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65 lines
1.8 KiB
Plaintext
65 lines
1.8 KiB
Plaintext
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#version 450 core
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#extension GL_EXT_shader_8bit_storage : require
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout (std140, set = 0, binding = 0) uniform stride_arguments
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{
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ivec4 stride_arguments_data;
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};
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layout (std430, set = 1, binding = 1) buffer in_s
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{
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uint8_t[] in_data;
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};
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layout (std430, set = 1, binding = 2) buffer out_s
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{
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uint8_t[] out_data;
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};
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void main()
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{
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// Determine what slice of the stride copies this invocation will perform.
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int sourceStride = stride_arguments_data.x;
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int targetStride = stride_arguments_data.y;
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int bufferSize = stride_arguments_data.z;
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int sourceOffset = stride_arguments_data.w;
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int strideRemainder = targetStride - sourceStride;
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int invocations = int(gl_WorkGroupSize.x);
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int copiesRequired = bufferSize / sourceStride;
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// Find the copies that this invocation should perform.
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// - Copies that all invocations perform.
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int allInvocationCopies = copiesRequired / invocations;
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// - Extra remainder copy that this invocation performs.
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int index = int(gl_LocalInvocationID.x);
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int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
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int copyCount = allInvocationCopies + extra;
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// Finally, get the starting offset. Make sure to count extra copies.
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int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
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int srcOffset = sourceOffset + startCopy * sourceStride;
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int dstOffset = startCopy * targetStride;
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// Perform the copies for this region
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for (int i=0; i<copyCount; i++) {
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for (int j=0; j<sourceStride; j++) {
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out_data[dstOffset++] = in_data[srcOffset++];
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}
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for (int j=0; j<strideRemainder; j++) {
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out_data[dstOffset++] = uint8_t(0);
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}
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}
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}
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