Ryujinx-uplift/Ryujinx.Graphics.Gpu/Constants.cs

48 lines
1.3 KiB
C#
Raw Normal View History

2019-10-13 08:02:07 +02:00
namespace Ryujinx.Graphics.Gpu
{
/// <summary>
/// Common Maxwell GPU constants.
/// </summary>
2019-10-13 08:02:07 +02:00
static class Constants
{
/// <summary>
/// Maximum number of compute uniform buffers.
/// </summary>
2019-10-13 08:02:07 +02:00
public const int TotalCpUniformBuffers = 8;
/// <summary>
2020-01-01 16:39:09 +01:00
/// Maximum number of compute storage buffers (this is an API limitation).
/// </summary>
2019-10-13 08:02:07 +02:00
public const int TotalCpStorageBuffers = 16;
/// <summary>
/// Maximum number of graphics uniform buffers.
/// </summary>
2019-10-13 08:02:07 +02:00
public const int TotalGpUniformBuffers = 18;
/// <summary>
2020-01-01 16:39:09 +01:00
/// Maximum number of graphics storage buffers (this is an API limitation).
/// </summary>
2019-10-13 08:02:07 +02:00
public const int TotalGpStorageBuffers = 16;
/// <summary>
/// Maximum number of render target color buffers.
/// </summary>
public const int TotalRenderTargets = 8;
/// <summary>
/// Number of shader stages.
/// </summary>
2020-01-01 16:39:09 +01:00
public const int ShaderStages = 5;
/// <summary>
/// Maximum number of vertex buffers.
/// </summary>
public const int TotalVertexBuffers = 16;
/// <summary>
/// Maximum number of viewports.
/// </summary>
public const int TotalViewports = 8;
2019-10-13 08:02:07 +02:00
}
}