E.eventid(event, __type="u32"), E.eventtype(9999, __type="s32"), E.eventno(0, __type="u32"), E.condition(0, __type="s64"), E.reward(0, __type="u32"), E.comptime(1, __type="s32"), E.savedata(0, __type="s64"), ) for event in [e for e in range(1, 100) if e not in [4, 6, 7, 8, 14, 47]]], E.grade( E.single_grade(0, __type="u32"), E.double_grade(0, __type="u32"), ), E.golden_league( E.league_class(0, __type="s32"), E.current( E.id(0, __type="s32"), E.league_name_base64("", __type="str"), E.start_time(0, __type="u64"), E.end_time(0, __type="u64"), E.summary_time(0, __type="u64"), E.league_status(0, __type="s32"), E.league_class(0, __type="s32"), E.league_class_result(0, __type="s32"), E.ranking_number(0, __type="s32"), E.total_exscore(0, __type="s32"), E.total_play_count(0, __type="s32"), E.join_number(0, __type="s32"), E.promotion_ranking_number(0, __type="s32"), E.demotion_ranking_number(0, __type="s32"), E.promotion_exscore(0, __type="s32"), E.demotion_exscore(0, __type="s32"), ), ), E.championship( E.championship_id(0, __type="s32"), E.name_base64("", __type="str"), E.lang( E.destinationcodes("", __type="str"), E.name_base64("", __type="str"), ), E.music( E.mcode(0, __type="u32"), E.notetype(0, __type="s8"), E.playstyle(0, __type="s32"), ) ), E.preplayable(), ) ) if mode == 'usersave': timestamp = time.time() data = request_info['root'][0].find('data') if not int(data.find('isgameover').text) == 1: ddr_id = int(data.find('ddrcode').text) playstyle = int(data.find('playstyle').text) note = data.findall('note') for n in note: if int(n.find('stagenum').text) != 0: mcode = int(n.find('mcode').text) difficulty = int(n.find('notetype').text) rank = int(n.find('rank').text) lamp = int(n.find('clearkind').text) score = int(n.find('score').text) exscore = int(n.find('exscore').text) maxcombo = int(n.find('maxcombo').text) life = int(n.find('life').text) fastcount = int(n.find('fastcount').text) slowcount = int(n.find('slowcount').text) judge_marvelous = int(n.find('judge_marvelous').text) judge_perfect = int(n.find('judge_perfect').text) judge_great = int(n.find('judge_great').text) judge_good = int(n.find('judge_good').text) judge_boo = int(n.find('judge_boo').text) judge_miss = int(n.find('judge_miss').text) judge_ok = int(n.find('judge_ok').text) judge_ng = int(n.find('judge_ng').text) calorie = int(n.find('calorie').text) ghostsize = int(n.find('ghostsize').text) ghost = n.find('ghost').text opt_speed = int(n.find('opt_speed').text) opt_boost = int(n.find('opt_boost').text) opt_appearance = int(n.find('opt_appearance').text) opt_turn = int(n.find('opt_turn').text) opt_dark = int(n.find('opt_dark').text) opt_scroll = int(n.find('opt_scroll').text) opt_arrowcolor = int(n.find('opt_arrowcolor').text) opt_cut = int(n.find('opt_cut').text) opt_freeze = int(n.find('opt_freeze').text) opt_jump = int(n.find('opt_jump').text) opt_arrowshape = int(n.find('opt_arrowshape').text) opt_filter = int(n.find('opt_filter').text) opt_guideline = int(n.find('opt_guideline').text) opt_gauge = int(n.find('opt_gauge').text) opt_judgepriority = int(n.find('opt_judgepriority').text) opt_timing = int(n.find('opt_timing').text) db.table('ddr_scores').insert( { 'timestamp': timestamp, 'game_version': game_version, 'ddr_id': ddr_id, 'playstyle': playstyle, 'mcode': mcode, 'difficulty': difficulty, 'rank': rank, 'lamp': lamp, 'score': score, 'exscore': exscore, 'maxcombo': maxcombo, 'life': life, 'fastcount': fastcount, 'slowcount': slowcount, 'judge_marvelous': judge_marvelous, 'judge_perfect': judge_perfect, 'judge_great': judge_great, 'judge_good': judge_good, 'judge_boo': judge_boo, 'judge_miss': judge_miss, 'judge_ok': judge_ok, 'judge_ng': judge_ng, 'calorie': calorie, 'ghostsize': ghostsize, 'ghost': ghost, 'opt_speed': opt_speed, 'opt_boost': opt_boost, 'opt_appearance': opt_appearance, 'opt_turn': opt_turn, 'opt_dark': opt_dark, 'opt_scroll': opt_scroll, 'opt_arrowcolor': opt_arrowcolor, 'opt_cut': opt_cut, 'opt_freeze': opt_freeze, 'opt_jump': opt_jump, 'opt_arrowshape': opt_arrowshape, 'opt_filter': opt_filter, 'opt_guideline': opt_guideline, 'opt_gauge': opt_gauge, 'opt_judgepriority': opt_judgepriority, 'opt_timing': opt_timing, }, ) best = db.table('ddr_scores_best').get( (where('ddr_id') == ddr_id) & (where('game_version') == game_version) & (where('mcode') == mcode) & (where('difficulty') == difficulty) ) best = {} if best is None else best best_score_data = { 'game_version': game_version, 'ddr_id': ddr_id, 'playstyle': playstyle, 'mcode': mcode, 'difficulty': difficulty, 'rank': min(rank, best.get('rank', rank)), 'lamp': max(lamp, best.get('lamp', lamp)), 'score': max(score, best.get('score', score)), 'exscore': max(exscore, best.get('exscore', exscore)), } ghostid = db.table('ddr_scores').get( (where('ddr_id') == ddr_id) & (where('game_version') == game_version) & (where('mcode') == mcode) & (where('difficulty') == difficulty) & (where('score') == max(score, best.get('score', score))) ) best_score_data['ghostid'] = ghostid.doc_id db.table('ddr_scores_best').upsert( best_score_data, (where('ddr_id') == ddr_id) & (where('game_version') == game_version) & (where('mcode') == mcode) & (where('difficulty') == difficulty) ) wr = db.table('ddr_scores_wr').get( (where('game_version') == game_version) & (where('mcode') == mcode) & (where('difficulty') == difficulty) ) wr = {} if wr is None else wr if best_score_data.get('score', 0) > wr.get('score', 0): wr_score_data = best_score_data wr_score_data['ghostid'] = ghostid.doc_id db.table('ddr_scores_wr').upsert( wr_score_data, (where('game_version') == game_version) & (where('mcode') == mcode) & (where('difficulty') == difficulty) ) response = E.response( E.playerdata_2( E.result(0, __type="s32"), ) ) if mode == 'inheritance': response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.InheritanceStatus(1, __type="s32"), ) ) if mode == 'rivalload': shoparea = request_info['root'][0].find('data/shoparea').text loadflag = int(request_info['root'][0].find('data/loadflag').text) ddrcode = int(request_info['root'][0].find('data/ddrcode').text) pcbid = request_info['root'][0].find('data/pcbid').text world_record = [] for record in db.table('ddr_scores_wr'): world_record.append(record) if loadflag in (1, 2, 4): load = [] for r in world_record: record = [ r['mcode'], r['difficulty'], r['rank'], r['lamp'], get_common(r['ddr_id'], game_version, 27), int(get_common(r['ddr_id'], game_version, 3), 16), r['ddr_id'], r['score'], r['ghostid'], ] load.append(b64encode(str.encode(','.join(str(x) for x in record))).decode()) response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.data( *[E.record( E.record_csv(s, __type="str"), ) for s in load] ) ) ) else: response = E.response( E.playerdata_2( E.result(0, __type="s32"), ) ) if mode == 'ghostload': ghostid = int(request_info['root'][0].find('data/ghostid').text) record = db.table('ddr_scores').get(doc_id=ghostid) response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.ghostdata( E.code(record['ddr_id'], __type="s32"), E.mcode(record['mcode'], __type="u32"), E.notetype(record['difficulty'], __type="u8"), E.ghostsize(record['ghostsize'], __type="s32"), E.ghost(record['ghost'], __type="string"), ) ) ) response_body, response_headers = await core_prepare_response(request, response) return Response(content=response_body, headers=response_headers) @router.post('/{gameinfo}/playerdata_2/usergamedata_recv') async def usergamedata_recv(request: Request): request_info = await core_process_request(request) game_version = request_info['game_version'] data = request_info['root'][0].find('data') cid = data.find('refid').text profile = get_game_profile(cid, game_version) db = get_db().table('ddr_profile') all_profiles_for_card = db.get(Query().card == cid) if all_profiles_for_card is None: load = [ b64encode(str.encode('1,d,1111111,1,0,0,0,0,0,ffffffffffffffff,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,1010-1010,,,,,,').decode()), b64encode(str.encode('0,3,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10.000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()), b64encode(str.encode('1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()), b64encode(str.encode('0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()), ] else: calories_disp = ["Off", "On"] character = ["All Character Random", "Man Random", "Female Random", "Yuni", "Rage", "Afro", "Jenny", "Emi", "Baby-Lon", "Gus", "Ruby", "Alice", "Julio", "Bonnie", "Zero", "Rinon"] arrow_skin = ["Normal", "X", "Classic", "Cyber", "Medium", "Small", "Dot"] screen_filter = ["Off", "Dark", "Darker", "Darkest"] guideline = ["Off", "Border", "Center"] priority = ["Judgment", "Arrow"] timing_disp = ["Off", "On"] common = profile['common'].split(',') common[5] = calories_disp.index(profile['calories_disp']) common[6] = character.index(profile['character']) common[9] = 1 # Mobile link common_load = ",".join([str(i) for i in common]) option = profile['option'].split(',') option[13] = arrow_skin.index(profile['arrow_skin']) option[14] = screen_filter.index(profile['filter']) option[15] = guideline.index(profile['guideline']) option[17] = priority.index(profile['priority']) option[18] = timing_disp.index(profile['timing_disp']) option_load = ",".join([str(i) for i in option]) load = [ b64encode(str.encode(common_load.split('ffffffff,COMMON,')[1])).decode(), b64encode(str.encode(option_load.split('ffffffff,OPTION,')[1])).decode(), b64encode(str.encode(profile['last'].split('ffffffff,LAST,')[1])).decode(), b64encode(str.encode(profile['rival'].split('ffffffff,RIVAL,')[1])).decode() ] response = E.response( E.playerdata_2( E.result(0, __type="s32"), E.player( E.record( *[E.d(p, __type="str")for p in load], ), E.record_num(4, __type="u32"), ), ) ) response_body, response_headers = await core_prepare_response(request, response) return Response(content=response_body, headers=response_headers) @router.post('/{gameinfo}/playerdata_2/usergamedata_send') async def usergamedata_send(request: Request): request_info = await core_process_request(request) game_version = request_info['game_version'] data = request_info['root'][0].find('data') cid = data.find('refid').text num = int(data.find('datanum').text) profile = get_profile(cid) game_profile = profile['version'].get(str(game_version), {}) if num == 1: game_profile['common'] = b64decode(data.find('record')[0].text.split('