Ryujinx-uplift/Ryujinx/Ui/GLScreen.cs

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C#
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using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using Ryujinx.Core;
using Ryujinx.Core.Input;
using Ryujinx.Graphics.Gal;
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using System;
namespace Ryujinx
{
public class GLScreen : GameWindow
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private Switch Ns;
private IGalRenderer Renderer;
public GLScreen(Switch Ns, IGalRenderer Renderer)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible)
{
this.Ns = Ns;
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this.Renderer = Renderer;
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
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}
protected override void OnLoad(EventArgs e)
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{
VSync = VSyncMode.On;
Renderer.SetWindowSize(Width, Height);
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}
protected override void OnUpdateFrame(FrameEventArgs e)
{
HidControllerButtons CurrentButton = 0;
HidJoystickPosition LeftJoystick;
HidJoystickPosition RightJoystick;
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if (Keyboard[Key.Escape]) this.Exit();
int LeftJoystickDX = 0;
int LeftJoystickDY = 0;
int RightJoystickDX = 0;
int RightJoystickDY = 0;
//RightJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
//LeftButtons
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
//RightButtons
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
LeftJoystick = new HidJoystickPosition
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{
DX = LeftJoystickDX,
DY = LeftJoystickDY
};
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RightJoystick = new HidJoystickPosition
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{
DX = RightJoystickDX,
DY = RightJoystickDY
};
bool HasTouch = false;
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//Get screen touch position from left mouse click
//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && Mouse?.GetState().LeftButton == ButtonState.Pressed)
{
int ScrnWidth = Width;
int ScrnHeight = Height;
if (Width > Height * TouchScreenRatioX)
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{
ScrnWidth = (int)(Height * TouchScreenRatioX);
}
else
{
ScrnHeight = (int)(Width * TouchScreenRatioY);
}
int StartX = (Width - ScrnWidth) >> 1;
int StartY = (Height - ScrnHeight) >> 1;
int EndX = StartX + ScrnWidth;
int EndY = StartY + ScrnHeight;
if (Mouse.X >= StartX &&
Mouse.Y >= StartY &&
Mouse.X < EndX &&
Mouse.Y < EndY)
{
int ScrnMouseX = Mouse.X - StartX;
int ScrnMouseY = Mouse.Y - StartY;
int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);
HidTouchPoint CurrentPoint = new HidTouchPoint
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{
X = MX,
Y = MY,
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//Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
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};
HasTouch = true;
Ns.Hid.SetTouchPoints(CurrentPoint);
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}
}
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if (!HasTouch)
{
Ns.Hid.SetTouchPoints();
}
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Ns.Hid.SetJoyconButton(
HidControllerId.CONTROLLER_HANDHELD,
HidControllerLayouts.Handheld_Joined,
CurrentButton,
LeftJoystick,
RightJoystick);
Ns.Hid.SetJoyconButton(
HidControllerId.CONTROLLER_HANDHELD,
HidControllerLayouts.Main,
CurrentButton,
LeftJoystick,
RightJoystick);
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}
protected override void OnRenderFrame(FrameEventArgs e)
{
Ns.Statistics.StartSystemFrame();
Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
$"{Ns.Statistics.GameFrameRate:0})";
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Renderer.RunActions();
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Renderer.Render();
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SwapBuffers();
Ns.Statistics.EndSystemFrame();
Ns.Os.SignalVsync();
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}
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protected override void OnResize(EventArgs e)
{
Renderer.SetWindowSize(Width, Height);
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}
}
}