mirror of
https://github.com/GreemDev/Ryujinx.git
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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Ipc;
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using System.IO;
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namespace Ryujinx.OsHle.Objects
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{
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class FspSrvIStorage
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{
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public Stream BaseStream { get; private set; }
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public FspSrvIStorage(Stream BaseStream)
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{
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this.BaseStream = BaseStream;
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}
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public static long Read(ServiceCtx Context)
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{
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FspSrvIStorage Storage = Context.GetObject<FspSrvIStorage>();
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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if (Context.Request.ReceiveBuff.Count > 0)
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{
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IpcBuffDesc BuffDesc = Context.Request.ReceiveBuff[0];
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//Use smaller length to avoid overflows.
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if (Size > BuffDesc.Size)
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{
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Size = BuffDesc.Size;
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}
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byte[] Data = new byte[Size];
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Storage.BaseStream.Seek(Offset, SeekOrigin.Begin);
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Storage.BaseStream.Read(Data, 0, Data.Length);
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AMemoryHelper.WriteBytes(Context.Memory, BuffDesc.Position, Data);
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}
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return 0;
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}
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}
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}
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