Ryujinx-uplift/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs

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using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SvcHandler
{
public KernelResult CreateThread64(
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
out int handle)
{
return CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out handle);
}
private KernelResult CreateThread(
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
out int handle)
{
handle = 0;
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
if (cpuCore == -2)
{
cpuCore = currentProcess.DefaultCpuCore;
}
if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
{
return KernelResult.InvalidCpuCore;
}
if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
{
return KernelResult.InvalidPriority;
}
long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
if (currentProcess.ResourceLimit != null &&
!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
{
return KernelResult.ResLimitExceeded;
}
KThread thread = new KThread(_system);
KernelResult result = currentProcess.InitializeThread(
thread,
entrypoint,
argsPtr,
stackTop,
priority,
cpuCore);
if (result != KernelResult.Success)
{
currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
return result;
}
result = _process.HandleTable.GenerateHandle(thread, out handle);
if (result != KernelResult.Success)
{
thread.Terminate();
currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
}
return result;
}
public KernelResult StartThread64(int handle)
{
return StartThread(handle);
}
private KernelResult StartThread(int handle)
{
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
if (thread != null)
{
return thread.Start();
}
else
{
return KernelResult.InvalidHandle;
}
}
public void ExitThread64()
{
ExitThread();
}
private void ExitThread()
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
_system.Scheduler.ExitThread(currentThread);
currentThread.Exit();
}
public void SleepThread64(long timeout)
{
SleepThread(timeout);
}
private void SleepThread(long timeout)
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
if (timeout < 1)
{
switch (timeout)
{
case 0: currentThread.Yield(); break;
case -1: currentThread.YieldWithLoadBalancing(); break;
case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
currentThread.Sleep(timeout);
}
}
public KernelResult GetThreadPriority64(int handle, out int priority)
{
return GetThreadPriority(handle, out priority);
}
private KernelResult GetThreadPriority(int handle, out int priority)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
priority = thread.DynamicPriority;
return KernelResult.Success;
}
else
{
priority = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadPriority64(int handle, int priority)
{
return SetThreadPriority(handle, priority);
}
public KernelResult SetThreadPriority(int handle, int priority)
{
//TODO: NPDM check.
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
thread.SetPriority(priority);
return KernelResult.Success;
}
public KernelResult GetThreadCoreMask64(int handle, out int preferredCore, out long affinityMask)
{
return GetThreadCoreMask(handle, out preferredCore, out affinityMask);
}
private KernelResult GetThreadCoreMask(int handle, out int preferredCore, out long affinityMask)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
preferredCore = thread.PreferredCore;
affinityMask = thread.AffinityMask;
return KernelResult.Success;
}
else
{
preferredCore = 0;
affinityMask = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadCoreMask64(int handle, int preferredCore, long affinityMask)
{
return SetThreadCoreMask(handle, preferredCore, affinityMask);
}
private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
{
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
if (preferredCore == -2)
{
preferredCore = currentProcess.DefaultCpuCore;
affinityMask = 1 << preferredCore;
}
else
{
if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
currentProcess.Capabilities.AllowedCpuCoresMask)
{
return KernelResult.InvalidCpuCore;
}
if (affinityMask == 0)
{
return KernelResult.InvalidCombination;
}
if ((uint)preferredCore > 3)
{
if ((preferredCore | 2) != -1)
{
return KernelResult.InvalidCpuCore;
}
}
else if ((affinityMask & (1 << preferredCore)) == 0)
{
return KernelResult.InvalidCombination;
}
}
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
}
public int GetCurrentProcessorNumber64()
{
return _system.Scheduler.GetCurrentThread().CurrentCore;
}
public KernelResult GetThreadId64(int handle, out long threadUid)
{
return GetThreadId(handle, out threadUid);
}
private KernelResult GetThreadId(int handle, out long threadUid)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
threadUid = thread.ThreadUid;
return KernelResult.Success;
}
else
{
threadUid = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadActivity64(int handle, bool pause)
{
return SetThreadActivity(handle, pause);
}
private KernelResult SetThreadActivity(int handle, bool pause)
{
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
if (thread.Owner != _system.Scheduler.GetCurrentProcess())
{
return KernelResult.InvalidHandle;
}
if (thread == _system.Scheduler.GetCurrentThread())
{
return KernelResult.InvalidThread;
}
return thread.SetActivity(pause);
}
public KernelResult GetThreadContext364(ulong address, int handle)
{
return GetThreadContext3(address, handle);
}
private KernelResult GetThreadContext3(ulong address, int handle)
{
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
KThread currentThread = _system.Scheduler.GetCurrentThread();
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
if (thread.Owner != currentProcess)
{
return KernelResult.InvalidHandle;
}
if (currentThread == thread)
{
return KernelResult.InvalidThread;
}
_memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
_memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
_memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
_memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
_memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
_memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
_memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
_memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
_memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
_memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
_memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
_memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
_memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
_memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
_memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
_memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
_memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
_memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
_memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
_memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
_memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
_memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
_memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
_memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
_memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
_memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
_memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
_memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
_memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
_memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
_memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
_memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
_memory.WriteInt64((long)address + 0x100, thread.LastPc);
_memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
_memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
_memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
_memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
_memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
_memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
_memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
_memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
_memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
_memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
_memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
_memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
_memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
_memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
_memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
_memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
_memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
_memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
_memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
_memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
_memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
_memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
_memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
_memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
_memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
_memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
_memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
_memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
_memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
_memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
_memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
_memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
_memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
_memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
_memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
_memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
return KernelResult.Success;
}
}
}