MonkeyBusiness/modules/iidx/iidx29gamesystem.py
2022-08-26 10:39:11 +00:00

77 lines
2.9 KiB
Python

import config
from fastapi import APIRouter, Request, Response
from core_common import core_process_request, core_prepare_response, E
router = APIRouter(prefix="/local2", tags=["local2"])
router.model_whitelist = ["LDJ"]
@router.post('/{gameinfo}/IIDX29gameSystem/systemInfo')
async def iidx29gamesystem_systeminfo(request: Request):
request_info = await core_process_request(request)
unlock = () #(28008, 28065, 28073, 28088, 28089, 29027, 29094, 29095)
sp_dp = (0, 1)
response = E.response(
E.IIDX29gameSystem(
E.arena_schedule(
E.phase(2, __type="u8"),
E.start(1605784800, __type="u32"),
E.end(1605871200, __type="u32"),
),
E.CommonBossPhase(val=0),
E.Event1InternalPhase(val=0),
E.ExtraBossEventPhase(val=0),
E.isNewSongAnother12OpenFlg(val=1),
E.gradeOpenPhase(val=2),
E.isEiseiOpenFlg(val=1),
E.WorldTourismOpenList(val=1),
*[E.music_open(
E.music_id(s, __type="s32"),
E.kind(0, __type="s32"),
) for s in unlock],
*[E.arena_reward(
E.index(unlock.index(s), __type="s32"),
E.cube_num((unlock.index(s) + 1) * 50, __type="s32"),
E.kind(0, __type="s32"),
E.value(s, __type="str"),
) for s in unlock],
*[E.arena_music_difficult(
E.play_style(s, __type="s32"),
E.arena_class(-1, __type="s32"),
E.low_difficult(1, __type="s32"),
E.high_difficult(12, __type="s32"),
E.is_leggendaria(1, __type="bool"),
E.force_music_list_id(0, __type="s32"),
) for s in sp_dp],
*[E.arena_cpu_define(
E.play_style(s, __type="s32"),
E.arena_class(-1, __type="s32"),
E.grade_id(18, __type="s32"),
E.low_music_difficult(8, __type="s32"),
E.high_music_difficult(12, __type="s32"),
E.is_leggendaria(0, __type="bool"),
) for s in sp_dp],
*[E.maching_class_range(
E.play_style(s[0], __type="s32"),
E.matching_class(s[1], __type="s32"),
E.low_arena_class(0, __type="s32"),
E.high_arena_class(19, __type="s32"),
) for s in ((0, 2), (0, 1), (1, 2), (1, 1))],
*[E.arena_force_music(
E.play_style(s, __type="s32"),
E.force_music_list_id(0, __type="s32"),
E.index(0, __type="s32"),
E.music_id(1000, __type="s32"),
E.note_grade(0, __type="s32"),
E.is_active(s, __type="bool"),
) for s in sp_dp],
)
)
response_body, response_headers = await core_prepare_response(request, response)
return Response(content=response_body, headers=response_headers)