2023-05-20 21:19:26 +02:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class ShaderProperties
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{
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private readonly Dictionary<int, BufferDefinition> _constantBuffers;
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2023-06-04 01:12:18 +02:00
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private readonly Dictionary<int, BufferDefinition> _storageBuffers;
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2023-06-15 22:31:53 +02:00
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private readonly Dictionary<int, MemoryDefinition> _localMemories;
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private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
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2023-05-20 21:19:26 +02:00
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public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
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2023-06-04 01:12:18 +02:00
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public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
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2023-06-15 22:31:53 +02:00
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public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
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public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
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2023-05-20 21:19:26 +02:00
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public ShaderProperties()
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{
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_constantBuffers = new Dictionary<int, BufferDefinition>();
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2023-06-04 01:12:18 +02:00
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_storageBuffers = new Dictionary<int, BufferDefinition>();
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2023-06-15 22:31:53 +02:00
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_localMemories = new Dictionary<int, MemoryDefinition>();
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_sharedMemories = new Dictionary<int, MemoryDefinition>();
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2023-05-20 21:19:26 +02:00
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}
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public void AddConstantBuffer(int binding, BufferDefinition definition)
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{
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_constantBuffers[binding] = definition;
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}
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2023-06-04 01:12:18 +02:00
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public void AddStorageBuffer(int binding, BufferDefinition definition)
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{
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_storageBuffers[binding] = definition;
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}
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2023-06-15 22:31:53 +02:00
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public int AddLocalMemory(MemoryDefinition definition)
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{
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int id = _localMemories.Count;
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_localMemories.Add(id, definition);
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return id;
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}
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public int AddSharedMemory(MemoryDefinition definition)
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{
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int id = _sharedMemories.Count;
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_sharedMemories.Add(id, definition);
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return id;
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}
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2023-05-20 21:19:26 +02:00
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}
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2023-06-28 08:59:13 +02:00
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}
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