Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs

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1.7 KiB
C#
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using System.IO;
namespace Ryujinx.HLE.HOS.Services.Android
{
struct GbpBuffer
{
public int Magic { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride { get; private set; }
public int Format { get; private set; }
public int Usage { get; private set; }
public int Pid { get; private set; }
public int RefCount { get; private set; }
public int FdsCount { get; private set; }
public int IntsCount { get; private set; }
public byte[] RawData { get; private set; }
public int Size => RawData.Length + 10 * 4;
public GbpBuffer(BinaryReader Reader)
{
Magic = Reader.ReadInt32();
Width = Reader.ReadInt32();
Height = Reader.ReadInt32();
Stride = Reader.ReadInt32();
Format = Reader.ReadInt32();
Usage = Reader.ReadInt32();
Pid = Reader.ReadInt32();
RefCount = Reader.ReadInt32();
FdsCount = Reader.ReadInt32();
IntsCount = Reader.ReadInt32();
RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
}
public void Write(BinaryWriter Writer)
{
Writer.Write(Magic);
Writer.Write(Width);
Writer.Write(Height);
Writer.Write(Stride);
Writer.Write(Format);
Writer.Write(Usage);
Writer.Write(Pid);
Writer.Write(RefCount);
Writer.Write(FdsCount);
Writer.Write(IntsCount);
Writer.Write(RawData);
}
}
}