Ryujinx-uplift/Ryujinx.HLE/Utilities/StructReader.cs

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using ChocolArm64.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private AMemory Memory;
public long Position { get; private set; }
public StructReader(AMemory Memory, long Position)
{
this.Memory = Memory;
this.Position = Position;
}
public T Read<T>() where T : struct
{
T Value = AMemoryHelper.Read<T>(Memory, Position);
Position += Marshal.SizeOf<T>();
return Value;
}
public T[] Read<T>(int Size) where T : struct
{
int StructSize = Marshal.SizeOf<T>();
int Count = Size / StructSize;
T[] Output = new T[Count];
for (int Index = 0; Index < Count; Index++)
{
Output[Index] = AMemoryHelper.Read<T>(Memory, Position);
Position += StructSize;
}
return Output;
}
}
}