mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-25 02:30:11 +01:00
426 lines
14 KiB
C#
426 lines
14 KiB
C#
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.State
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{
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class GpuState
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{
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private const int RegistersCount = 0xe00;
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public delegate void MethodCallback(int argument);
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private int[] _backingMemory;
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private struct Register
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{
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public MethodCallback Callback;
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public StateWriteFlags WriteFlag;
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}
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private Register[] _registers;
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public StateWriteFlags StateWriteFlags { get; set; }
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public GpuState()
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{
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_backingMemory = new int[RegistersCount];
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_registers = new Register[RegistersCount];
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StateWriteFlags = StateWriteFlags.Any;
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InitializeDefaultState();
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InitializeStateWatchers();
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}
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public bool ExitEarly;
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public void CallMethod(MethodParams meth)
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{
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if (ExitEarly)
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{
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return;
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}
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Register register = _registers[meth.Method];
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if (_backingMemory[meth.Method] != meth.Argument)
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{
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StateWriteFlags |= register.WriteFlag;
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}
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_backingMemory[meth.Method] = meth.Argument;
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MethodCallback callback = register.Callback;
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if (callback != null)
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{
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callback(meth.Argument);
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}
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}
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public int Read(int offset)
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{
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return _backingMemory[offset];
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}
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public void RegisterCopyBufferCallback(MethodCallback callback)
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{
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RegisterCallback(0xc0, callback);
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}
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public void RegisterCopyTextureCallback(MethodCallback callback)
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{
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RegisterCallback(0x237, callback);
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}
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public void RegisterDrawEndCallback(MethodCallback callback)
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{
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RegisterCallback(0x585, callback);
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}
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public void RegisterDrawBeginCallback(MethodCallback callback)
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{
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RegisterCallback(0x586, callback);
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}
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public void RegisterSetIndexCountCallback(MethodCallback callback)
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{
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RegisterCallback(0x5f8, callback);
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}
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public void RegisterClearCallback(MethodCallback callback)
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{
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RegisterCallback(0x674, callback);
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}
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public void RegisterReportCallback(MethodCallback callback)
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{
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RegisterCallback(0x6c3, callback);
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}
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public void RegisterUniformBufferUpdateCallback(MethodCallback callback)
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{
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for (int index = 0; index < 16; index++)
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{
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RegisterCallback(0x8e4 + index, callback);
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}
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}
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public void RegisterUniformBufferBind0Callback(MethodCallback callback)
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{
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RegisterCallback(0x904, callback);
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}
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public void RegisterUniformBufferBind1Callback(MethodCallback callback)
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{
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RegisterCallback(0x90c, callback);
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}
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public void RegisterUniformBufferBind2Callback(MethodCallback callback)
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{
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RegisterCallback(0x914, callback);
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}
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public void RegisterUniformBufferBind3Callback(MethodCallback callback)
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{
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RegisterCallback(0x91c, callback);
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}
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public void RegisterUniformBufferBind4Callback(MethodCallback callback)
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{
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RegisterCallback(0x924, callback);
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}
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public CopyTexture GetCopyDstTexture()
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{
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return Get<CopyTexture>(MethodOffset.CopyDstTexture);
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}
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public CopyTexture GetCopySrcTexture()
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{
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return Get<CopyTexture>(MethodOffset.CopySrcTexture);
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}
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public RtColorState GetRtColorState(int index)
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{
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return Get<RtColorState>(MethodOffset.RtColorState + 16 * index);
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}
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public CopyTextureControl GetCopyTextureControl()
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{
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return Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
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}
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public CopyRegion GetCopyRegion()
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{
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return Get<CopyRegion>(MethodOffset.CopyRegion);
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}
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public ViewportTransform GetViewportTransform(int index)
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{
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return Get<ViewportTransform>(MethodOffset.ViewportTransform + 8 * index);
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}
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public ViewportExtents GetViewportExtents(int index)
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{
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return Get<ViewportExtents>(MethodOffset.ViewportExtents + 4 * index);
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}
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public VertexBufferDrawState GetVertexBufferDrawState()
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{
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return Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
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}
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public ClearColors GetClearColors()
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{
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return Get<ClearColors>(MethodOffset.ClearColors);
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}
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public float GetClearDepthValue()
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{
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return Get<float>(MethodOffset.ClearDepthValue);
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}
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public int GetClearStencilValue()
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{
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return _backingMemory[(int)MethodOffset.ClearStencilValue];
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}
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public StencilBackMasks GetStencilBackMasks()
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{
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return Get<StencilBackMasks>(MethodOffset.StencilBackMasks);
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}
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public RtDepthStencilState GetRtDepthStencilState()
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{
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return Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
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}
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public VertexAttribState GetVertexAttribState(int index)
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{
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return Get<VertexAttribState>(MethodOffset.VertexAttribState + index);
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}
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public Size3D GetRtDepthStencilSize()
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{
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return Get<Size3D>(MethodOffset.RtDepthStencilSize);
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}
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public Bool GetDepthTestEnable()
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{
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return Get<Bool>(MethodOffset.DepthTestEnable);
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}
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public CompareOp GetDepthTestFunc()
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{
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return Get<CompareOp>(MethodOffset.DepthTestFunc);
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}
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public Bool GetDepthWriteEnable()
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{
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return Get<Bool>(MethodOffset.DepthWriteEnable);
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}
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public Bool GetBlendEnable(int index)
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{
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return Get<Bool>(MethodOffset.BlendEnable + index);
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}
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public StencilTestState GetStencilTestState()
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{
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return Get<StencilTestState>(MethodOffset.StencilTestState);
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}
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public int GetBaseVertex()
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{
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return _backingMemory[(int)MethodOffset.FirstVertex];
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}
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public int GetBaseInstance()
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{
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return _backingMemory[(int)MethodOffset.FirstInstance];
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}
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public PoolState GetSamplerPoolState()
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{
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return Get<PoolState>(MethodOffset.SamplerPoolState);
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}
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public PoolState GetTexturePoolState()
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{
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return Get<PoolState>(MethodOffset.TexturePoolState);
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}
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public StencilBackTestState GetStencilBackTestState()
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{
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return Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
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}
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public TextureMsaaMode GetRtMsaaMode()
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{
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return Get<TextureMsaaMode>(MethodOffset.RtMsaaMode);
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}
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public GpuVa GetShaderBaseAddress()
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{
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return Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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}
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public PrimitiveRestartState GetPrimitiveRestartState()
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{
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return Get<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState);
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}
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public IndexBufferState GetIndexBufferState()
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{
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return Get<IndexBufferState>(MethodOffset.IndexBufferState);
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}
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public FaceState GetFaceState()
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{
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return Get<FaceState>(MethodOffset.FaceState);
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}
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public ReportState GetReportState()
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{
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return Get<ReportState>(MethodOffset.ReportState);
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}
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public VertexBufferState GetVertexBufferState(int index)
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{
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return Get<VertexBufferState>(MethodOffset.VertexBufferState + 4 * index);
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}
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public BlendState GetBlendState(int index)
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{
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return Get<BlendState>(MethodOffset.BlendState + 8 * index);
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}
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public GpuVa GetVertexBufferEndAddress(int index)
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{
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return Get<GpuVa>(MethodOffset.VertexBufferEndAddress + 2 * index);
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}
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public ShaderState GetShaderState(int index)
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{
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return Get<ShaderState>(MethodOffset.ShaderState + 16 * index);
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}
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public UniformBufferState GetUniformBufferState()
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{
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return Get<UniformBufferState>(MethodOffset.UniformBufferState);
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}
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public void SetUniformBufferOffset(int offset)
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{
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_backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
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}
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public int GetTextureBufferIndex()
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{
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return _backingMemory[(int)MethodOffset.TextureBufferIndex];
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}
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private void InitializeDefaultState()
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{
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// Depth ranges.
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for (int index = 0; index < 8; index++)
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{
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
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}
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// Default front stencil mask.
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_backingMemory[0x4e7] = 0xff;
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// Default color mask.
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_backingMemory[(int)MethodOffset.RtColorMask] = 0x1111;
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}
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private void InitializeStateWatchers()
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{
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SetWriteStateFlag(MethodOffset.RtColorState, StateWriteFlags.RtColorState, 16 * 8);
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SetWriteStateFlag(MethodOffset.ViewportTransform, StateWriteFlags.ViewportTransform, 8 * 8);
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SetWriteStateFlag(MethodOffset.ViewportExtents, StateWriteFlags.ViewportTransform, 4 * 8);
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SetWriteStateFlag<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState, StateWriteFlags.VertexBufferState);
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SetWriteStateFlag<DepthBiasState>(MethodOffset.DepthBiasState, StateWriteFlags.DepthBiasState);
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SetWriteStateFlag(MethodOffset.DepthBiasFactor, StateWriteFlags.DepthBiasState, 1);
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SetWriteStateFlag(MethodOffset.DepthBiasUnits, StateWriteFlags.DepthBiasState, 1);
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SetWriteStateFlag(MethodOffset.DepthBiasClamp, StateWriteFlags.DepthBiasState, 1);
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SetWriteStateFlag<RtDepthStencilState>(MethodOffset.RtDepthStencilState, StateWriteFlags.RtDepthStencilState);
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SetWriteStateFlag<Size3D> (MethodOffset.RtDepthStencilSize, StateWriteFlags.RtDepthStencilState);
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SetWriteStateFlag(MethodOffset.DepthTestEnable, StateWriteFlags.DepthTestState, 1);
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SetWriteStateFlag(MethodOffset.DepthWriteEnable, StateWriteFlags.DepthTestState, 1);
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SetWriteStateFlag(MethodOffset.DepthTestFunc, StateWriteFlags.DepthTestState, 1);
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SetWriteStateFlag(MethodOffset.VertexAttribState, StateWriteFlags.VertexAttribState, 16);
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SetWriteStateFlag<StencilBackMasks> (MethodOffset.StencilBackMasks, StateWriteFlags.StencilTestState);
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SetWriteStateFlag<StencilTestState> (MethodOffset.StencilTestState, StateWriteFlags.StencilTestState);
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SetWriteStateFlag<StencilBackTestState>(MethodOffset.StencilBackTestState, StateWriteFlags.StencilTestState);
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SetWriteStateFlag<PoolState>(MethodOffset.SamplerPoolState, StateWriteFlags.SamplerPoolState);
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SetWriteStateFlag<PoolState>(MethodOffset.TexturePoolState, StateWriteFlags.TexturePoolState);
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SetWriteStateFlag<ShaderState>(MethodOffset.ShaderBaseAddress, StateWriteFlags.ShaderState);
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SetWriteStateFlag<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState, StateWriteFlags.PrimitiveRestartState);
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SetWriteStateFlag<IndexBufferState>(MethodOffset.IndexBufferState, StateWriteFlags.IndexBufferState);
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SetWriteStateFlag<FaceState>(MethodOffset.FaceState, StateWriteFlags.FaceState);
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SetWriteStateFlag<RtColorMask>(MethodOffset.RtColorMask, StateWriteFlags.RtColorMask);
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SetWriteStateFlag(MethodOffset.VertexBufferInstanced, StateWriteFlags.VertexBufferState, 16);
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SetWriteStateFlag(MethodOffset.VertexBufferState, StateWriteFlags.VertexBufferState, 4 * 16);
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SetWriteStateFlag(MethodOffset.VertexBufferEndAddress, StateWriteFlags.VertexBufferState, 2 * 16);
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SetWriteStateFlag(MethodOffset.BlendEnable, StateWriteFlags.BlendState, 8);
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SetWriteStateFlag(MethodOffset.BlendState, StateWriteFlags.BlendState, 8 * 8);
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SetWriteStateFlag(MethodOffset.ShaderState, StateWriteFlags.ShaderState, 16 * 6);
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SetWriteStateFlag(MethodOffset.TextureBufferIndex, StateWriteFlags.TexturePoolState, 1);
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}
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private void SetWriteStateFlag<T>(MethodOffset offset, StateWriteFlags flag)
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{
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SetWriteStateFlag(offset, flag, Marshal.SizeOf<T>());
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}
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private void SetWriteStateFlag(MethodOffset offset, StateWriteFlags flag, int size)
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{
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for (int index = 0; index < size; index++)
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{
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_registers[(int)offset + index].WriteFlag = flag;
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}
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}
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public void RegisterCallback(MethodOffset offset, MethodCallback callback)
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{
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_registers[(int)offset].Callback = callback;
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}
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private void RegisterCallback(int offset, MethodCallback callback)
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{
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_registers[offset].Callback = callback;
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}
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public T Get<T>(MethodOffset offset) where T : struct
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{
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return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
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}
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}
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}
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